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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 781531 times)

miauw62

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9495 on: August 19, 2012, 10:46:42 am »

Agh, my internet keeps disconnecting me in the middle of a MvM match.
You really need some good tactics to win this.
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Quote from: NW_Kohaku
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Errol

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9496 on: August 19, 2012, 11:08:50 am »

Actually, an army of ninety-six archer bots is also... well, fuck. Especially with support from those surprisingly competent Robo-Spies.
Engiecamping works until the sentry buster comes in. That thing looks ridiculous.

On another note, this mode is great fun and the bots aren't half bad themselves.
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10ebbor10

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9497 on: August 19, 2012, 11:14:00 am »

Actually, an army of ninety-six archer bots is also... well, fuck. Especially with support from those surprisingly competent Robo-Spies.
Engiecamping works until the sentry buster comes in. That thing looks ridiculous.

On another note, this mode is great fun and the bots aren't half bad themselves.

Sentries busters are not that dangerous. Pick up sentry, move. Engiebases tend to be devastated when you get giants supported by medics though. (Rapid fire demo, soldier, or a Heavy with lot's of backup.) Nor are the spybots, who just take advantage of everyone being otherwise occupied.
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miauw62

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9498 on: August 19, 2012, 11:32:15 am »

spybots are pretty obvious.
Sentry busters = airblast.
Pyro hordes are pure rape.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

mainiac

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9499 on: August 19, 2012, 12:28:13 pm »

Pyro bots aren't very scary.  A heavy soldier or demo can rip them apart.  The hard part is getting the money since your scout can't move in.
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Errol

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9500 on: August 19, 2012, 01:27:44 pm »

I fail hard at this mode, you might want to know. :P

And, well, Spybots aren't so bad when you expect them, because then they're obvious. It's when they are unexpected, then they tend to get at least one kill. And they sap faster than you can wrench, and that's stupid when he's standing behind the sentry in a corner.

Hell anything is scary once massed, but having to handle a tank AND a regular attack wave, at the same time? Ugh.
(I eventually solved that problem by going Engineer, placing a sentry at the entrance and letting it rape the tank to half life or so before the actual wave came in.)
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Karnewarrior

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9501 on: August 19, 2012, 05:51:11 pm »

level 3 sentry and mini-sentry at the gates, then the engie waits in the back (with a teleporter in case he needs to move the sentry instead of rebuilding) ready to start building his sentries again if/when the bots blow them up.

That just rapes bots. Especially scout-bots.
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The Scout

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9502 on: August 19, 2012, 05:53:46 pm »

50 heavies and an unlimited supply of scouts. I stopped healing my team in favor of hanging back to ubersaw the bomb scouts making a run for it.
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Karnewarrior

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9503 on: August 19, 2012, 06:23:22 pm »

i've noticed people seem to be more preoccupied with killing the most bots than stopping the bomb carrier occasionally. It's odd, since there's no point system for killing any amount of bots.
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Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Knirisk

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9504 on: August 19, 2012, 06:29:37 pm »

So far, I haven't played too much of this, but in one of the maps (I think at the map selection screen, it's the middle one), you can hide right behind where the bots jump down and stop being invincible and just obliterate them with the pyro's Backburner. Of course, there's the problem of ammo, but pyros are pretty fast anyway. Then my game crashed, sadly. :(

In another game, I picked up my BRASS BEAST and a bunch of points in damage, ammo, and penetration. With a bit of ammo, the Brass Beast is great for taking out tanks, and with the penetration, great for taking out hordes of slower enemies. With a bit of teamwork, you can really stack up mini-crits using the Buff Banner, Jarate, etc. The Kritzkrieg is actually useful on this map, too.
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Neyvn

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9505 on: August 20, 2012, 02:57:26 am »

Engiecamping works until the sentry buster comes in. That thing looks ridiculous.
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miauw62

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9506 on: August 20, 2012, 04:23:15 am »

Yeah, first person view of the sentry buster is hilarious.
I have got cabered more then once by that thing, trying to airblast it away.

Pyro is badass against anything thats not a pyro or a giant pyro or a heavy.
Giant rapidfire demo? Circlestrafe
Giant charged soldier? Reflect.
Demo hordes? W+M2+M1

I think a fully upgraded flamethrower can kill alot of things by just burning them ONCE. double burn time and doubled burn strenght is not something to be taken lightly.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Blargityblarg

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9507 on: August 20, 2012, 04:36:16 am »

Yeah, first person view of the sentry buster is hilarious.
I have got cabered more then once by that thing, trying to airblast it away.

Pyro is badass against anything thats not a pyro or a giant pyro or a heavy.
Giant rapidfire demo? Circlestrafe
Giant charged soldier? Reflect.
Demo hordes? W+M2+M1

I think a fully upgraded flamethrower can kill alot of things by just burning them ONCE. double burn time and doubled burn strenght is not something to be taken lightly.

That'd be 240 damage - that'd kill any class but the Heavy. (players, that is, IDK if the robots have different health, haven't been able to play yet)
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miauw62

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9508 on: August 20, 2012, 04:47:29 am »

Hmm, it saddens me that i cant model. I have this idea in my head for a new flamethrower that consists of a can saying "BROWN BEANS", some random pipes and the legs and the ass of a spy.

The methane menancer
The assburner
The farting fire
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

10ebbor10

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9509 on: August 20, 2012, 05:05:45 am »

Yeah, first person view of the sentry buster is hilarious.
I have got cabered more then once by that thing, trying to airblast it away.

Pyro is badass against anything thats not a pyro or a giant pyro or a heavy.
Giant rapidfire demo? Circlestrafe
Giant charged soldier? Reflect.
Demo hordes? W+M2+M1

I think a fully upgraded flamethrower can kill alot of things by just burning them ONCE. double burn time and doubled burn strenght is not something to be taken lightly.

That'd be 240 damage - that'd kill any class but the Heavy. (players, that is, IDK if the robots have different health, haven't been able to play yet)
Robots have less health, so yes, that will kill any class but the giants, who have a lot of health.
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