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Poll

If given the choice between this game and another game run by me... What would you want?

I still like Gridhood Bay12 edition despite its shortcomings
- 13 (81.3%)
The Gridland Survival sequel thing
- 2 (12.5%)
Fleshmancy! (It would require a smaller playerbase however)
- 1 (6.3%)
An RPG game about players being demigods.
- 0 (0%)
Something else
- 0 (0%)

Total Members Voted: 15


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Author Topic: Gridhood: Bay12 edition. Its definitely dead now.  (Read 90936 times)

crazyabe

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Re: Gridhood: Bay12 edition
« Reply #105 on: April 01, 2018, 04:42:46 pm »

I Hasoc Create a Rocky field in I9, and ocean in J&K5
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thatroleplayerGal

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Re: Gridhood: Bay12 edition
« Reply #106 on: April 01, 2018, 05:09:47 pm »

Spoiler (click to show/hide)

The strange new species of Orassans attempt to make diplomacy with the Sylva Horde. The Sylva ponder over the diplomacy attempt, unsure of what to make of these strange, cat-like beings, but before they can act, the Horde's prime god, Hasoc, creates a field of mountains to blockage the Orassans off, which the Sylva Horde take as a sign of protection.

Spoiler (click to show/hide)
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It's really easy to get into Coc; trust me, all you need is one taste of Coc and you'll be begging for more! I wasn't even sure I would like Coc until after I got a taste, and now I'm all about Coc!

Y'know, there should really be a better abbreviation for Call of Cthulhu.

Screech9791

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Re: Gridhood: Bay12 edition
« Reply #107 on: April 01, 2018, 05:28:32 pm »

Orassan Empire

We don't mean any harm, but since we're in the same general location, we could form an alliance easier thanks to closer proximity. The mountains were thanks to a god that didn't know we don't mind building underground.

((I'll color text that regards any in-character stuff.))

Have 2 people start farming arctic catnip on k10, 1 person praying to Felius, 2 people start research on tool construction (We'll need pickaxes for a mountain fort)


(P.S: Can we have another spoiler in the OP for player-made worldbuilding?

Also, does changing the temperature to warm, temperate, or cold cost any more faith points (i'm assuming that's what FP is short for) for gods?)
« Last Edit: April 01, 2018, 07:03:34 pm by 0cra_tr0per »
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RulerOfNothing

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Re: Gridhood: Bay12 edition
« Reply #108 on: April 01, 2018, 05:38:30 pm »

Drecthul Commonwealth

3 Civilians forage in D5, 2 Civilians research Mountaineering
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Detoxicated

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Re: Gridhood: Bay12 edition
« Reply #109 on: April 01, 2018, 05:46:08 pm »

Cultivating of beans
3 People forage in swamp K1, 1 people research swamp farming, 1 worship to blarg
Create 1 Pop
« Last Edit: April 01, 2018, 09:51:20 pm by Detoxicated »
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thatroleplayerGal

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Re: Gridhood: Bay12 edition
« Reply #110 on: April 01, 2018, 06:07:17 pm »

hey I did more art if anyone is interested. I'm thinking I might have made these ones too large, though. :\ I'll see if I can fix it in a bit. EDIT: resized and fixed!

Spoiler (click to show/hide)
« Last Edit: April 01, 2018, 06:21:18 pm by thatroleplayerGal »
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It's really easy to get into Coc; trust me, all you need is one taste of Coc and you'll be begging for more! I wasn't even sure I would like Coc until after I got a taste, and now I'm all about Coc!

Y'know, there should really be a better abbreviation for Call of Cthulhu.

thatroleplayerGal

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Re: Gridhood: Bay12 edition
« Reply #112 on: April 01, 2018, 07:26:39 pm »

I made this as a resource for what tile temperature changes would be called, if you're interested.
Idea for hot ocean: Sandbed. Y'know, because if an ocean dries up, it would just be a bed of sand on the ocean floor. Alternate name: Ocean Floor.


Question, do our civilizations increase in population naturally, or do we have to manually do that?
« Last Edit: April 01, 2018, 07:54:38 pm by thatroleplayerGal »
Logged
It's really easy to get into Coc; trust me, all you need is one taste of Coc and you'll be begging for more! I wasn't even sure I would like Coc until after I got a taste, and now I'm all about Coc!

Y'know, there should really be a better abbreviation for Call of Cthulhu.

RulerOfNothing

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Re: Gridhood: Bay12 edition
« Reply #113 on: April 01, 2018, 07:54:11 pm »

That's some neat art thatroleplayerGal. I suppose my vision for the Drecthul would be the 'hardy rockclimber'.
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Supernerd

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Re: Gridhood: Bay12 edition
« Reply #114 on: April 01, 2018, 07:55:26 pm »

The rules regarding population can be found on the first post.
Also, wouldn't a bed of sand basically just be a desert?
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thatroleplayerGal

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Re: Gridhood: Bay12 edition
« Reply #115 on: April 01, 2018, 08:01:35 pm »

The rules regarding population can be found on the first post.
Also, wouldn't a bed of sand basically just be a desert?
I mean, I suppose so, yeah. So maybe turning an ocean hot just converts it to a desert?
Logged
It's really easy to get into Coc; trust me, all you need is one taste of Coc and you'll be begging for more! I wasn't even sure I would like Coc until after I got a taste, and now I'm all about Coc!

Y'know, there should really be a better abbreviation for Call of Cthulhu.

KittyTac

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Re: Gridhood: Bay12 edition
« Reply #116 on: April 01, 2018, 08:13:14 pm »

"I'm not yourrr enemy rrreally, I'm not."

Felius converts K11 into a Catnip Field (basically a grassland).
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Nirur Torir

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Re: Gridhood: Bay12 edition
« Reply #117 on: April 01, 2018, 08:20:47 pm »

Nirii Dominion

The Nirii Dominion decides that Forknor and Felius are in a pantheon, and both worth worshiping.

Spoiler: Turn (click to show/hide)
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Puppyguard

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Re: Gridhood: Bay12 edition
« Reply #118 on: April 01, 2018, 08:34:10 pm »

Forknor waits.
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MoonyTheHuman

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Re: Gridhood: Bay12 edition
« Reply #119 on: April 01, 2018, 09:28:57 pm »

K12 is now a golden catnip field.
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