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Author Topic: RAW travesties and Cyberbrains: Oh hey, this thread exists  (Read 258752 times)

ToonyMan

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Re: RAW travesties
« Reply #150 on: January 19, 2010, 05:58:54 pm »

[CURRENCY_BODY]

... Prostitution? D:

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Reasonableman: EGADS
Reasonableman: WHAT VILLAINY
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Bauglir

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Re: RAW travesties
« Reply #151 on: January 19, 2010, 11:50:49 pm »

-snip-
« Last Edit: April 11, 2015, 12:24:33 am by Bauglir »
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In the days when Sussman was a novice, Minsky once came to him as he sat hacking at the PDP-6.
“What are you doing?”, asked Minsky. “I am training a randomly wired neural net to play Tic-Tac-Toe” Sussman replied. “Why is the net wired randomly?”, asked Minsky. “I do not want it to have any preconceptions of how to play”, Sussman said.
Minsky then shut his eyes. “Why do you close your eyes?”, Sussman asked his teacher.
“So that the room will be empty.”
At that moment, Sussman was enlightened.

PTTG??

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Re: RAW travesties
« Reply #152 on: January 20, 2010, 01:34:00 am »

Have you considered doing that with all the vertebrates/civs? It's worth a shot.
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Haspen

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Re: RAW travesties
« Reply #153 on: January 20, 2010, 02:54:09 am »

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[ATTACK:SPINE:BRAIN:BYTYPE:MOUTH]

Zombies! D:
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moki

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Re: RAW travesties
« Reply #154 on: January 20, 2010, 12:23:21 pm »

"Urist McUristurist likes marksdwarves for their beardwarves." I like that.

If there is ever enough processing power to properly interpret randomly generated (travestied?) creature tags, Toady will surely program the engine for it... random creature genereration has nothing on this ;D
Just imagine the possibilities of pressing the "completely random game" button...
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Sean Mirrsen

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Re: RAW travesties
« Reply #155 on: January 20, 2010, 12:27:23 pm »

It'll be like someone shoved DF through a crazy madlibs program. Like one of those odd verses -

Twas brillig, and the slithy toves
  Did gyre and gimble in the wabe:
All mimsy were the borogoves,
  And the mome raths outgrabe.

Jay

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Re: RAW travesties
« Reply #156 on: January 20, 2010, 01:56:30 pm »

Twas brillig, and the slithy toves
  Did gyre and gimble in the wabe:
All mimsy were the borogoves,
  And the mome raths outgrabe.
Was I supposed to be unable to read that?
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Farce

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Re: RAW travesties
« Reply #157 on: January 20, 2010, 02:31:50 pm »

"Urist McUristurist likes marksdwarves for their beardwarves." I like that.
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beardwarves
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bear dwarves

Genius.

Sean Mirrsen

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Re: RAW travesties
« Reply #158 on: January 20, 2010, 02:43:06 pm »

Twas brillig, and the slithy toves
  Did gyre and gimble in the wabe:
All mimsy were the borogoves,
  And the mome raths outgrabe.
Was I supposed to be unable to read that?
Unless you never read anything of Lewis Carroll's, no. It's from Jabberwocky. It's just an example of a world translated into nonsensitalk.

CobaltKobold

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Re: RAW travesties
« Reply #159 on: January 20, 2010, 04:12:35 pm »

"Urist McUristurist likes marksdwarves for their beardwarves." I like that.

If there is ever enough processing power to properly interpret randomly generated (travestied?) creature tags, Toady will surely program the engine for it... random creature genereration has nothing on this ;D
Just imagine the possibilities of pressing the "completely random game" button...
well, more RG stuff is in the devnotes.
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Naes Draw

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Re: RAW travesties
« Reply #160 on: January 20, 2010, 05:48:04 pm »

Some randomness I got.

[SHOPKEEPERSONALITY:FRIENDOORS]
- Please, come in!
[HERWORKER_NAME:trainess]
- A female trainer?
[FISHERWORKER_NAME:cats]
- Not the best of ideas in my option...
[SWIM_SPEAK]
- *BLRB-GLUB!*
[ATTACKFLAG_CARNIVORE]
- Huh. You eat with that attack? That's a cool idea.
[trAPPERSONALITY:ADVENTUROUS]
- They would have to be.
[trACTOR_NAME:spears]
-Um, what?
[BUTCHEERFULNESS:0:0]
-Guess you can't butcher it.
[CAN_NAME:dress]
-I call it Steve
[ANIMAL_CAN_CIV]
-Um, you're missing a few tags there.
[DESCRIPTION:An odd being, a female
humanoid with cats]
-Crazy cat lady!
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[CREATURE:CAT]
   [NAME:sena cat:sena cat:sena cat]
   [INTELLIGENT] [MISCHIEVOUS] [FEMALE]
   [PREFSTRING:craziness]
   [SHOES:ITEM_SHOES_SHOES:UNCOMMON]
   [PERMITTED_JOB:MODDER]

Dakk

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Re: RAW travesties
« Reply #161 on: January 20, 2010, 08:48:14 pm »

[OBJECTOR] - Phoenix Wright has this tag

[RELIGION_MAKER] - And Jesus had this one

[BIOMESTIC_PET] - A pet that can only be raised in the wild

[START:ANIMAL_PLANDALIST] - Thats a bad start, baaaaad

[SIEGE_POP_NUMBER:15:30] - "SIR LOTS OF PEOPLE DISAPPEARED DURING THE SIEGE, THERE'S ONLY 30 LEFT!"

