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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 781325 times)

HailFire

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9375 on: August 15, 2012, 07:15:27 pm »

Yeah, no update. There are also no engie bots.

On the other hand, the achievement list has several references to "Tanks".
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Metalax

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9376 on: August 15, 2012, 07:18:36 pm »

Been looking at the achievements on the day 3 page and there is a fair bit on info in their descriptions.

It looks like there will be two forms of bombs being delivered, bombs carried by bots and bombs carried by tanks.

Bot's level up during a wave.

Upgrades may be persistant. 'Max out all primary weapon upgrades' and 'Max out all resistances on a single class.' may hint at this.

Bot waves are going to be big and bots are going to be relatively fragile, 'As a Spy, sap 10 robots at once.', 'As a Demoman, kill 10 robots in a single detonation.' and 'As a Sniper, kill 4 enemies simultaneously.' would suggest this.

Pyro will be able to reset the bomb, likely by airblasting a bomb carrier into a pit.

edit: also soldier has a cunning plan.
« Last Edit: August 15, 2012, 07:21:48 pm by Metalax »
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Scelly9

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9377 on: August 15, 2012, 07:20:33 pm »

Bot waves are going to be big and bots are going to be relatively fragile,
YAY
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The Scout

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9378 on: August 15, 2012, 07:23:55 pm »

edit: also soldier has a cunning plan.
He's been in almost every comic/update now and he always plays a decently important part. Valve is in love with him.
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HailFire

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9379 on: August 15, 2012, 07:24:19 pm »

'As a Spy, sap 10 robots at once.'

Just to clarify, the sapper can be upgraded to affect bots in a radius.
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[22:59] <apotheoseGrifter> COMMIT SUDOKU ALL NIGHT LONG FUCK YEAH
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[18:14] <The_Gamemaster> I am here.
[18:14] <The_Gamemaster> I am always here.
[18:15] <The_Gamemaster> I have always been here, and I always will be here. I am the alpha and the omega, the beginning and the end.

mattie2009

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9380 on: August 15, 2012, 07:48:08 pm »

The big reveal here is the new "Mann Up Mode," which will pit you against the mechanical hordes on an "Official Mann Co." server with a chance to earn the new rewards, which largely seem to run along the theme of strapping broken robot parts to yourself and your guns. To be eligible for these (cosmetic only) drops, you'll need to buy Tour of Duty tickets for 99 cents each. Each ticket will allow you to complete a mission toward completing a Tour of Duty badge: a new item that levels up with you and grants you a random rare every time you level it up. Each level of your Tour of Duty badge will require you to complete a set of fixed MvM missions, at the cost of one ticket each. Tickets are only expended on a victory, so succumbing to horrible, metal death won't "eat your quarters" like the arcade games of yore.

Source: http://www.pcgamer.com/2012/08/16/team-fortress-2-mann-vs-machine-day-3-teaser-epic-loot-edition/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0
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HailFire

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9381 on: August 15, 2012, 07:49:51 pm »

The rewards are tradable, though they probably won't be droppable- hopefully, the tour of duty tickets will drop (if only rarely)
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[22:59] <apotheoseGrifter> COMMIT SUDOKU ALL NIGHT LONG FUCK YEAH
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[18:14] <The_Gamemaster> I am here.
[18:14] <The_Gamemaster> I am always here.
[18:15] <The_Gamemaster> I have always been here, and I always will be here. I am the alpha and the omega, the beginning and the end.

Neyvn

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The Scout

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9383 on: August 15, 2012, 08:08:09 pm »

UPDATE IS LIVE!
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mattie2009

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9384 on: August 15, 2012, 08:18:55 pm »

IT'S TIME TO MANN UP, BITCHES.
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Zangi

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9385 on: August 15, 2012, 08:19:10 pm »

UPDATE IS LIVE!
Make the problem worse, keep trying to get in after each fail.
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Scelly9

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9386 on: August 15, 2012, 08:19:25 pm »

ARGH IT WONT START DAMMIT
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Zangi

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9387 on: August 15, 2012, 08:26:28 pm »

ARGH IT WONT START DAMMIT
I actually got into some updater:  Ready in 1 Second...  18 Seconds, 19 Seconds, 20 Seconds, 21 Seconds, 24 Seconds, 2 hours now.
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Metalax

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9388 on: August 15, 2012, 08:27:25 pm »

In the update notes.
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Removed player penetration from The Pomson 6000 and boosted the damage to compensate

No more multi kills :(.
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TherosPherae

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9389 on: August 15, 2012, 08:35:11 pm »

UPDATE IS LIVE!
UPDATE IS MASSIVE!

Seriously though I don't expect anyone to be able to play MvM within the next hour or two, given how busy the Steam servers are and how big the update is.

Wait a second....

ARCHIMEDES IS AN ITEM NOW.

DO WANT.
« Last Edit: August 15, 2012, 08:40:50 pm by TherosPherae »
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