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Author Topic: Mechanized Warfare: Inithar Thread / Final Phase, 1941 Cold Season  (Read 37302 times)

Man of Paper

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Mechanized Warfare: Inithar Thread / Strategy Phase, 1939 Cold Season
« Reply #390 on: February 10, 2020, 05:08:55 pm »

Revision Phase, Cold Season 1939 AC

Proposal: M1 "Hau Kai"
Quote
The LIE... is a problem, and the Grand Fleet Design Group has finally turned its attention to dealing with it and making the lives of our soldiers much easier. But stuck with little time and effort to spare between larger projects (even if those projects explode), there has been some stated concern that other proposed models such as the Hunahuea and Aka may ultimately be too ambitious and leave the Design Group with very little to show for the season. The Hau Kai is meant to be a more conservative. The Hau Kai is a fairly simple full-face mask, made primarily of rubber (incl. the seals of the mask), with plastic lenses (unless these prove too difficult to produce in sufficient clarity and strength; we use glass, then) and a single, activated-carbon filter to purify the air, although soldiers are given a couple of replacement filters -- with the nature of the LIEs, exposure to toxic gas for long periods of time is unexpected, but it is entirely possible that a soldier may have to deal with multiple clouds of LIE gas over the course of a battle.

Additionally, the mask has a heavy earmuff near each ear, which is attached to the side of the mask on one side and can be placed or buckled down over the ear in order to block the soldier's hearing. This is an early attempt to test the potential of simply blocking the sound of the Embralese Sikari masks with a fairly primitive solution, and if this works to see if Inithari soldiers can indeed communicate through non-verbal means effectively.

Difficulty: Hard
Result: (6+5)-1=10, Superior


The Hau Kai is meant to deal with the threat of enemy chemical weaponry, and does so remarkably well. The mask itself covers the entire face with adjustable padded straps that can be used to secure the Hau Kai snugly to the wearer to ensure proper sealing. A single replaceable clear resin lens offered a great amount of visibility. A port on either side of the mask allows users to install the filter cartridge on the left or right sides based on preference. Lens fogging is minimal to nonexistent thanks to the efforts of the design team, and the whole thing does not interfere at all with wearing a helmet.

Due to the enemy's persistence on poisoning the air, soldiers using a Hau Kai are given a couple replacement filters to extend survivability. Each filter can provide protection against known chemical agents for multiple extended periods over the course of an engagement, so while most Initharians with the Hau Kai could engage on a single filter, it's better to be safe than sorry. And dead.

The strap that runs from ear to ear atop the skull also holds two cloth and rubber earmuffs on loops that can be slid down the strap and over the ears. These earmuffs seal over the ears so long as the straps on the mask are adjusted properly, severely hampering hearing - for better or worse.

The rubber, resin, and charcoal used to make the M1 "Hau Kai" give it a cost of 5 Wood to produce, making it (EXPENSIVE).

----------------

It's time to decide what two lanes to attack on, what resource you will deploy and where, if you'll use an Attack to strike a Pact facility instead of Embral, the deployment of your National Effort(s), and what your final decision on who lives and who dies will be. The future of the expedition, and indeed all of Inithar, is in your hands now more than ever!

Spoiler: Land Territories (click to show/hide)
Spoiler: Sea Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Initharian Armory (click to show/hide)
Spoiler: Credits (click to show/hide)

Spoiler: Known Embralish Armory (click to show/hide)
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TricMagic

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Re: Mechanized Warfare: Inithar Thread / Strategy Phase, 1939 Cold Season
« Reply #391 on: February 10, 2020, 05:52:18 pm »

Quote from: Voting. Also, why is Pelenato still alive, shoot him.
Attack Plans
W. Maelstrom: (1) TricMagic
Deploy Kona to West Maelstrom: (1) TricMagic

Push Mudflats: (1) TricMagic


Resource Deployment
Ore at Taiga Node 3: (1) TricMagic



Alliance
Side with the Military (Continue war, Install Junta): (4) TricMagic, Thanik, Powder Miner, Taricus
Side with Pelenato (Save people, Give up culture): (0)
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Powder Miner