[liKES_SOCKS:COMMON] - Sooooooocks

[PERMITTED_JOB:GLASSTRUCTION:PUNISH_SETTED_JOB:WEAPON_HARP] - GLASSTRUCTION

[PERMITTED_JOB:FISH_CARPENT_EXOTIC_PRODUCTS] - This means you can shop on ebay

[PERMITTED_JOB:ANY_GROUP_NUMBER:PUNISH_CARPENTITY] - Lots of people are working towards punishing those carpenters!

[ETHIC:KILL_ACTOR] - As long its Bob Saget, I'm in.

[PERMITTED_JOB:ADMING] - Toady's tag

[TWO_HANDERER] - This person aways carries things with two hands

[WEAPON_SPHERE:GRASSAULT:PUNISH_SERIOUS] - THE ELVES GOT THE GRASS ON THEIR SIDE

[TOY:ITEM_SHIRT:COMMON] - "Guess what I got you to christmas, sonny!" "Waaaaaaat" "A SHIRT!" "OMG YEY"

[CREATURE:GRASSTRUMENT_FLESHERBALL:EVIL] - Sounds like one of the new titans, it sounds better then a living ball of vomit, anyway

[CHILD:1] -Currently used by Chinese dwarves




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Ruttiger

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Re: RAW travesties
« Reply #162 on: January 21, 2010, 12:00:13 pm »

Messing with the raws using the travesty generator is a neo colloquialism gold mine.  For instance, DIPLOMATTACK, from [DIPLOMATTACK:SPINERATOR] (which sounds awesome for all sorts of other reasons too).
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Naes Draw

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Re: RAW travesties
« Reply #163 on: January 21, 2010, 12:47:36 pm »

[liTTER:shouldn't...]

Ohhh. Can we have this one?

I also got one I lost but it was something about playing with themselves... I'm a bit at a loss there.
« Last Edit: January 21, 2010, 12:50:04 pm by Naes Draw »
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[CREATURE:CAT]
   [NAME:sena cat:sena cat:sena cat]
   [INTELLIGENT] [MISCHIEVOUS] [FEMALE]
   [PREFSTRING:craziness]
   [SHOES:ITEM_SHOES_SHOES:UNCOMMON]
   [PERMITTED_JOB:MODDER]

Sean Mirrsen

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Re: RAW travesties
« Reply #164 on: January 21, 2010, 04:04:03 pm »

[WEAPON_MACY] - A sort-of-but-not-quite-a-mace.
[WEAPON_ENT:ITEM_ARROW:COMMON] - I don't think ents would be keen on arrows.. or as arrows...
[CURRENCY:GOBLING_RATE:ELF] - Erm, uh.. what's the gobling exchange rate on elves?
[HEAD:COMMON] - Good for creatures and coins alike!
[trACE:UNTHINKABLE] - Thieves and hackers flock to this civ.
[ETHIC:EAT_SAPIENT:WAR:NAME_SUPPORT:ANY_SAME_WAR] - I can't quite make it out. Something about eating anyone whose name is the same as the current war you're fighting.
[PANTS_PANTS_GREAT] - Great pants.
[ETHIC:MAKE_TROPHY_ANIMAL_TRAPCOMP_ENORMOUSTACHE_TEMPLATE:BRAINER] - Yeah, you can do it if you don't break your brain figuring out what it means.
[CAN_HAMMER_WAR] - Pretty neat, I'd say.
[CREATURE_MAKER] - Erm, yeah...
[WOOD_ANIMALS:UNCOMMON] - Yeah, you don't see them much. Except in sieges.
[ARMOR:ITEM_TRAPCOMP_MENACINGS:COMMON] - Well, these ARE dwarves. One of these days they'll figure out ways to make armor menacing with enormous corkscrews.
[WEAPON:ITEM_SHOES_BOOTS_LOW:COMMON] - Will this thing please stop making GWB references?
[PANTS:ITEM_PANTS:ITEM_WEAPON_HAMMER] - Dwarves can wear hammers ANYWHERE. And instead of ANYTHING.
[ETHIC:EAT_SAPIENT_DRUM] - If one became sapient, you too would do something awful to it after a few nights.
[INSTRUMENT_MODIFIED_IF_EXTREME_ROAD:NAME:horn] - This makes an odd sort of sense. But I don't see a point in modifying just the horn, some suspension and drivetrain work would also be needed.
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