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Scariest Monster?

Bog Cat/Hag
- 0 (0%)
Dragon
- 0 (0%)
Tanglebat
- 0 (0%)
Bloodsinger
- 0 (0%)
Boar
- 0 (0%)

Total Members Voted: 0

Voting closed: May 27, 2023, 04:40:22 am


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Author Topic: Hedge Lords - Medieval Fantasy 4X game - COMPLETED  (Read 23691 times)

Criptfeind

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 24 - DECAY
« Reply #735 on: July 18, 2023, 09:03:02 am »

I'm sending you 4 cats this turn A1s, so keep that in mind as you make your turn.
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notquitethere

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 24 - DECAY
« Reply #736 on: July 18, 2023, 10:00:20 am »

Map should be fixed. And femur skeletons added!

Black Lance applies to both players as they're attacking as a unified force.

I suppose the Bonemeal shield should kill a whole giant/dragon/etc! A life for a life.
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Criptfeind

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 24 - DECAY
« Reply #737 on: July 18, 2023, 10:09:39 am »

Spoiler: Turn 23 gains/losses (click to show/hide)

Spoiler: Marquess Ambrosio Vulk (click to show/hide)

Spoiler: Turn 24 (click to show/hide)
« Last Edit: July 21, 2023, 04:44:47 am by Criptfeind »
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Criptfeind

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 24 - DECAY
« Reply #738 on: July 18, 2023, 10:39:26 am »

I suppose the Bonemeal shield should kill a whole giant/dragon/etc! A life for a life.

Auto win vs single big monsters for the win!
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Kashyyk

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 15 SCREAM
« Reply #739 on: July 19, 2023, 02:29:56 pm »

Just updating numbers and confirming the access permission for Vulk and Sol

« Last Edit: July 20, 2023, 01:09:30 pm by Kashyyk »
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a1s

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 23 - IRRIDENTISM
« Reply #740 on: July 20, 2023, 08:22:21 am »

can an artifact be kept in a fort?

orders:

Send wolf crystal, 2 wolves and 2 gold to Bockhoven
receive 4 cats from Vulk

March 15 armies and the black lance in support of Vulk on R3.
March 4 armies, 1 cat and 1 wolf on O8 (to be supported by Vulk)
March 1 on J3
March 1 on J2

Repair Castle Wright and Puzzle dungeon to 4 each. permanently assign 1 cat (each) to defend them.

Scout J2-I2-H
Scout J1
Scout L1
Scout M1
Scout M2-N2-O2

Permit Vulk to move through my territory.
« Last Edit: July 20, 2023, 08:27:48 am by a1s »
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notquitethere

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 23 - IRRIDENTISM
« Reply #741 on: July 20, 2023, 12:06:04 pm »

can an artifact be kept in a fort?
Needs to be assigned to a unit, but the unit can be posted in a fort, yes.
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Kashyyk

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 15 SCREAM
« Reply #742 on: July 20, 2023, 03:10:09 pm »

Just updating numbers and confirming the access permission for Vulk and Sol

Borrow a Ship each from Vulk and Bockhoven

16 armies and Vulk's loaned cat, plus support from Bockhovem, and two ships, march on Lake I10
5 armies march on K11, and Garrison
1 army marches on G9
1 army marches on H9
1 army and 1 Wolf marches on I6
1 army scouts F4->G4->H4
1 army scouts F6->F7

« Last Edit: July 21, 2023, 01:38:18 am by Kashyyk »
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Criptfeind

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 24 - DECAY
« Reply #743 on: July 20, 2023, 04:57:26 pm »

16 armies and Vulk's cat, with two ships, march on Lake I10

To clarify for the GM, this is the cat I sent him in trade this turn, I am not attempting to march a solo cat out to assist without any army leading it.
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Quarque

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 19 - PUNISHMENT
« Reply #744 on: July 20, 2023, 06:25:04 pm »

Trade:
Receive the Wolf Crystal, 2 gold and 2 wolves from Marchioness Aywen Ayes
Lend one ship to Fitzharbort for a turn.
Lend one ship to Vulk for a turn.
Receive from Sol: 15 wood, 5 gold, 3 bows, 7 wolves, Shield of Earth, Verbian Tusk, Black Trotter, Boarskin Coat

Actions:
March on I10 with one ship and 10 armies to support Fitzharbort.
March 1 army on B6
March 1 army with the wolf crystal on C7
Garrison A5 with the Black Toad, plus the wolf that has the Black Toad attached, plus 8 armies
Garrison C8 with 3 toads
Garrison C13 with 2 toads
Sail to D1 by boat with 1 army to scout, with the Golden Net
march on C6 with 1 army and 32 wolves
march on D6 with 9 armies, the Verbian Tusk and 5 wolves
march on E1 by boat with 3 armies and the Rhuddy Cape
march on B7 with 5 armies
Send 1 scout to F12 to sacrifice 10 gold
march on B3 with 1 army
march on D2 with 1 army
scout D3 with 1 army
scout E3 with 1 army

Spoiler: Bockelstein (click to show/hide)
« Last Edit: July 21, 2023, 09:03:38 am by Quarque »
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notquitethere

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 25 - HOPE
« Reply #745 on: July 21, 2023, 09:30:17 am »

TURN 23 REPORT
Spoiler: Count Sol (click to show/hide)
Spoiler: Marquess Vulk (click to show/hide)
Spoiler: Marchioness Ayes (click to show/hide)
Spoiler: Alkabrian Outpost (click to show/hide)
Spoiler: Enemy Phase (click to show/hide)

TURN 24

Research

Prince FitzHarbort writes a History of the Hedge (Special! Can only appear with the library, and only if no other site can appear. Gain +1 victory point. Can happen multiple times.)