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Re: Mechanized Warfare: Inithar Thread / Strategy Phase, 1939 Cold Season
« Reply #392 on: February 10, 2020, 06:39:53 pm »

Quote from: Pelenato-Shooting-Box
Attack Plans
Push W. Maelstrom: (1) TricMagic
Push E. Maelstrom: (0)

Push Mudflats: (2) TricMagic, Powder Miner
Push South Peaks: (1) Powder Miner

Deploy Kona to West Maelstrom: (2) TricMagic, Powder Miner
Deploy Kona to East Maelstrom: (0)


Resource Deployment
Ore at Taiga Node 3: (2) TricMagic, Powder Miner



Alliance
Side with the Military (Continue war, Install Junta): (4) TricMagic, Thanik, Powder Miner, Taricus
Side with Pelenato (Save people, Give up culture): (0)
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Thanik

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Re: Mechanized Warfare: Inithar Thread / Strategy Phase, 1939 Cold Season
« Reply #393 on: February 10, 2020, 07:34:30 pm »

Quote from: Pelenato-Shooting-Box
Attack Plans
Push W. Maelstrom: (1) TricMagic
Push E. Maelstrom: (0)

Push Mudflats: (3) TricMagic, Powder Miner, Thanik
Push South Peaks: (2) Powder Miner, Thanik

Deploy Kona to West Maelstrom: (3) TricMagic, Powder Miner, Thanik
Deploy Kona to East Maelstrom: (0)


Resource Deployment
Ore at Taiga Node 3: (3) TricMagic, Powder Miner, Thanik



Alliance
Side with the Military (Continue war, Install Junta): (4) TricMagic, Thanik, Powder Miner, Taricus
Side with Pelenato (Save people, Give up culture): (0)
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Noble Nafuni Engineer

m1895

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Re: Mechanized Warfare: Inithar Thread / Strategy Phase, 1939 Cold Season
« Reply #394 on: February 10, 2020, 08:29:25 pm »

Quote from: Pelenato-Shooting-Box
Attack Plans
Push W. Maelstrom: (1) TricMagic
Push E. Maelstrom: (0)

Push Mudflats: (4) TricMagic, Powder Miner, Thanik, m1895
Push South Peaks: (3) Powder Miner, Thanik, m1895

Deploy Kona to West Maelstrom: (4) TricMagic, Powder Miner, Thanik, m1895
Deploy Kona to East Maelstrom: (0)


Resource Deployment
Ore at Taiga Node 3: (3
4) TricMagic, Powder Miner, Thanik, m1895



Alliance
Side with the Military (Continue war, Install Junta): (4) TricMagic, Thanik, Powder Miner, Taricus
Side with Pelenato (Save people, Give up culture): (0)
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TricMagic

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Re: Mechanized Warfare: Inithar Thread / Strategy Phase, 1939 Cold Season
« Reply #395 on: February 13, 2020, 01:14:22 pm »

MoP, kicking me out of both servers is a bit extreme... Given way to much of an arms race seems to happen in discord itself.
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Man of Paper

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Re: Mechanized Warfare: Inithar Thread / Strategy Phase, 1939 Cold Season
« Reply #396 on: February 13, 2020, 01:21:01 pm »

lol

Just don’t play then
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TricMagic

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Re: Mechanized Warfare: Inithar Thread / Strategy Phase, 1939 Cold Season
« Reply #397 on: February 13, 2020, 01:24:34 pm »

I like this game though.. So I'll still try.
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Man of Paper

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Re: Mechanized Warfare: Inithar Thread / Strategy Phase, 1939 Cold Season
« Reply #398 on: February 13, 2020, 01:25:45 pm »

No you won’t
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Man of Paper

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Re: Mechanized Warfare: Inithar Thread / Strategy Phase, 1939 Cold Season
« Reply #399 on: February 13, 2020, 01:51:53 pm »

Quote from: Pelenato-Shooting-Box
Attack Plans
Push W. Maelstrom: (0)
Push E. Maelstrom: (0)

