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Author Topic: Necromancy? 5E  (Read 98320 times)

Naturegirl1999

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Re: Necromancy? 5E
« Reply #1815 on: October 16, 2019, 05:45:04 pm »

...Okay y'know what? Let's just wing it.

"Per-haps in a mo-ment!"
Try and pick out an especially rusty section of grating, and start swinging with our maul at said grating for all we're worth.

+1
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March

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Re: Necromancy? 5E
« Reply #1816 on: October 16, 2019, 06:15:59 pm »

"Per-haps in a mo-ment!" you say and selecting the most rusty looking bars (nearest the floodgate) you wind up and take a big swing on the bars; (11+2 misses) you knock the rust off the bar with a loud *thud*, (17+2 hits damage threshold not met)
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Superdorf

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Re: Necromancy? 5E
« Reply #1817 on: October 16, 2019, 08:41:59 pm »

Keep swinging this way for... thirty seconds or so. See what happens.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

March

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Re: Necromancy? 5E
« Reply #1818 on: October 16, 2019, 11:36:27 pm »

You keep swinging at the bars for 30 seconds; (4+2misses, 3+2misses, 19+2 hits damage threshold not met, 8+2 misses, 20+2crits 13 bludgeoning -) you swing at the bars with your maul making a clattering bang each time you strike... the very last strike you feel a surge of power as you wind up and swinging with determination smash the wooden maul into the iron bars... as the hit connects you feel something giving way! Unfortunately what gave was your wooden maul as it has be smashed to pieces in your hands...

(You've learned beating objects with items that have lower AC tends to break the lower AC item...is what happened.)
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King Zultan

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Re: Necromancy? 5E
« Reply #1819 on: October 17, 2019, 05:44:38 am »

"I can't break the bars, we'll have to find a different way to get you out."
After saying that go through that door that was in the dining room.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

March

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Re: Necromancy? 5E
« Reply #1820 on: October 17, 2019, 01:45:24 pm »

You call down to the trapped pair, "I can't break the bars, we'll have to find a different way to get you out."
Letting the 'rope' fall to the floor, you go to check the room beyond the door; another hall, with a well, bed & wooden closet... the far side of the hall is blocked by what look like a wall made of giant roots.
You see another door at the far side of the room and hear the sounds of combat coming from the other side.
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1821 on: October 17, 2019, 01:52:58 pm »

Go through the door on the far side, the one with the combat sounds
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March

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Re: Necromancy? 5E
« Reply #1822 on: October 17, 2019, 02:17:03 pm »

You move to the door and opening it see what is definitely Ungas fighting what seems to be a zombie human.
"I said, out of my way!" Ungas growls at the zombie taking a swing at it with his spear; (2+7misses, 17+7hits 9 piercing) clattering it in this cramped passageway before skewering it.
"Never I will see you dead!" Says the zombie (10 hp regenerated) taking a swing with his foul looking dagger; (2+7misses, 5+7hits slashing immunity 4 poison) swing short of the large form of Ungas and hits him on the backswing.
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(What do you do?)
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1823 on: October 17, 2019, 02:50:05 pm »

Rush at Ungas, try to kick his leg to knock him over
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March

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Re: Necromancy? 5E
« Reply #1824 on: October 17, 2019, 05:41:26 pm »

(so you want to roll one of your four superiority die to do a trip attack? or just attack his leg?)
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1825 on: October 17, 2019, 05:44:15 pm »

(Superiority die)
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Superdorf

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Re: Necromancy? 5E
« Reply #1826 on: October 17, 2019, 06:16:59 pm »

Oh we have those now! I forgot about that!
Yes yes, do the trippy kill thing.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

March

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Re: Necromancy? 5E
« Reply #1827 on: October 17, 2019, 06:54:14 pm »

You rush up to Ungas to trip attack him; (18+2hits bludgeoning immune +) you attack makes solid contact but Ungas is completely unphased, your not even sure he felt it.

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Makdt turning the corner sees you fighting Ungas and casts a Witchbolt at him (14+6hits 20 lightning) Ungas looks slightly shocked but hardly damaged.
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.│⌠⌠⌠⌠⌠│─────────┐
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The elf cleric enters the hall and seeing Ungas and the zombie casts bane (first level) upon them (--) and both are afflicted.
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.│⌠⌠⌠⌠⌠│─────────┐
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The orc moves up past the other two woman and prepares to attack just in case.
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.│⌠⌠⌠⌠⌠│─────────┐
 │░≡≡≡æè░ö░☺Üz░░░╬
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Ungas turns and attempts to grapple you! (6+4, 1+2) surprised by his quick turn you aren't able to dodge his large hand and you are grappled.

The zombie attempts to help you break the grapple.

(It is your turn)
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Superdorf

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Re: Necromancy? 5E
« Reply #1828 on: October 17, 2019, 07:01:02 pm »

It seems... this fight is down to our fellow casters. Our job is to keep Ungas busy.

Somehow.

Grin. "Re-mem-ber me?"
Grapple Ungas.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

King Zultan

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Re: Necromancy? 5E
« Reply #1829 on: October 18, 2019, 02:58:04 am »

It seems... this fight is down to our fellow casters. Our job is to keep Ungas busy.

Somehow.

Grin. "Re-mem-ber me?"
Grapple Ungas.

+1
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?
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