Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 32 33 [34] 35 36 37

Author Topic: (4X) Fiefdoms at War - OoC/Fluff thread  (Read 37021 times)

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #495 on: August 16, 2017, 08:48:18 am »

Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #496 on: August 16, 2017, 09:09:14 am »

Spoiler: Tiruin does too (click to show/hide)
Logged

Nirur Torir

  • Bay Watcher
    • View Profile
Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #497 on: August 16, 2017, 02:51:52 pm »

A pair of messengers are dispatched from Pollock: Veteran macemanders, carrying fake written missives and the real message memorized.

Spoiler: Tiruin (click to show/hide)

Spoiler: Sheb (click to show/hide)
Logged

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #498 on: August 16, 2017, 03:00:01 pm »

Spoiler (click to show/hide)
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #499 on: August 16, 2017, 09:42:35 pm »

Quote from: Nirur Torir
A pair of messengers are dispatched from Pollock: Veteran macemanders, carrying fake written missives and the real message memorized.

Spoiler: Tiruin (click to show/hide)
Post8ng by phone. Badgrammar ahead.

Spoiler: Nirur (click to show/hide)

Spoiler: To Kashyyk, best name (click to show/hide)
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #500 on: August 17, 2017, 01:34:30 am »

of command and the major
Spoiler: To Kashyyk, best name (click to show/hide)
Spoiler: Tiruin-chan (click to show/hide)
Logged

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #501 on: August 17, 2017, 05:38:37 am »

Spoiler: Tiruin-chan (click to show/hide)
Spoiler: Last Query! (click to show/hide)
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #502 on: August 17, 2017, 05:51:06 am »

Spoiler: Last Query! (click to show/hide)
Spoiler: Last Answer! (click to show/hide)
Logged

Criptfeind

  • Bay Watcher
    • View Profile
Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #503 on: August 17, 2017, 06:20:29 am »

Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #504 on: August 17, 2017, 10:13:54 am »

Spoiler: Response (click to show/hide)
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #505 on: August 17, 2017, 05:08:42 pm »

I apologise Ghaz, I must have missed your message among the slew of spoilers.

Spoiler: Imperial Response (click to show/hide)
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #506 on: August 18, 2017, 03:29:27 am »

Double post! For GM Justice.

Hey, for that matter, Kashyyk, Im posting on fon. How does that scenario work for your Fiefdoms (Updoot when? :3)
I think I mentioned it in here already, but everyone moves, then everyone fights, so if you move an army into a territory to defend it, those soldiers will get there on time. This ends up looking a bit odd with blitzkreig style "move > fight > move > fight", but oh well.

Updoot will be once I get some more turns off people. Apparently I missed Ghaz's post earlier, but I'm still waiting on snow dwarf and micelus.
Logged

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #507 on: August 18, 2017, 03:32:28 am »

What happens if two adjacent, hostile territories have an army in,  and each army is ordered to attack the other?  Do they swap territories without a fight? Do they meet in the middle, both using their attack stats, with the survivor advancing to claim the territory?

Edit: What happens if instead of being in adjacent territory one army is one step back and is moving to defend his land? What if it's a unit with double moment and he travels through the undefended land to attack, whilst the hostile army attempts to take the undefended land?

I think these questions being answered will help everyone :)
I thinj that only got the question "what happens if ywo armies attach a third province".
Does the province owner influence who is defender or attacker?
Do both armies usr their attack value instead?
What if the province is a neutral one?
Can we reasonably expect all Imperial regions to have walls? :P
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #508 on: August 18, 2017, 03:38:35 am »

In this game, everyone moves before doing stuff, then maybe moves again, so:

What happens if two adjacent, hostile territories have an army in, and each army is ordered to attack the other? Do they swap territories without a fight? Do they meet in the middle, both using their attack stats, with the survivor advancing to claim the territory?
They will swap territories without a fight.

Edit: What happens if instead of being in adjacent territory one army is one step back and is moving to defend his land?
The defender will get there in time to defend.

What if it's a unit with double moment and he travels through the undefended land to attack, whilst the hostile army attempts to take the undefended land?
They will swap territories.

Does the province owner influence who is defender or attacker? Do both armies use their attack value instead?
Province owner will always be the defender, thus will use his defence stat.

What if the province is a neutral one?
I'll flip a coin to decide who fights the neutral defenders first. If they win, they'll become the defenders against the other player.

Can we reasonably expect all Imperial regions to have walls?
No comment.
Logged

Ghazkull

  • Bay Watcher
  • Can Improve, will give back better...
    • View Profile
Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #509 on: August 18, 2017, 05:59:39 am »

Quote

Spoiler: Imperial Response (click to show/hide)

Spoiler:  Answer (click to show/hide)
Logged
Pages: 1 ... 32 33 [34] 35 36 37