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Poll

Spore Spreader

Keep it as is
- 3 (12%)
Change it to a full Jester, with game-end on win
- 1 (4%)
Change it to a full Jester, but without game-end on win
- 5 (20%)
Change it to a full Jester, with game-end on win AFTER day 3
- 3 (12%)
Change it to a Jester with the loss of the Next Day phase
- 4 (16%)
Remove it entirely
- 9 (36%)
Other (explain)
- 0 (0%)

Total Members Voted: 25


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Author Topic: Paranormal Mafia Game - Rules Discussion  (Read 134673 times)

Persus13

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1725 on: November 11, 2020, 05:45:00 pm »

I've mainly analyzed flavor on kills in the past. You can tell what faction did the kill sometimes from that.
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1726 on: November 11, 2020, 05:56:04 pm »

I've mainly analyzed flavor on kills in the past. You can tell what faction did the kill sometimes from that.

Well, flavor for kills in the morning report is deliberate on my part. Mostly to give town and dopps some indication that there are hostile aliens around, though it also works for human roles like vig or war vet. Also because it's really hard to write flavor that doesn't give away info like that when you have to deal with one person being eaten, one person getting shot by a rifle, and another person getting incinerated by an alien plasma weapon.

And I'll be honest, writing interesting flavor is one of the reasons I run games.
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RoseHeart

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1727 on: November 11, 2020, 05:56:56 pm »

Honestly, I had more of a problem with the use of flavor to confirm actions. Most games with fluff have an explicit ban on sharing any of the flavor sent to you by the mod until postgame because it bypasses the purpose of the “no quoting the mod”: by providing flavor you grant your claims extra credence from the moderator, and the amount of time and effort required to fake it is prohibitive to the scum team to try and counter flavor claims.
That felt broken for the "right reasons" if that makes any sense. So long as it's taken into consideration in balance.
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RoseHeart

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1728 on: November 11, 2020, 06:05:36 pm »

I'd perhaps be interested in hosting a Dopp of this game if Meph wanted to play some time. Just a casual thought that would take an amount of work I haven't assessed, but I am familiar with hosting games inspired by The Thing. I've done a few that went really well, they were about 6 players.

Paranormal makes me think of ghosts and evil dolls, Sci-Fi Horror is waaay more up my ally. A pleasant discovery.
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RoseHeart

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1729 on: November 11, 2020, 06:10:07 pm »

Quote from: Bastard Paranormal 1
1) You CANNOT trust the flavor to tell you what is going on. It may be accurate, or it may be deliberately misleading.

That seems a good balance. And if it is just the flavor then it smacks of fair AND entertaining.

(So long as there is this disclaimer!)
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Caz

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1730 on: November 11, 2020, 06:11:55 pm »

Paranormal makes me think of ghosts and evil dolls, Sci-Fi Horror is waaay more up my ally. A pleasant discovery.

I think Supernatural is the one you describe. It has cults and witches and scary things.
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Caz

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1731 on: November 11, 2020, 06:12:17 pm »

a bastard paranormal game would be +fun+ :)
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1732 on: November 11, 2020, 06:30:29 pm »

a bastard paranormal game would be +fun+ :)

I like running bastard games. I do, in fact, have a Paranormal one in mind that I'd like to run sometime.
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4maskwolf

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1733 on: November 11, 2020, 06:35:12 pm »

a bastard paranormal game would be +fun+ :)

I like running bastard games. I do, in fact, have a Paranormal one in mind that I'd like to run sometime.
bastard paranormal...

Man it's been eight years since one of those was run.

Seems like we'd need more people to be around to have a really good game of it, bastards tend to end quickly and without the town knowing what's going on when they're low numbers in my experience.

Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1734 on: November 11, 2020, 06:44:07 pm »

a bastard paranormal game would be +fun+ :)

I like running bastard games. I do, in fact, have a Paranormal one in mind that I'd like to run sometime.
bastard paranormal...

Man it's been eight years since one of those was run.

Seems like we'd need more people to be around to have a really good game of it, bastards tend to end quickly and without the town knowing what's going on when they're low numbers in my experience.

I could probably do this idea pretty well with 9, I think. Which seems possible right now if we could get, say, Vector and notquitethere to join in.
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Persus13

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1735 on: November 11, 2020, 06:44:33 pm »

And I'll be honest, writing interesting flavor is one of the reasons I run games.
I mean, its one of my favorite parts about reading or playing in your games.

I look forward to continuing my streak of being a Human Guard in your games.
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Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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4maskwolf

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1736 on: November 11, 2020, 06:45:10 pm »

And I'll be honest, writing interesting flavor is one of the reasons I run games.
I mean, its one of my favorite parts about reading or playing in your games.

I look forward to continuing my streak of being a Human Guard in your games.
Plot twist: next game you get to be a Human Guard (Kook)!

webadict

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1737 on: November 11, 2020, 07:04:40 pm »

And I'll be honest, writing interesting flavor is one of the reasons I run games.
I mean, its one of my favorite parts about reading or playing in your games.

I look forward to continuing my streak of being a Human Guard in your games.
Plot twist: next game you get to be a Human Guard (Kook)!
Plot Twist: They start as a Human Townie and are Spirit-Bonded a Guard role.
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1738 on: November 11, 2020, 07:05:54 pm »

Ok, that actually made me laugh out loud.
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TricMagic

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1739 on: November 11, 2020, 07:13:44 pm »

I have mafia idea. First though, how long do you need to setup Mephansteras? I'm willing and able to wait.

Also night yall.
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