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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 777722 times)

mainiac

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9525 on: August 20, 2012, 09:03:01 pm »

But there's no way to get an increase in max health for the zat.  It's getting that first kill that's dangerous.  Once you are wading in a sea of enemies you are basically invincible so the hard part is getting there.  Eyelander heads help you get the combo started.  Plus health from kills gives you overheal while zat only heals you up to max health.
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« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
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Knirisk

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9526 on: August 21, 2012, 02:15:01 am »

But there's no way to get an increase in max health for the zat.  It's getting that first kill that's dangerous.  Once you are wading in a sea of enemies you are basically invincible so the hard part is getting there.  Eyelander heads help you get the combo started.  Plus health from kills gives you overheal while zat only heals you up to max health.

Hmm. I recognize the merits of both the Zatoichi and the Eyelander. However, I would lean in favor of the Zatoichi because you don't need to purchase overheal, so you can put more points into attack speed and damage, so it's better earlier on. The Eyelander might be better later on, but I enjoy wading into a crowd of bots and just smashing them to bits. For one thing, I lose enough health that the Zatoichi is more like gaining 150 health, which is more than the Eyelander's health from kills. Of course, the Zatoichi doesn't scale in terms of power and speed like the Eyelander does, but you can also lose the Eyelander's benefits. Overall, I would say that the Zatoichi is lower-risk lower-reward, while the Eyelander is the opposite. I just prefer the safer bet.

Also, I can't believe how few scouts use the Sandman/Mad Milk/Force of Nature combo. With a decent team, you can eliminate the giant robots so easily. Permanent mini-crits from the Mark of Death? Yes, please! (I think they're permanent anyway. They last a dang long time.)
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miauw62

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9527 on: August 21, 2012, 02:59:22 am »

I think they last until you hit somebody else with the fan of war.
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Enzo

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9528 on: August 21, 2012, 04:35:47 am »

Winning MvM team: Stickybomb Demo, Money-collecting Scoot, Chokepoint Engineer, 3 other players. That seems to be the best strategy in my experience. Hopefully one high DPS class and one crits/minicrits providing class on top of the core 3.
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miauw62

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9529 on: August 21, 2012, 04:41:21 am »

Pyro is also very good for MvM in my expirience. A medic is nice to have but not essential.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

10ebbor10

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9530 on: August 21, 2012, 04:43:07 am »

A pipebomb demo works well too. Deploy the stickies between waves, and deploy high damage explosives when needed.

A pyro is usefull too, especially on coaltown. Blowing the bombcarrier into a mining pit is just fun.

Medic is not essential, but a well timed uber can save the battle.
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Siquo

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9531 on: August 21, 2012, 04:44:22 am »

If you do go medic, go with kritzkrieg, though. Candycane scout is cool to play, too. There's too much self-healing options for everyone for the medic to be really useful.
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jester

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9532 on: August 21, 2012, 05:42:55 am »

believe the idea there is if you have a med then you can spend that cash elsewhere
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The Scout

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9533 on: August 21, 2012, 05:49:24 am »

And the fact your medic can heal you faster then any other method anywhere, and can constantly crit/uber you.
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10ebbor10

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9534 on: August 21, 2012, 06:11:58 am »

And the fact your medic can heal you faster then any other method anywhere, and can constantly crit/uber you.
And if it's a crit medic, he can work together with a demoman to lay down carpets of crit stickies before the round starts.
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mainiac

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9535 on: August 21, 2012, 06:58:34 am »

Overall, I would say that the Zatoichi is lower-risk lower-reward, while the Eyelander is the opposite.

That sounds like a good assessment to me.

I think I take the opposite position because I keep getting on teams that need to try again and again at the later waves.  That makes the riskier proposition more attractive as that extra reward can push you over the top.
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Ancient Babylonian god of RAEG
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"Don't tell me what you value. Show me your budget and I will tell you what you value"
« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

miauw62

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9536 on: August 21, 2012, 07:01:17 am »

I find being able to try again forever a very good feature, actually.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

The Scout

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9537 on: August 21, 2012, 07:17:09 am »

The engineer pistol is quite good. Penetration, max clip and fire rate.
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Siquo

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9538 on: August 21, 2012, 08:41:44 am »

Widowmaker with max fire rate. Rips through... just about everything except the tank (somehow shooting the tank does not refill your metal).

Edit: This guy: http://www.youtube.com/watch?v=EUVsGRTu9QU is doing it Wrong, though. It's a shotgun, and you should get at least half as close as this.
« Last Edit: August 21, 2012, 08:47:06 am by Siquo »
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

The Scout

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9539 on: August 21, 2012, 08:52:06 am »

5000 credits. What?
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