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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 820282 times)

Soulwynd

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Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5520 on: April 29, 2011, 03:46:30 pm »

I'd rather see it as a melee weapon with a one shot alternative fire. Similar to the sandman.
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Bdthemag

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Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5521 on: April 29, 2011, 03:47:03 pm »

The musket which will now be called the Minuteman could be a slow projectile but do a good amount of damage, but every shot you have to reload. I can imagine two armies of soldiers lining up and marching towards eachother with them.
Like a one shot rocket? Wouldn't that belong in the primary slot?
Well either as a primary or a secondary, either one is fine I just thought you guy's assumed it was a primary.
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Jackrabbit

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Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5522 on: April 29, 2011, 07:56:43 pm »

The musket which will now be called the Minuteman could be a slow projectile but do a good amount of damage, but every shot you have to reload. I can imagine two armies of soldiers lining up and marching towards eachother with them.
One shot and reload? That, to me, would necessitate it being really powerful, which would mean long reloads. The only extremely low clip weapon I'm not against is the Force A' Nature. As Tom Francis said, "Reloading all the damn time is the worst part of being a soldier and dying in one hit is the worst part about fighting one. Let's not exacerbate either."
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The Scout

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Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5523 on: April 29, 2011, 08:02:24 pm »

Maybe larger clip, less powerful. Would be awesome to just run up and blast away.
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Duke 2.0

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Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5524 on: April 29, 2011, 09:11:57 pm »

 Apparently there will be a huge update coming soon with the Pocket Medic thing for the Heavy, so looking forward to that. The Beta server also updated with some interesting new stuff, including alternate soldier Equalizers. I personally find it fine and don't like either variants, but whatever it's cool we will see.

 Soldier also got a rocket launcher and shotgun that work better if you have a medic healing you, and the rocket launcher hurts you for 10 damage on hit. Valve is testing out some interesting concepts here, but they should change the powerup from medic healing to a few seconds after any healing. I would probably use that shotgun if it worked on any healing.
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Jackrabbit

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Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5525 on: April 30, 2011, 04:57:08 pm »

Maybe larger clip, less powerful. Would be awesome to just run up and blast away.
Then it's just a reskinned shotgun with one bullet per shot instead of several.
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The Scout

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Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5526 on: April 30, 2011, 06:39:53 pm »

Maybe larger clip, less powerful. Would be awesome to just run up and blast away.
Then it's just a reskinned shotgun with one bullet per shot instead of several.
Area of Effect. Would make it easier to bounce someone, and to deal with chargin demos.
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Jackrabbit

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Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5527 on: April 30, 2011, 06:46:55 pm »

Which makes it a less damaging rocket launcher and - assuming it fires faster - makes soldiers more annoying to fight. I'm just not seeing it. I know I'm being Mister Negative here but the best new weapons give a class a new and interesting role or more tactical options, it doesn't just give you slightly inferior versions of a weapon they already have.
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The Scout

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Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5528 on: April 30, 2011, 06:53:50 pm »

Which makes it a less damaging rocket launcher and - assuming it fires faster - makes soldiers more annoying to fight. I'm just not seeing it. I know I'm being Mister Negative here but the best new weapons give a class a new and interesting role or more tactical options, it doesn't just give you slightly inferior versions of a weapon they already have.
Cause he needs a stun rocket. :P It'd make soldiers a little more bearable. He'll be able to pop certain classes up easier, but do less damage. And heavies don't give a damn about it.
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Bdthemag

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Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5529 on: April 30, 2011, 07:02:07 pm »

Just crafted the STout Shako and Glengarry bonnet together and got the Teddy Roosebelt, I will cherish that bear forever.
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Jackrabbit

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Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5530 on: April 30, 2011, 07:08:24 pm »

Which makes it a less damaging rocket launcher and - assuming it fires faster - makes soldiers more annoying to fight. I'm just not seeing it. I know I'm being Mister Negative here but the best new weapons give a class a new and interesting role or more tactical options, it doesn't just give you slightly inferior versions of a weapon they already have.
Cause he needs a stun rocket. :P It'd make soldiers a little more bearable. He'll be able to pop certain classes up easier, but do less damage. And heavies don't give a damn about it.
Ah, I see. I'm still not in favor but the fact that the Sandman exists means that it's not an unprecedented idea.

I hate stunlocks, personally. Although, to be less than negative, I'd suggest it take the place of his primary slot, because the soldier is fast becoming a great support/assault class and this combined with a buff secondary (for extra support) or a shotgun (so he's a little better defended) is something I could see working out.
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The Scout

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Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5531 on: April 30, 2011, 07:12:27 pm »

I was joking about the stun rocket. The weaker rockets could be used to pop lighter classes off so he can get more time to kill them. But maybe a .5 second stun rocket or something might actually be good. Never know.
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Sensei

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Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5532 on: April 30, 2011, 11:33:21 pm »

Stunlocks would be a horrible idea.
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Tradanbattlan

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Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5533 on: April 30, 2011, 11:35:35 pm »

Okay, no wait

What if we replaced Soldier's Primary slot...

With a bowie knife.

The Scout

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Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5534 on: April 30, 2011, 11:42:10 pm »

Okay, no wait

What if we replaced Soldier's Primary slot...

With a bowie knife.
It'd have to be powerful as fuck. And give him alot of buffs, since it removes basicly his main way to do damage.
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