Push Mudflats: (3) Powder Miner, Thanik, m1895
Push South Peaks: (3) Powder Miner, Thanik, m1895

Deploy Kona to West Maelstrom: (3) Powder Miner, Thanik, m1895
Deploy Kona to East Maelstrom: (0)


Resource Deployment
Ore at Taiga Node 3: (3) Powder Miner, Thanik, m1895



Alliance
Side with the Military (Continue war, Install Junta): (3) Thanik, Powder Miner, Taricus
Side with Pelenato (Save people, Give up culture): (0)

Votebox adjusted to correctly reflect the participants in the game.
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Twinwolf

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Re: Mechanized Warfare: Inithar Thread / Strategy Phase, 1939 Cold Season
« Reply #400 on: February 13, 2020, 07:49:46 pm »


Quote from: Pelenato-Shooting-Box
Attack Plans
Push W. Maelstrom: (0)
Push E. Maelstrom: (0)

Push Mudflats: (4) Powder Miner, Thanik, m1895, Twinwolf
Push South Peaks: (4) Powder Miner, Thanik, m1895, Twinwolf

Deploy Kona to West Maelstrom: (4) Powder Miner, Thanik, m1895, Twinwolf
Deploy Kona to East Maelstrom: (0)


Resource Deployment
Ore at Taiga Node 3: (4) Powder Miner, Thanik, m1895, Twinwolf



Alliance
Side with the Military (Continue war, Install Junta): (4) Thanik, Powder Miner, Taricus, Twinwolf
Side with Pelenato (Save people, Give up culture): (0)
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Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Man of Paper

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Mechanized Warfare: Inithar Thread / Design Phase, 1940 Hot Season
« Reply #401 on: March 06, 2020, 10:39:35 am »

Strategy Phase, Cold Season 1939 AC

Over the course of this season we built up our industrial strength with the introduction of an Ore Mine in the Taiga, bringing our total Ore available to five(5).

This has resulted in the following armory adjustments:

G2 'Alanui' becomes (EXPENSIVE)
'Makuahine' CLC becomes (CHEAP)

----------------

You flinch as Arona's gun fires in the enclosed room. The round strikes Pelenato in the chest and he crumples to the floor. You can hear air sucking through the wound as he struggles to breathe. Arona smoothly holsters the revolver.

"Thanks for not stepping in. I really needed to do that. I take it this means you agree with the defense of Inithar and all she stands for?"

There was a general murmur of agreement, even if somewhat slightly apprehensive for some.


"Good news is a cable-laying ship should arrive by the end of the season, finally giving us a direct link to one another. You won't be isolated from home anymore. The war at home is in dire straits though, and my primary goal here is to figure out why we haven't seen any shipments of this island's resources. We'd no idea that you were waging a war all your own over here too."

Pelenato begins to sputter and cough up blood as it foams in his throat and from between his lips. A second shot rings out and the upper left portion of his skull blows out against the bar behind him. Two large twitches later and he lay motionless, the only noise he makes being the blood dripping into the pool forming under him. Arona holsters the gun again.

Arona continues, "But the fact of the matter is the Initharian military desperately needs an edge over the invaders. They've taken refocyte deposits and begun large-scale introduction of it's mechanisms into their industry and war machines thanks to traitors like that one selling Fellowship secrets. Our largest advantage for centuries is now turned against us. We need to begin work on locating and gathering Harren's resources, but considering the situation here I think we can put together an agreement between the Expeditionary Fellowship - I hope that doesn't offend, it's what we've been referring to you all at home - and the United Armed Fellowship. I'll tell the generals and admirals that you need the resources as much as we do, but if you acquire Gavrillium or Caelium you can send it home and we'll supplement your resource stockpiles with what we have available." [This will make the resource from the node unavailable to you for use, but will give you a Resource Credit to attain a nonHarren Resource with.]

"With the last of the Traitors being hunted down, those who've remained true Loyalists to the very idea of Inithar are free to come together to repel our enemies, and return us to, or maybe even surpass, the old Empire."

