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Author Topic: Wands Race - [Arstotzka] {COMPLETED}  (Read 376907 times)

Playergamer

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Re: Wands Race - [Arstotzka]
« Reply #540 on: April 10, 2017, 10:02:28 pm »

you can't give every man in an army a longbow and a pike.

first of all, those are entirely different skill sets. second of all, those are both costly primary weapons.
Your logic is bad, as it assumes that every single person in our army will be given a longbow. In truth, it just means we expand the number of archers we have from being a useful tool in the field to a large tactical advantage. Or do you think that every army to field large numbers of archers was stupid to do so? I'd really rather this not become a situation like the MC16 was in the first Arms Race game.
I wasn't responding to you Andres, yes yes Crecy and Agincourt, I was responding to Voidslayer.  :)
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Andres

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Re: Wands Race - [Arstotzka]
« Reply #541 on: April 10, 2017, 10:11:26 pm »

I want to switch my vote so bad...
Please do so. Not having massed archer volleys when we have the superior ranged implement of war is hurting us more than a lack of a weak anti-magic charm. It's also a simple goal and thus unlikely to fail, unlike the anti-magic charm which more than likely requires a full Design to do anything significant.

I wasn't responding to you Andres, yes yes Crecy and Agincourt, I was responding to Voidslayer.  :)
Fair enough. Can I convince you to vote for cheaper longbows? The Moskurgers are just begging to be pincushions.

Glory to Arstotzka.
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Roboson

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Re: Wands Race - [Arstotzka]
« Reply #542 on: April 10, 2017, 11:52:51 pm »

Longbows.
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Andres

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Re: Wands Race - [Arstotzka]
« Reply #543 on: April 11, 2017, 02:29:41 am »

That's 4 to 3 in favour of longbows.

Glory to Arstotzka.
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10ebbor10

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Re: Wands Race - [Arstotzka]
« Reply #544 on: April 11, 2017, 02:33:01 am »

Quote
Revisions Phase:
Actually Functional Anti-Magic Charms: Azzuro, Urist, 10ebbor10
Heat Shields: 0
Metal Shields: 0
Fireball Talisman: 0
Cheap longbows: Andres Void Slayer, Stabby,Roboson

Added the name to the list.
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OceanSoul

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Re: Wands Race - [Arstotzka]
« Reply #545 on: April 11, 2017, 06:33:53 am »


Quote
Revisions Phase:
Actually Functional Anti-Magic Charms: Azzuro, Urist, 10ebbor10, OceanSoul
Heat Shields: 0
Metal Shields: 0
Fireball Talisman: 0
Cheap longbows: Andres Void Slayer, Stabby,Roboson

I'm for antimagic.
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FallacyofUrist

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Re: Wands Race - [Arstotzka]
« Reply #546 on: April 11, 2017, 08:40:24 am »

If we're going to do actually functional anti-magic charms, we should at least explain what makes them functional compared to the previous version.
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Andres

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Re: Wands Race - [Arstotzka]
« Reply #547 on: April 11, 2017, 06:17:12 pm »

I'm for antimagic.
Please change your vote. Making our "anti-magic" charm into what you and the others are imagining is a major project, something that requires a Design rather than a Revision. Making our longbows cheap is not only exactly within the bounds of what a Revision can do, but it'll also result in a major advantage in the area which we have been explicitly told is holding us back the most - killing people.

Glory to Arstotzka.
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evictedSaint

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Re: Wands Race - [Arstotzka]
« Reply #548 on: April 11, 2017, 09:17:12 pm »

Revision: Cheaper Longbows [6!]

The limited availability of longbows has been due to the lack the appropriate wood and the lack of proper training.  Longbows are traditionally hewn from yew trees found deep in the forests of our homeland, giving rise to powerful bows that send shafts of ash wood sailing far, far into the distance.  Rather than harvesting from wild yew trees, we've cleared a plot of land to allow for yew trees to be grown and farmed.  This gives a consistent, steady supply of wood for crafting that produces bows of similar quality. 

Training is simpler - veterans of the bow are pulled from our forces during the lull in combat this past year and set about training fresh recruits.  These recruits are still green without the years of training that traditionally accompanies our elite longbowmen, but they can send an arrow on its way just as well.  They likely won't be sharpshooters, but they're good for massed volleys. Normal Cost
« Last Edit: April 11, 2017, 09:26:19 pm by evictedSaint »
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FallacyofUrist

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Re: Wands Race - [Arstotzka]
« Reply #549 on: April 11, 2017, 09:25:19 pm »

Okay, that's good.

Anyone want to focus on variations of fireballs(plasmaball, magnesium infused flareball, Arstotzkan Fireball Corps) next turn?
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stabbymcstabstab

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Re: Wands Race - [Arstotzka]
« Reply #550 on: April 11, 2017, 09:54:23 pm »

Let's see how this turn plays out, we might want to start designing ships or pikes. But we do need for a fact looking at our stuff revise our webs to be cheap to help deal with their cavalry. If we can get it down to normal and improve it slightly we can gain a lot in skirmishing and anti-cavalry usage.
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Roboson

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Re: Wands Race - [Arstotzka]
« Reply #551 on: April 11, 2017, 10:10:26 pm »

We could always try and revise our Broadswords to be cheaper. We have that metal buff, so revising them to be cheaper should be possible. Making our officer weapon (which I assume is better than the rank-and-file war axe) our main weapon would be a great way to slaughter more enemies.
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VoidSlayer

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Re: Wands Race - [Arstotzka]
« Reply #552 on: April 11, 2017, 10:36:36 pm »

I say we fix the tower of frost or try again with the magic detection charms.

Or rapid fire fireballs.

Or wolves.

Wolves that shoot out fireballs.

evictedSaint

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Re: Wands Race - [Arstotzka]
« Reply #553 on: April 12, 2017, 12:37:02 am »

Sorry guys, I'm going to have to do the battle phase tomorrow night.  I'm getting some...really weird results after giving your archers a bonus.

Due to the way counters work in Iituems game engine, it actually looks like improving a skill the enemy has a counter against will hurt your side.

Obviously, I'm not going to penalize you guys for having more archers.  I'll need some more time to go through the code and figure out what would be an appropriate change, but it's late and I'm tired.

10ebbor10

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Re: Wands Race - [Arstotzka]
« Reply #554 on: April 12, 2017, 01:53:37 am »

Ah yes, now I remember why we didn't do bows earlier. The enemy wind spell renders them useless.
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