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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 781336 times)

returntonull

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Pyro removed from game, will return "shortly"



I just picked this game up (yeah, a little late) from Steam. Anything I should know? Guess I should practice some maps with bots or something to get an idea of what I'm doing. And figure out where all the stuff is. I'll be steamrolled enough the way it is for being a new player in a game this old.

Having crazy performance problems with 26 or 28 bots shooting at each other, which is concerning. My machine is no beast, but I expected to easily run this on mid-low settings. It defaulted to all "High" as recommended for my machine, but putting everything on ultra-low makes no difference. Any-who, once I figure that out, I'll give this a shot with Real PeopleTM.

Oh, and I do like bigger fights. The more people, the more fun for me. What's the average number of players in each match?

I kind of want to go engineer, too. That a bad choice?

Really just jumping in is as good as anything. If you've played any FPSes at all you'll already ahead of 50% of the people (or so it seems to be) playing. Even with a two(?) year old game I'm constantly being brought to tears by how bad people (with their 50 hours a week of playing) still are.
« Last Edit: May 18, 2010, 07:20:13 pm by returntonull »
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The Doctor

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I'm gussing they'll bump the backburner back to 100%, add some afterburn, and upgrade the airblast again.
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Sensei

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What exactly did they change with the pyro?

Also, what's with the downloads in the fancy VS nasty update? Do I need to unlock/craft the weapon anyway if I download it, or does it start off unlocked? Is it in the normal game circulation at this time?

Edit: Oh, is it just a skin update right now?
« Last Edit: May 18, 2010, 07:36:32 pm by Sensei »
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Jreengus

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What exactly did they change with the pyro?

Also, what's with the downloads in the fancy VS nasty update? Do I need to unlock/craft the weapon anyway if I download it, or does it start off unlocked? Is it in the normal game circulation at this time?

Edit: Oh, is it just a skin update right now
They are fan made reskins. And the reduced the pyros afterburn length and damage as well as his flamethrower damage. They also accidentally reduced backburner damage by 4%. They reduced airblast cost to 20% and reduced the delay between blasts.
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Sensei

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Okay. I meant what did they change just now, but I guess they're still working on the changes.
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Collic

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I think the pyro damage and afterburn changes are perfectly fine myself. However, the reduction in the airblast cooldown and cost mean they're now a lot harder to deal with as a soldier or demo. I'm not sure, perhaps this balances out, but its a tad irksome to me at the moment as those are the classes I play more than any other. I'd like them to dial back the airblast buff just a tad. The addition of deflection mini-crits I don't have a problem with.

We'll see though, I think they're still working on it.
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Siquo

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Quote
We received a bunch of useful feedback after the last update

Euphemisms abound...
What they meant was "hatemail, death threats, dead horseheads in our beds signed 'the pyro', and a thank-you card from the other classes".
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Toady Two

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I think (hope) valve is trolling us. They never announce shipping a balance update. What I think they'll is they'll ship the Engineer update this week starting with "Meet the Pyro" and some balance changes.
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Pandarsenic

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I like to believe they're admitting how badly the pyro got fucked.
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Sowelu

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I think the pyro damage and afterburn changes are perfectly fine myself. However, the reduction in the airblast cooldown and cost mean they're now a lot harder to deal with as a soldier or demo. I'm not sure, perhaps this balances out, but its a tad irksome to me at the moment as those are the classes I play more than any other. I'd like them to dial back the airblast buff just a tad. The addition of deflection mini-crits I don't have a problem with.

We'll see though, I think they're still working on it.

If they're airblasting your rockets, then close in to a shorter range.  Tee hee.  Yeah, pyro vs. soldier can be a pretty interesting matchup, and it gets pretty bloody.  Juggling or point-blank rockets are a pretty good bet, and of course surprise doesn't hurt.  Or, you know, good old shotgun.
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Duke 2.0

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 It is actually rather easy to foil a pyro. At close range due to ping and general speed of rockets the pyro needs to rely more on 'feeling' when the soldier will fire than actual reflexes. Just fire a rocket meant to miss completely, wait a fraction of a second longer than it takes to fire another rocket, and fire a rocket as soon as the pyro airblasted when he assumed you would fire a rocket. And despite how skilled pyros are at horizontal airblasts the overhead rocket is still doing well.

 Who needs shotgun when you have gunboats?
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Siquo

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Yeah, what Duke said. Also, pipes still fire faster than airblasts, a demo can easily out-fire a pyro.
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Sir Pseudonymous

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Yeah, what Duke said. Also, pipes still fire faster than airblasts, a demo can easily out-fire a pyro.
But can he out-fire boooollet?
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I'm all for eating the heart of your enemies to gain their courage though.

Duke 2.0

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Yeah, what Duke said. Also, pipes still fire faster than airblasts, a demo can easily out-fire a pyro.
But can he out-fire boooollet?
"We have buffed the Pyro with increased intelligence and tact. This causes bullets being fired at him to start to veer away due to his intelligenting them away."

 The pyro shall now outsmart boolet.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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Collic

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Oh I know it's not so fast firing as to make it impossible, I'd just like it dialed back a bit. I can still handle pyros, air-blast or not. Anyway, It's thursday tomorrow, the traditional TF2 update day, so we'll see what they've been working on soon, I imagine.

edit: If i'm honest i still miss the days when pyros were nade juggling practice though. Nothing like live fire practice heh
« Last Edit: May 19, 2010, 10:48:55 am by Collic »
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