----------------

Combat Phase, Cold Season 1939 AC

The Eastern Front

Kai Leilani was given a hefty promotion after the formation of the Marine Fellowship, and was leading part of the unit responsible for landing on the eastern shores of the Mudflats. The fighting for the beachhead was less intense than the fighting at the strait, as the Salviosi apparently did not anticipate an invasion from the seas themselves (something that was noticed about the Abberan defenses too). The Initharian Marines formed a flanking force with the goal of pulling manpower and resources from the frontlines and rolling across the Mudflats from within the network of trenches laid out across the sector.

The Wikiwiki gave Kai and the soldiers she was responsible for the capability to move rapidly and push deep through the enemy lines - though many others were not so lucky. The Mudflats during this time of year were lacking the deep craters of water and instead was pockmarked with sections of mud so saturated with water that a soldier - or vehicle - could be sucked into the nearly liquidized earth. Wikiwikis and the Alanuis supporting the Marines often got bogged down trying to find safe routes that both avoided the mudtraps that were indistinguishable from the rest of the terrain while also avoiding getting trapped by trenches too large to pass over and, of course, enemy defensive positions. Kai had the opportunity to witness an Alanui that found itself being absorbed by the earth, it's rear completely swallowed and the barrel of it's gun gesturing skyward hopelessly. The crew were stranded atop the front of the tank, yelling for aid. Kai wasn't able to find out what happened to them; whether someone figured out a way to save them or they suffered a slow, suffocating death.

Some ground was gained along the flank, and Initharian forces were in position for the primary push into the Embralish-held territory, but they were dug in well, and without artillery or mortars it was going to take a lot of blood and flesh to dislodge them. Kai's platoon was one of the two platoons paired with a half dozen Alanui tanks tasked with punching a hole through the Embralish flank and assaulting a particularly problematic defensive position. The area was littered with the scars of war, having been the focus of extended conflict between the two nations that used to occupy the island, but the fortifications still held strong.

On the nights leading up to the assault most soldiers, Kai included, hardly slept a wink. Embralish artillery would fire a salvo every hour or so, waking our soldiers and forcing them to find overhead cover. Not all of our soldiers had access to the new gas masks, so the chemical shells fired by their mortars and artillery still proved effective in killing our people. On the dawn of the assault Kai and her soldiers left their trenches as the motorized infantry and their Alanui support pushed in concentrated spearheads along the roads. Kai's unit immediately came under fire from the Embralish defenders. Kai dove on her belly and into the mud. She pulled herself forward slowly as machine gun fire crossed overhead from both sides. As Kai squirmed her way through the mud she poked her head up in time to see an Alanui up ahead fire at a Rogi. There was a loud clang not unlike a low bell as the shell struck the front of the Embralish vehicle and blew the armor inwards, kicking the entire vehicle backward and immobilizing it. But by then another Rogi punched a hole through the Alanui, as did a second. There were only so many routes our vehicles could take without getting bogged down, which made the creation of killzones much easier for the Embralish Rogis. Things didn't fare much better for the footsoldiers though, as indirect fire from heavy mortars and artillery began to fall on them. While the refocyte shells of the Alanui went far in taking out hardened positions, the relentless hail of explosives and gas pounded the assaulting forces. Infantry dismounting from Wikiwikis often found themselves under fire from distant enemies, and as with the Alanuis, enemy anti-vehicle equipment had an easy time defending the few routes our vehicles had.

Another Alanui pressed forward and was given a fresh hole in it's side for the effort. The vehicle stopped and began to reverse as it's turret turned in the direction of the shot that struck it. It fired off hurriedly and prematurely, missing the Rogi but hitting a pillbox behind it and blowing a wall inwards. The Rogi rotated slightly and fired again, missing the Alanui and striking the ground mere meters away from Kai. Moist earth rained down on her as she pushed her face into the mud and covered her head with her arms. When Kai looked up once more, the crew of the Alanui seemed to be trying to escape their tank. One of the crewmen was cut down as he tried to climb out of the top hatch. The others had to push him up and out and ended up using him for cover, whether they wanted to or not. As the survivors of the crew began to sprint back towards Initharian lines they disappeared in a huge upheaval of mud when an artillery shell exploded practically at their feet.

