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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 781010 times)

SHAD0Wdump

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http://forums.steampowered.com/forums/showpost.php?p=28503371&postcount=60

Quote
We're working on an update for TF2 beta which address some of the items raised in your emails - specifically with The Enforcer:

+25% increased decloak time
Unable to see enemy health
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Jackrabbit

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That's a great idea, actually.
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Orangebottle

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I wish random critical hits were done away with entirely, tbh.
It always pisses me off when someone kills me with those, and I can do nothing about it.
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Jackrabbit

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Eh, I normally get killed in a splitsecond anyway. They're a neat wildcard mechanic.
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LASD

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I wish random critical hits were done away with entirely, tbh.
It always pisses me off when someone kills me with those, and I can do nothing about it.
Never got the satisfaction of randomly critting the really good player that is (was) dominating you?

Random crits give new players a chance to win against old good players, which is a great thing as it makes the game less hostile. They aren't even unbalanced against good players as the more damage you do, the more likely you are to crit. So it enables those amazing killing sprees you sometimes get.
« Last Edit: January 17, 2012, 04:02:56 am by LASD »
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Osmosis Jones

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Random crits give new players a chance to win against old good players, which is a great thing as it makes the game less hostile. They aren't even unbalanced against good players as the more damage you do, the more likely you are to crit. So it enables those amazing killing sprees you sometimes get.

This. Valve know what they're doing. Almost all of their game design choices have solid reasons behind them (except the dalokohs bar...), crits are no exception.

Having played on critless servers, the biggest difference is once a game tips toward one side, it doesn't change often. Random crits allow those magical moments where one isolated soldier goes from getting chased by 4 enemies to proudly standing on top of his very own pile of ludicrous gibs, or when a heavy and medic hold a point just long enough for the next respawn wave to come through.

Basically, random crits adds hope for the losing side, and a little danger (and thus interest) for the winning side.
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MrWiggles

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Random crits give new players a chance to win against old good players, which is a great thing as it makes the game less hostile. They aren't even unbalanced against good players as the more damage you do, the more likely you are to crit. So it enables those amazing killing sprees you sometimes get.

This. Valve know what they're doing. Almost all of their game design choices have solid reasons behind them (except the dalokohs bar...), crits are no exception.

Having played on critless servers, the biggest difference is once a game tips toward one side, it doesn't change often. Random crits allow those magical moments where one isolated soldier goes from getting chased by 4 enemies to proudly standing on top of his very own pile of ludicrous gibs, or when a heavy and medic hold a point just long enough for the next respawn wave to come through.

Basically, random crits adds hope for the losing side, and a little danger (and thus interest) for the winning side.

And lets not forget the RNG for crits is biased system within TF2.

If you're having a long life, and getting more kills, you're going to get more crits. So that high game play continues.

If you're having bad Kill to Death Ratio's you're also going to get more crits.

I wouldn't be surprised if the crits were also adjusted based how the round is going. On CTP maps, that the attackers seems to me, to get more crits as time counts down.

This, is why no crit weapons are such an interesting balancing mechanic.
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The Scout

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It's also the reason the Cow Mangler sucks and is inferior to all the other rocket launchers. And the fact you have to punch sentries to death.
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Orangebottle

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It's also the reason the Cow Mangler sucks and is inferior to all the other rocket launchers. And the fact you have to punch sentries to death.
The Cow Mangler's a great antipersonnel weapon. Also, it temporarily disables buildings when they're hit with it's alt-fire. So, you could just blast the sentry and walk past it before it reactivates.

At least I'm pretty sure it's supposed to disable buildings.

Also, if you know how to use the alt-fire, it's goddamned OP. It crits for massive damage and sets the enemy on fire.
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Duke 2.0

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Also, if you know how to use the alt-fire, it's goddamned OP. It crits for massive damage and sets the enemy on fire.
There is a difference being able to launch a single minicrit rocket and something being OP. It's honestly a high cost for the ability to launch a single minicrit rocket.
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The Scout

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100 dmg and fire is not OP. You have to reload the thing to fire again. I've also had so many medics Kritz me. So much rage.
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Strange guy

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Also, if you know how to use the alt-fire, it's goddamned OP. It crits for massive damage and sets the enemy on fire.

It takes all your clip, takes time to charge and slows you down. Not all that great. Still the Cow Mangler is a very good rocket launcher, holding a 5th rocket is good especially if you do a lot of rocket jumping into combat. The charged shot is really only good for disabling buildings, you can go and shotgun a sentry to death before reactivation if the engie is not around/killed by the shot.
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Jackrabbit

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The minicrit on the Mangler's also really good for making snipers retreat, since it's usually piss easy to hit them with rockets anyway and they can't ignore the minicrit plus afterburn damage.
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Strange guy

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You move slower than a spun up heavy while charging, it would probably leave you very vulnerable to headshots and you would spend a lot of time charging and reloading for a shot that will probably be dodged. Doesn't sound like a good plan.
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Jackrabbit

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I've yet to find a sniper with a good enough position that I can't get a shot off at him that he doesn't notice because he's scoped in. I'm not saying run at the guy, I'm saying whilst he's scoped, take a shot at him. Almost always hits.
« Last Edit: January 17, 2012, 06:38:22 pm by Jackrabbit »
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