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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 781226 times)

mr. macduggan

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6375 on: June 30, 2011, 07:07:53 pm »

Alright, I did get it described. "I'm starting to run out of room for any more tally marks on this thing"
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Greiger

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6376 on: June 30, 2011, 07:49:38 pm »

I should probably get one of those for my rocket launcher.

"100% chance to fire a crocket.  Except when it doesn't."
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breadbocks

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6377 on: June 30, 2011, 08:04:17 pm »

Don't even joke about that.

Please.

I beg of you...
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Cthulhu

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6378 on: June 30, 2011, 08:08:29 pm »

I'm going call my sniper rifle The Brain Fuckler, with the description "Fouler of heads, mad fuckler of thoughts."

Maybe I'll wait until I get the bazaar bargain for that though.
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Shoes...

RF

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6379 on: June 30, 2011, 08:09:06 pm »

How abouyt something simple?

"Another one bites the dust."
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Darvi

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6380 on: June 30, 2011, 08:16:02 pm »

"Brotip: Don't step on the glowy balls."
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mr. macduggan

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6381 on: June 30, 2011, 08:32:37 pm »

RF, I like it, but it's already described. Maybe in the future I'll describe my strange shotgun "another one bites the dust." All I need is a tag.
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Flooding the area with magma removes blood, dust, vomit, goo, mud, and dwarves.
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RF

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6382 on: June 30, 2011, 09:09:57 pm »

Is it just me, or does Valve's item team not really get itemisation? (At least for certain classes.)

The tomislav is currently, in my opinion, still pretty OP. They gave it a significant nerf for obvious reasons, but the very reason it's OP is the same reason (or, rather, the opposite end of the same spectrum) of why the other two miniguns barely get used except in specific situations. Spin up time, man. It's a really significant part of the heavy's kit and slow spin up times generally mean death for the heavy.

It's the same with some of the older items, obviously, (lol blutsauger, what were they thinking?) but I think their obvious lack of knowledge on the heavy's issues cause some balance issues. Maybe if they replace slower spin up times with something that didn't guarantee death for an unprepared heavy, the game would have a bit more variety in heavy loadout.
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The Scout

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6383 on: June 30, 2011, 09:12:00 pm »

You don't understand the Blutsauger? Watch it crit and mow down wave after wave of enemies and heal you. Then ubersaw someone, then blutsauger to get health back.
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RF

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6384 on: June 30, 2011, 09:53:43 pm »

You don't understand the Blutsauger? Watch it crit and mow down wave after wave of enemies and heal you. Then ubersaw someone, then blutsauger to get health back.

Whilst the medic would be far more effective using their ubergun instead. Sure, it's an option if all your support dies, but it's still a pretty worthless option. Especially since it nerfs your passive regen massively.
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Thexor

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6385 on: June 30, 2011, 09:54:20 pm »

Blutsauger was, for years, considered horribly OP. Then, the standard Needle Gun was buffed. Now, suddenly, the Blutsauger is horribly weak?

Honestly, the Blutsauger is a perfect example of how unlocks should be done. The Blutsauger is a clear sidegrade - rapid health regeneration in combat, at the cost of minimal health regeneration when not in combat. If Valve managed to get a similar level of balance between all unlocks (preferably without taking two years to do so), I'd be delighted.



The Tomislav was fairly silly for a while, but now it's pretty normal. It revs up faster, sure, but once revved up it suffers from significantly reduced damage. At least Natasha gains a bonus in exchange for its lost damage; once the Tomislav is spun up, it gains no further benefit in exchange for -20% damage. I wouldn't say it's a weak unlock or anything, but it's certainly not significantly overpowered anymore.
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PTTG??

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6386 on: June 30, 2011, 10:01:58 pm »

Is it just me, or does Valve's item team not really get itemisation? (At least for certain classes.)

The tomislav is currently, in my opinion, still pretty OP. They gave it a significant nerf for obvious reasons, but the very reason it's OP is the same reason (or, rather, the opposite end of the same spectrum) of why the other two miniguns barely get used except in specific situations. Spin up time, man. It's a really significant part of the heavy's kit and slow spin up times generally mean death for the heavy.

It's the same with some of the older items, obviously, (lol blutsauger, what were they thinking?) but I think their obvious lack of knowledge on the heavy's issues cause some balance issues. Maybe if they replace slower spin up times with something that didn't guarantee death for an unprepared heavy, the game would have a bit more variety in heavy loadout.

Heavy has gun. Is good gun. No one can outsmart Sasha. Only capitalist babies need many guns.
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RF

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6387 on: June 30, 2011, 10:02:41 pm »

My point is that, when the medic is using the blutsauger, the medic is not healing. That's all. That's where the issue lies.
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The Scout

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6388 on: June 30, 2011, 10:05:20 pm »

Ah. But when I heal, my healee doesn't protect me. So surprise scout kills me and I waste uber. On the offence, I mow through everything, even sentries(except well placed ones). I can rush in, kill 2 enemies and have an uber, in about 10 seconds. Or I can heal a single person and die. But it seems I'm good with hitting scouts and stuff with melee, so it might be a moot point.
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The Scout

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6389 on: June 30, 2011, 10:45:13 pm »

And I've found the so called hacker. ^2<^9pTsD^2> ^2Khorne
Part of our group. So insult him and follow him around insulting him if you want.
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