The Rogi, meanwhile retreated as a wall of Wellmoss grew up from the ground in front of it, partially obscuring the vehicle as it began to reposition along the line. The wellmoss didn't stand too firmly and blew over, but our forces were too overwhelmed by the enemy defenses to take advantage of their dysfunctional, strange equipment.

Already the attack was being halted in it's tracks and it had only just begun. If this offensive faltered here that meant Kai and whatever of her men weren't currently bleeding out or blown apart in the muddy "field" ahead of her were at risk of getting encircled by a more organized enemy front. Kai tried to gain some ground for nearly an hour and a half before she heard the call to pull back.
Kai squirmed back around and crawled her way back to the Initharian line. A handful of her soldiers managed to roll back into their section of trenchworks, where they were  given orders to withdraw to the main Initharian line and abandon the flank. The rear line had a few old supply trenches that ran to the Initharian lines, and these quickly filled with bloodied and battered men and women marching in-line in an orderly retreat.

While the shore landing on the flank went relatively well, the pressure applied by Embral on our front line was relentless and withering, and we had no response. While our tanks could take out hardened positions, the restricted use along the front forced by the environment minimized the effect they could have on weakening the enemy line. Even when there was a breakthrough it was brief, as the enemy had ranks of men and women ready to fight and well-organized thanks in part to a complete lack of threat from indirect fire. Without grenades to help clear the trenches and bunkers on an infantry level, every single doorway and corner became a killzone that required luck and skill in equal measure to survive. Currently the Embralish hold absolute control over the flow of battle, and we'll need to change that if we don't wish for these Mudflats to turn into a meatgrinder.

Inithar has failed to push The Mudflats.

----------------

The Western Front

While we had planned to launch an amphibious assault across the strait, the increased presence and aggression of the enemy fleet led to a reassessment and delay. This was due not only to the sheer numbers of their entire fleet, but the introduction of the Silada-Class Destroyer as well. These 115m long vessels could reach 38 knots, had 120mm belt armor and 100mm elsewhere, a central quintuple torpedo mount, and 3x2 120mm rapid firing dual purpose guns. The Silada saw it's survivability increase thanks to the use of Wellmoss as a filler between armor and hull that would patch the holes we put in ships over the course of battle.

A single one-on-one duel between a Silada and Ho'oula occurred this season, and it went about as you'd expect it to. Both ships had guns capable of causing a bit of hurt to the other, but the Ho'oula could only take one or two hits before floundering. While the Ho'oula's speed certainly kept it alive a little longer, the shots it did land below the waterline before getting sunk were patched up as wellmoss slowly expanded outward from the wounds. The Silada proved to be a consistently tough nut to crack, and with more efforts needed to counter the Embralish surface fleet, their Hethams had more windows of opportunity than ever before. Our Kaipo'u's were excellent at punishing the Embralish, but were so outnumbered by ships carrying torpedoes and the Mukebaza Heavy Cruisers that they became prime targets. The presence of the Kona saw the fleet organized into more of a raiding force instead of outright giving up the sea. The Embralish fleet had durability our ships couldn't quite match and proved quite frustrating to defeat. But our ships have always had speed, and so our ships would use the storms of the Maelstrom to approach and strike at ships on the periphery of the Embralish fleet before retreating north. The Kona survived the season unscathed as it organized guerilla efforts, which is admittedly better than it's fared before.

As the enemy pressed their fleet into the Western Maelstrom they were stymied by our minefields, but the Embralish were quick to map them out and bombard control towers. By the end of the season the minefields had been reduced to little more than a nuisance, especially as a Silada might still be able to limp home if it was struck by an errant mine. We could avoid Hethams to an extent, but our mines and refocyte rounds could only do so much to deter them. The enemy fleet slowly, steadily, pressed us backward in a surprising flip of the situation as the entirety of their fleet seemed more numerous this season on top of the Silada's introduction.

