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Author Topic: Conservative Crime Squad  (Read 49293 times)

E. Albright

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Re: Conservative Crime Squad
« Reply #105 on: October 10, 2009, 12:02:45 am »

and no, I don't agree that view on authority is wonky in any means. 

I'd argue it is, though. The viewpoints you lay out suggest that authority is something imposed on the individual, but that the individual cannot impose. Which is, not to put too fine a point on things, silly.

Look. That the very existence of "liberal libertarianism" of a non-individualist-anarchist nature is not considered in the model you laid out strongly suggests its view on authority is going to have some blind spots, and that the freedom this stance lays out includes the freedom to restrict others' freedom (but not their freedom to restrict your freedom to restrict their freedom, etc.).

You assume I wasn't laughing...

Actually, no, you were pretty clear that you were laughing.  :P
« Last Edit: October 10, 2009, 12:05:48 am by E. Albright »
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Jonathan S. Fox

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Re: Conservative Crime Squad
« Reply #106 on: October 10, 2009, 12:17:25 am »

Not to downplay the intellectual validity or interestingness of these debates, but if they continue, this thread will end up getting hopelessly and permanently derailed.
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E. Albright

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Re: Conservative Crime Squad
« Reply #107 on: October 10, 2009, 01:43:19 am »

Too true. Alas. Let us drop that and return to the subject of the thread.
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Xavior

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Re: Conservative Crime Squad
« Reply #108 on: October 10, 2009, 04:04:18 am »

In the interests of modifying the game and getting the threat back on track, here's what I've found about the code, what files do, and what things are likely to be in each file, so we can think about where exactly things are that we want to be modifying

Spoiler (click to show/hide)
Warning. This may or may not give you an unhealthy understanding of how the game works. It also may or may not completely misinform you, so if you know I'm wrong, or have something to add, do say so :)
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narskie

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Re: Conservative Crime Squad
« Reply #109 on: October 10, 2009, 04:13:02 am »

I don't think much needs to be changed for the CCS.  Most of the people who are red would remain red.  Most conservatives perceive the police, scientists, judges, CEOs etc to be too liberal.  Pretty much any institution is liberal and trying to turn them into slaves.  It would mostly boil down to changing the L page to have a Fox News style spin.  For example, Labor Laws C++ Workers are free to find a job without goverment interference.  L++ The government dictates every aspect of the employment process.

The goal should be to make it from a rank and file conservative perspective (which is how Fox News presents itself, although clearly they favor corporate/elite control not freedom).  So i definitely think the religious aspect should remain.  The anti-gay stuff should also be there (The Gay agenda conspiracy to turn all your kids gay), be not necessarily racism, as most conservatives feel they are "freeing" minorities from the government and the liberals are rascist.  It should be from their perspective (the rank and file, not corporate elites), but still poking fun at them the way LCS does to liberals.

It's a challenge though, since I don't think anyone on here could provide that perspective.  The closest we have are quasi-Ron Paul types.

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Xavior

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Re: Conservative Crime Squad
« Reply #110 on: October 10, 2009, 06:25:40 am »

The liberal conspiracy to turn all your kids gay is hilarious. And easily implementable. Make dating same-sex people easier or harder depending on whether the Gay Rights laws are -2 or +2 XD

Actually, what if we make it so the whole game works exactly the same, only you get to choose which squad you fight for!
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Zangi

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Re: Conservative Crime Squad
« Reply #111 on: October 13, 2009, 03:26:03 pm »

Hah, dating/picking up same sex people: Lose juice... Continue relations, keep on losing juice...

The conservative equivalent of hippy: yuppie... and rednecks too...
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E. Albright

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Re: Conservative Crime Squad
« Reply #112 on: October 13, 2009, 06:21:51 pm »

Yuppie doesn't work well. It lacks the strong political polarization enjoyed by hippy or redneck - yuppies have more of a self-absorbed apolitical association in my experience. I'd stick with redneck or a related term as a hippy equivalent.
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EuchreJack

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Re: Conservative Crime Squad
« Reply #113 on: October 15, 2009, 02:18:17 am »

Beachbum, Flowerchild, Pothead, Longhair, Dreamer, Commie, Athiest, and  Anarchist all come to mind as "standard Liberal Derogatives and Approximations".  Pick, chose, modify, and add as you like.

HAMMERMILL

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Re: Conservative Crime Squad
« Reply #114 on: October 17, 2009, 10:05:47 am »

There should be a couple of places that are the conservative versions of the "Rainbow Eggplant Vegan Co-op" thats teeming with rednecks, bikers, hicks and other sorts of blue collar, shit kicking rabble like that serve as the basic, easy-to-recruit archetypes like Hippies are with the LCS.

A "trailer park" location might be a little cliche'd though.
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Toady Two

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Re: Conservative Crime Squad
« Reply #115 on: October 17, 2009, 11:08:31 am »

Its supposed to be cliched!

Also,  for the conservative crime squad, the game would scale better. In the begging, you would only have access to melee and weapons you steal. Those are adequate for your early needs but as more heat come your way and your conservative agenda grows then gun laws become more C you are able to buy firearms to better resist arrest. Also in an L+ country the police force would favour nonlethal methods and as the game progesess they would also become better armed.

Also the character creation questions would have to be replaced with more consevative answers...
« Last Edit: October 17, 2009, 11:36:41 am by Toady Two »
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E. Albright

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Re: Conservative Crime Squad
« Reply #116 on: October 17, 2009, 11:19:07 am »

Hmm... a Truck Stop on the outskirts mightn't be a bad spot to grab Hicks, Yokels, and the like.
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Ciarog

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Re: Conservative Crime Squad
« Reply #117 on: October 17, 2009, 02:02:25 pm »

Maybe this is a little too conservative, but I'd like to see a United Nations/New World Order invasion scenario somehow factored into a game played from the Conservative Crime Squad perspective.





2.  It's a cardinal direction thing.  I'm crazy libertarian man, so rather than looking at the world on a Democratic/Republican line, everything looks like it's skewed towards socialism for me.  Socialist isn't intended as an insult, nor, really meant as a type of government.  It's just equivilent to saying that governments are liberal or conservative.  I understand that you're standing in the middle of your political universe, and from where you're standing, socialism is even further in that direction.
Refer to things you don't like as statist instead.

After all, libertarians are just anarchists who don't realize that taxation ain't made more tolerable by calling it rent. ;)
« Last Edit: October 17, 2009, 02:14:38 pm by Ciarog »
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Ciarog

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Re: Conservative Crime Squad
« Reply #118 on: October 17, 2009, 02:19:35 pm »

It's a challenge though, since I don't think anyone on here could provide that perspective.  The closest we have are quasi-Ron Paul types.
I used to consider myself a falangist; I could probably help out a bit.
« Last Edit: October 17, 2009, 02:21:34 pm by Ciarog »
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E. Albright

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Re: Conservative Crime Squad
« Reply #119 on: October 17, 2009, 05:32:45 pm »

Maybe this is a little too conservative, but I'd like to see a United Nations/New World Order invasion scenario somehow factored into a game played from the Conservative Crime Squad perspective.

I don't think it's too C++ (see e.g. this actual game), but I think there's the domestic focus to consider*. But that is a point worth debating, I think.

*As in, LCS is fairly focused on the domestic. Though admittedly, there isn't a big liberal fear of an international bogeyman, and the same can't be said of conservatism at the fringe...
« Last Edit: October 17, 2009, 06:03:53 pm by E. Albright »
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