Marquess Vulk writes a History of the Hedge (Special! Can only appear with the library, and only if no other site can appear. Gain +1 victory point. Can happen multiple times.)



Spoiler: Known Artefact List (click to show/hide)
Spoiler: Known Unique Sites (click to show/hide)
Spoiler: Known Unit Types (click to show/hide)
Spoiler: Black Orbed Artefacts (click to show/hide)



Notes:

- The Age of the Crepuscular Dragon is over and the Black Orb has been cast into the Yawning Crevice. The world may yet not be doomed!
- Counterinvasions may start happening! One has already occured, now beseiging Castle Mysterious. More might happen (there's usually a 1/8 chance when scouting/marching on somewhere unknown). There are different flavours of counterinvasion (see the spoiler above).
- This all means we're firmly in the end game and we might expect the game to end within the next four turns or so, (unless PvP ramps up massively).
- Bryn, the final NPC castle, has been defeated. However, three of the player castles
- If it becomes relevant: I'm going to consider the players 'primary castle' the one that's been in their possession the longest, if their original castle is defeated.
« Last Edit: July 27, 2023, 11:35:47 am by notquitethere »
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Criptfeind

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 25 - HOPE
« Reply #746 on: July 21, 2023, 11:17:53 am »

Spoiler: Turn 24 gains/losses (click to show/hide)

Spoiler: Marquess Ambrosio Vulk (click to show/hide)

Spoiler: Turn 25 (click to show/hide)
« Last Edit: July 24, 2023, 03:11:31 pm by Criptfeind »
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Quarque

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 19 - PUNISHMENT
« Reply #747 on: July 24, 2023, 01:29:09 pm »

Trade:
Receive one ship from Fitzharbort.
extend the rent of a ship to Vulk for another turn, in return for two wood.
Lend the Wolf Crystal to Fitzharbort in return for getting 13 wolves and the bitter brew later.

Actions:
Buy 12 stone
Build a Barracks in the Selkie Court
Garrison A5 with 3 toads
Repair A5 with 4 stone
Garrison A11 with the wolf that has the Black Toad attached, plus two armies that turn into toads
Repair A11 with 4 stone
Garrison C8 with 5 toads
Repair C8 with 4 stone
Garrison C13 with 5 toads
march on D2 with 1 army and 45 wolves
march on D1 with 1 army
march on E3 with 1 army
march on D3 with 3 armies
march on E5 with 19 armies
march on C6 with 1 army
march on B8 with 11 armies and the Boarskin Coat and the Verbian Tusk
march on D9 with 3 armies and the Rhuddy Cape
Scout C2 with 1 army
Scout E2 with 1 army
Scout A15 with 1 army by boat, carrying the Golden Net and the Pellucid Orb

Spoiler: Bockelstein (click to show/hide)
« Last Edit: July 25, 2023, 10:27:09 am by Quarque »
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Kashyyk

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 15 SCREAM
« Reply #748 on: July 24, 2023, 02:55:04 pm »

Give the ships and cat back to their owners, and borrow the Wolf Gem from Bockhoven

Buy 30 Stone for 60 Gold,  and build a Barracks at Sundered Spire, two keeps (at Castle Bacchus and Sundered Spire) and repair Sundered Spire and Castle Bacchus for two each (to a total of five thanks to the Keep)
1 army builds Fort Pisces at F10 with five Wood and Garrison,  equipped with the Black Horn and the Wolf Gem
1 army marches on G10 After the Wolves at G10 have marched to attack the Black Horn at F10
1 army marches on F14
2 armies march on Forest I6
5 armies march on Village F4
8 armies march on Swamp F6
12 armies and 1 Wolf march on Lustre Hills H6

1 army garrisons Castle Bacchus
1 army garrisons Sundered Spire

1 army scouts G4->G3->G2
1 army scouts H8

« Last Edit: July 24, 2023, 03:16:31 pm by Kashyyk »
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a1s

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Re: Hedge Lords - Medieval Fantasy 4X game
« Reply #749 on: July 25, 2023, 02:54:03 am »


orders:
Send 27 gold to Vulk

March 3 armies on L13, garrison if able.
March 1 on I2
March 3 on J1
March 1 on L1
March 20 armies, 1 wolf, 1 cat on L2

Scout I2-G2-H2
« Last Edit: July 25, 2023, 03:03:35 am by a1s »
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