Embral attains Light Control of the West Maelstrom.

----------------

With our assault delayed by the unexpected turn of events at sea, the Embralish had a window of opportunity to launch yet another assault on our battered mountain positions. With some level of control on the sea the Embralish were able to utilize naval bombardment along the coast. While the mountains were deeply entrenched, the ship-based artillery kept people's heads down. The assault itself was prefaced with a night-time assault by Embralish soldiers infiltrating via Submersible Engineered Aquatic Litter Diver Propulsion Vehicle and Rebreather, the rideable torpedo. While most of them were discovered and killed soon after landing (and armed with nothing but a knife), a small number of them were able to disrupt our defensive operations. The landing itself proved to be a bloodbath for both sides as more enemies were landing on the few shores that they had available than we'd seen before. The chemical mortars the Embralish brought with them saw their effectiveness in clearing positions reduced thanks to the Hau Kai, but the enemy's use of L.I.E.S., their explosive charges, gave infantry the ability to breach and clear hardened positions. The Embralish deployed Wellshrubbery on the landings to provide temporary visual cover as the mass of moss would grow for a bit before withering away a few hours later, which was all they needed. The enemy was finally able to batter their way through our defenses along the beaches, forcing our troops to withdraw to the second line of defenses dug across the mountains. A lot of these complexes are indoors, as the environment outside is dangerous to traverse in all seasons. Of note, one section of mountain is a Dark Zone - the Gavrillium mine controlled by The Pact. Fighting in this sector may draw their attention.

Inithar failed to defend The North Peaks, losing control of an empty Resource Node in the process.

----------------

While the war certainly took a turn for the worst this season, our problems have easy solutions, and the enemy is bound to have plenty of issues of their own. We can solve even more problems by earning a Research Credit! You're tasked with creating something to represent Kai's retreat after the failed attack on The Mudflats. This could be anything from a first person narrative, a story from a passer-by's point of view, a drawing, a song, one of them anazibg Initharian squiggle arts. You'll vote for one to make official and I'll be posting the victor in the core thread. On top of the Research Credit just for voting for a lore proposal, the team who's final submission is deemed "better", whatever that ends up meaning, will get an Espionage Credit.

AND HEY BECAUSE ITS A TREND THAT I THINK I LIKE YOU NOW HAVE MORE FUNDING FROM LIKE HOME OR WHATEVER AND GET TWO DESIGNS A TURN.

IT IS NOW THE DESIGN PHASE. 

Spoiler: Land Territories (click to show/hide)
Spoiler: Sea Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Initharian Armory (click to show/hide)
Spoiler: Credits (click to show/hide)

Spoiler: Known Embralish Armory (click to show/hide)
« Last Edit: May 18, 2020, 02:43:24 pm by Man of Paper »
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Powder Miner

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Re: Mechanized Warfare: Inithar Thread / Design Phase, 1940 Hot Season
« Reply #402 on: March 06, 2020, 02:25:51 pm »

Quote from: M2 Laweano
M2 120mm “Laweano” Longpact Field Artillery Piece
Though the original Laweano design was a failure half due to execution and half due to an unexpected property of refocyte rearing its head at an ugly moment, wide agreement among Inithari engineers was that the design was worth trying again and was necessary to the war effort, especially as the one-sided nature of the conflict’s artillery proved to be devastating on a continued basis. The rework proved to be something of a refocyte-fellowship-focused endeavor, as the original engineer’s design was taken largely wholesale and merely added minorly to. Though the project is internally referred to as the Laweano-B, in order to distinguish it from the previous failed attempt, it’s still just called the Laweano once released, since there’s not exactly a Laweano-A out on the battlefields.

