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Author Topic: Cataclysm: Dark Days Ahead  (Read 114831 times)

Micro102

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Re: Cataclysm: Dark Days Ahead
« Reply #330 on: March 05, 2020, 01:15:56 pm »

Posting to watch. Downloading latest version for my annual cata binge.
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Erk

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Re: Cataclysm: Dark Days Ahead
« Reply #331 on: March 05, 2020, 04:10:00 pm »

I always enjoy hearing what people think after a long time away, this has been an extremely busy year for development.
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Random_Dragon

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Re: Cataclysm: Dark Days Ahead
« Reply #332 on: March 05, 2020, 04:27:11 pm »

Couple more updates to Cataclysm++ since Noct's merged the Plasma Pulse CBM change:
1. A quick and easy one, someone pointed out that the failed bio-weapon profession lacks any actual scenarios to start in. Added them to Bio-Weapon Lab, as well as injecting them into vanilla's Lab Patient and Experiment scenarios.
2. Another for Noctifer to look at, adding a proper Atomic Battery CBM for Delta to use. It's basically the logical end result of my having previously pondered the idea of an RTG CBM: free power, 24/7. Since I couldn't make it do the sensible thing and generate heat when active, instead I rebalanced it around a different form of radioisotope power, and lowered its output accordingly. It's literally free power, even moreso than solar panels or JTR, so it's output is deliberately at a point where it's good in the long run but not enough to make long-action CBMs like Integrated Toolest completely free to use.
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Soadreqm

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Re: Cataclysm: Dark Days Ahead
« Reply #333 on: March 07, 2020, 07:20:02 am »

Is there a way to get NPCs to run away? Telling them to not engage enemies and to stick close in combat doesn't seem to cut it, this last one still insisted on standing and fighting.
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Erk

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Re: Cataclysm: Dark Days Ahead
« Reply #334 on: March 07, 2020, 09:36:15 am »

I believe it's still one of the huge ai gaps. We really should have the ability to shout "run away!" to followers
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duckman

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Re: Cataclysm: Dark Days Ahead
« Reply #335 on: March 07, 2020, 01:13:31 pm »

I believe it's still one of the huge ai gaps. We really should have the ability to shout "run away!" to followers
I'd expect one of the initial bugs with that command to be them running in circles/standing still instead of slipping through a gap in a crowd. That's usually how the distraction animals I occasionally chase into town die. That's more of a pathfinding issue though.
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Erk

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Re: Cataclysm: Dark Days Ahead
« Reply #336 on: March 07, 2020, 06:41:33 pm »

Yes, one of the main implementation barriers is having them recognize where to run away *to*.
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Aseaheru

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Re: Cataclysm: Dark Days Ahead
« Reply #337 on: March 07, 2020, 08:27:21 pm »

 Wow, they really purged the mod list of late. Theres... a grand total of 25 left.

 And in other news, is it just me or are the autodocs now all but useless for alot of CBMs? During some testing with autodoc specialist and 10 in relevant skills still has a ~20% chance of failure with some installs.
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Random_Dragon

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Re: Cataclysm: Dark Days Ahead
« Reply #338 on: March 08, 2020, 01:24:13 am »

Wow, they really purged the mod list of late. Theres... a grand total of 25 left.

PR that did that was here: https://github.com/CleverRaven/Cataclysm-DDA/pull/37272

You can still poke around in the mod folders, find the modinfo file, and remove the "obsolete = true" section in it if you're missing a mod you still strongly desire. There's no guarantee that the mod will still be working due to potential lack of maintenance, but last I heard most of the obsoleted mods were at least functional.

Note however that a few few of these mods have since been mainlined to some degree or another anyway, reducing how much work you have to go through there.

In addition, for More Survival Tools and Medieval Mod specifically, don't bother, just get my intended continuations of them. They absorbed the original content into them so I can continue my work unhindered, and this has allowed me to fix a LOT of weird shit that had been left in base MST and Medieval Mod since the old days:
1. https://github.com/chaosvolt/MST_Extra_Mod
2. https://github.com/chaosvolt/cdda_medieval_mod_reborn
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Aseaheru

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Re: Cataclysm: Dark Days Ahead
« Reply #339 on: March 08, 2020, 12:22:45 pm »

 Yep, allready grabbed MST. Nice stuff.
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Random_Dragon

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Re: Cataclysm: Dark Days Ahead
« Reply #340 on: March 08, 2020, 01:00:36 pm »

Both mods already started as mods that had their parent mod as a prerequisite, so absorbing the preceding content was simply a matter of making them no longer dependent on mods I can't maintain, can't rebalance, and should expect to eventually cease working.

This also gave me a chance to make Medieval Mod Reborn something more than what it started as. At first it was just an excuse to add winged hussars and caroleans for the fun of it, and if I'd ever thought of any other references to a certain history-loving power metal band and its memes that seemed worth rendering in CDDA, I might have.

But it kinda just stayed like that, tucked away in a dusty corner of my github repos as just "adds a lil more stuff from the Early Modern period" until The Unmoddening gave me reason to overhaul it, absorb its parent mod, and use it to finally start fixing some issues with my old mod that have been around since techincally before I first put the contents in a PR.
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Egan_BW

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Re: Cataclysm: Dark Days Ahead
« Reply #341 on: March 08, 2020, 02:43:50 pm »

Honestly, it sounds like the unmoddening was the right call in this case then.
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Random_Dragon

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Re: Cataclysm: Dark Days Ahead
« Reply #342 on: March 08, 2020, 02:58:18 pm »

Honestly, it sounds like the unmoddening was the right call in this case then.

It has its ups and downs. It gave me an opportunity to take over for some mods I used to be in charge of, led to a fair few neat mods getting absorbed into mainline, plus motivated some people to step up and maintain other mods. Those are all good, yeah.

Meanwhile in in Cata++
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Erk

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Re: Cataclysm: Dark Days Ahead
« Reply #343 on: March 08, 2020, 08:11:34 pm »

Honestly, it sounds like the unmoddening was the right call in this case then.
I would say unequivocally yes. It lit a fire to get some good mods mainlined, and now a bunch of great concepts that needed work are getting the attention they deserved. I've yet to see an actual downside, aside from drama.
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duckman

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Re: Cataclysm: Dark Days Ahead
« Reply #344 on: March 12, 2020, 02:17:30 pm »

You'd think toilet paper would be more valuable post-Cataclysm, since its a luxury good now, but apparently not. Guess the person who added it hasn't had to use a personal rag-stick before.
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