The gun design is to use a 5 meter L41 barrel fitted with two parallel rails running down its length and lying on the horizontal axis and a catapult ring around them. The rails, known as the leads, are attached to a lever mechanism allowing them to be pulled further into the weapon, thus reducing the exposed lead length with the same effect as a lighter charge in a conventional artillery gun (variable muzzle velocity and thus range), as well as allowing for the leads to be replaced upon expenditure – to be recharged or recycled. The piece is breech-loaded with a lock that opens and closes the breech in a single movement of a lever. The ammunition for the gun is caseless, consisting purely of the shell, and is rammed directly into the firing chamber, where the catapults clamp it in place and are ready to engage the starting position. The firing hammer is implemented as part of the locking mechanism and is actuated by a continuous pull of a firing lever on the side of the gun assembly, at the gunner’s position.

Ramming the shell home is followed by notching the power lever by a given amount, as required by the range, with the kinetic energy varying with lead length in increments given on the side next to the lever position (leading to theoretical maximum range of 25.7 km for a 30 kg projectile at 40° going at 800 m/s, given that’s the muzzle velocity I’d personally cut it off at; assumind Cd = 0.4, h = 500 mm). Once the range setting is set, the leads are locked in place and the firing mechanism unlocked. When obtaining a firing solution, the gunman can quickly calculate the weapon’s range given the use of a manual and the marked mass of the projectile. An experienced crew should be capable of performing this process roughly 17–20 times per minute, if not more, owing to the shorter procedure and smaller weight of the shells used in comparison to conventional cannons of a similar role.

The “vee”-shaped split-trail lower carriage features an integral two-wheel axle and a four-wheel limber supporting the trails for transport (with two wheels per trail, near the end), and houses the suspension for the gun piece. The upper carriage includes the gun cradle, which connects the gun assembly to the upper carriage; gun plate, the side frames for the bearings, pintle-mounted seats for the operators, and the azimuthal and elevating gearing that make up the traversing mechanism. When not in use, the gun’s trails can be brought together and locked up so as to be moved manually by the crew or towed by a Wikiwiki transport car.

Despite the piece being capable of firing any shell that'd fit within its breech, High Command insisted shell types be listed. Production lines for 120 mm AP, HE, Smoke and Refocyte shells are to be made operational for the weapon. Given these shells are already in use with the army in multiple roles, this isn't a major innovation where the design is concerned, but needed to be mentioned.

As for the edits performed by the second member of the Refocyte-smiths’ Fellowship that requested to take on the task of adjusting the design for a second try... there are two. The first is just a simple addition of rubber in common-sense locations, like any places where refocyte and other materials or other refocyte are expected to impact. The second adjustment was a more focused instance of refocyte work; discovering that the throughput, rather than initial energy travel speed, of nickel wire for refocyte energy is dependent upon its cross-section, the nickel wire that connects the traveling portion of the Longpact mechanism to the rails was thinned to a cross-section calculated to ensure a constant flow of just enough energy to allow the plate to perform the multiple discharges that the mechanism requires without flat-out exploding. This wire is encased in a hard but thin case behind and around the traveling portion of the pact mechanism, allowing the thin wire to maintain consistent contact with the rails (and, thanks to the ring-to-rails design, hopefully not long enough to cause any serious firing delay issues).

Quote from: Ho’oweliweli-class Destroyer & NM2 Lehe Heavy Torpedo
The Ho’oweliweli-class Destroyer is a modest upgrade to the Ho’oula-class Destroyer, in response to the suddenly-felt inadequacy of the Ho’oula-class destroyer in the face of the new Embralese Silada-class. The Ho’oweliweli-class actually loses the refocyte bow of the Ho’oula, in the light of its ultimate ineffectiveness, but is up-armored in general... but only to an overall armor level of around 80mm, inferior to that of the Silada (if therefore not as heavy). The ship also actually has slightly fewer guns than the Ho’oula, containing 3x2 120mm guns, rather than 4x2, but rather than traditional guns, they are refocyte cannons of the variety we’ve already had since the Kona (the flak gun armament and count is unchanged). All told, though the Ho’oweliweli is meant to account for itself much better than the Ho’oula in a standup fight with a Silada, and potentially to win if it manages to pull off a hit-and-run, the design is acknowledged to quite potentially lose out in a protracted gunfight. (Its electronics and mine capacity are also not upgraded from that of the Ho’oula with RAS.)

This is because the Ho’oweliweli is not meant to be doing its killing primarily through gunfights. Instead, the Ho’oweliweli has MANY more torpedo tubes than the Ho’oula, trading out the 2 aft torpedo tubes for 6 somewhat-larger torpedo tubes, three on each side... and the majority of the work done here is going into the torpedo that the ship is essentially built around, the NM2 Lehe Heavy Torpedo.

The Lehe is a vicious piece of work, totally reworked compared to the mediocre torpedoes we now wield. The Lehe is expected to function much like our sonar in that its addition to ships that can use it (currently, only the Ho’oweliweli, as it’s larger than what the Ho’oula’s tubes fit) represents an addition of about 1 or maybe even 2 Refocyte to the final cost... but this is put to good use. Firstly, instead of a traditional engine, the Lehe uses a small supercharged coilengine to propel itself, making it both faster and quieter than the traditional torpedo, but that’s not where the power of the Lehe really lies. Instead of containing a normal warhead, the Lehe takes advantage of the lack of need for fuel space to be composed of two layers of refocyte: a charged core of higher-purity refocyte, and a much thinner layer of low-purity refocyte, covered by a steel shell to prevent it from being triggered by its travel through the water. When the torpedo hits, a cylinder of nickel fits between the two layers, causing the core to rapidly dump all of its energy into the outer, low-purity shell of refocyte... and therefore detonate catastrophically, all of that refocyte energy traveling into the water omnidirectionally. With water being an excellent medium for force, it is hoped that this creates a devastating and wide blast of force, still being extremely damaging even on a hit to a non-critical edge area of the enemy ship.

Standalone ver. with proxy fuses:
Quote from: NM2 Lehe Heavy Torpedo (standalone)
The Lehe is a vicious piece of work, totally reworked compared to the mediocre torpedoes we now wield. The Lehe is expected to function much like our sonar in that its addition to ships that can use it represents an addition of about 1 or maybe even 2 Refocyte to the final cost... but this is put to good use. Firstly, instead of a traditional engine, the Lehe uses a small supercharged coilengine to propel itself, making it both faster and quieter than the traditional torpedo, but that’s not where the power of the Lehe really lies. Instead of containing a normal warhead, the Lehe takes advantage of the lack of need for fuel space to be composed of two layers of refocyte: a charged core of higher-purity refocyte, and a much thinner layer of low-purity refocyte, covered by a steel shell to prevent it from being triggered by its travel through the water. When the torpedo hits, a cylinder of nickel fits between the two layers, causing the core to rapidly dump all of its energy into the outer, low-purity shell of refocyte... and therefore detonate catastrophically, all of that refocyte energy traveling into the water omnidirectionally. With water being an excellent medium for force, it is hoped that this creates a devastating and wide blast of force, still being extremely damaging even on a hit to a non-critical edge area of the enemy ship.

The standalone version of the Lehe sports a magnetic proximity fuze, arming on a short timer after launch and detonating on proximity with the metal of enemy ships — the idea is that with how well the refocyte force emitted by the explosion should carry, even near misses should be devastating, especially under ships.

Until such a point that a ship with torpedo tubes designed with the Lehe in mind is built (which is intended to be within the same season with this standalone design, as the standalone torpedo assumes that a Ho’oweliweli revision will follow) but not all plans come into fruition), the Lehe comes with deck-mounted torpedo launchers to be installed on craft smaller than the battleship level.
« Last Edit: March 07, 2020, 05:23:09 am by Powder Miner »
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m1895

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Re: Mechanized Warfare: Inithar Thread / Design Phase, 1940 Hot Season
« Reply #403 on: March 08, 2020, 12:15:52 am »

Quote from: votebox
M2 Laweano (1): m1895
NM2 Lehe (1): m1895
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Powder Miner

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Re: Mechanized Warfare: Inithar Thread / Design Phase, 1940 Hot Season
« Reply #404 on: March 14, 2020, 07:20:43 pm »

Quote from: votebox
M2 Laweano (2): m1895, Powder Miner
NM2 Lehe (2): m1895, Powder Miner
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