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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1698654 times)

Moontayle

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Re: Stonesense - Official thread -
« Reply #2970 on: April 25, 2010, 04:54:30 pm »

It works for a temp release until the team gets the official version out.
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Tolkien had a great secret: The dwarves of Moria didn't dig too deep. A prominent dwarf with lots of friends started tantruming and, well, you figure out what happened next.

jonask84

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Re: Stonesense - Official thread -
« Reply #2971 on: April 25, 2010, 05:21:17 pm »

Okay, so we're an open source project, and can hardly control what versions people distribute.
But let me stress, what Petr Ga put up is not Stonesense Slate. Slate is not done yet.
Please don't spread this too much, as we feel it's advantageous that most people are on the same (and so compatible) releases. Also, I feel the credits screen should be on by default, there are a lot of people who put a lot of hard work in this, they deserve that :)
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forsaken1111

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Re: Stonesense - Official thread -
« Reply #2972 on: April 25, 2010, 05:23:55 pm »

Credits being on by default is just annoying. If someone is interested in seeing who worked on the project they will look themselves.
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jonask84

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Re: Stonesense - Official thread -
« Reply #2973 on: April 25, 2010, 05:27:09 pm »

Thanks for the input, but the credits stay in dude. I wouldn't feel right about taking em out, and they're really not that intrusive.
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forsaken1111

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Re: Stonesense - Official thread -
« Reply #2974 on: April 25, 2010, 05:30:49 pm »

I don't mind credits being in the program, but having them on by default is the same as an annoying splash screen on a shareware program.

But its your decision, obviously. If you want to annoy the people who use your program, go ahead.
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Andir

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Re: Stonesense - Official thread -
« Reply #2975 on: April 25, 2010, 06:01:08 pm »

Petr, could you answer our prayers plox? :)

For Armok. lemme know if there are some issues with running it
Just an FYI... That compile seems to throw an error and lock up Dwarf Fortress after about 5 minutes (all three times I've had it open), so I don't recommend using it for long periods of time.
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

Deon

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Re: Stonesense - Official thread -
« Reply #2976 on: April 25, 2010, 07:27:01 pm »

I didn't have such a problem. Strange.
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✫ Cartographer's Lounge ✫ - a custom worldgen repository

Suriko

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Re: Stonesense - Official thread -
« Reply #2977 on: April 25, 2010, 07:59:32 pm »

Petr, could you answer our prayers plox? :)

For Armok. lemme know if there are some issues with running it

First things first, Stonesense is a brilliant addition to Dwarf Fortress, so thanks to you guys for making this. I'm a total whore for isometric art, and Stonesense scratches that itch very well.

Tried running this just now, only to find it crashes as soon as it loads. Checked Stonesense.log, but it only shows "Stonesense launched". I'm running Windows 7 64 bit, which I assume probably has something to do with it.
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Spong

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Re: Stonesense - Official thread -
« Reply #2978 on: April 25, 2010, 09:13:45 pm »

I'm running Windows 7 64bit and I'm not having any problems with it. Not yet anyway.
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buckets

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Re: Stonesense - Official thread -
« Reply #2979 on: April 25, 2010, 10:41:43 pm »

I haven't tested it yet, but we are grateful for this.
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LegitMacgyver

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Re: Stonesense - Official thread -
« Reply #2980 on: April 25, 2010, 10:43:38 pm »

Windows 7 64 for me as well and it runs fine.  This isn't the release, so it will have lots of problems.  Not long until we get the real deal.
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Deon

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Re: Stonesense - Official thread -
« Reply #2981 on: April 25, 2010, 11:22:04 pm »

I am making different human graphics for Stonesense to use with Genesis mod using Stonesense tiles as base.

Here're wesmans:
Spoiler (click to show/hide)
Note that they have many professions in comparison to current humans, so you may want to use them :). I will upload other human subraces later.
« Last Edit: April 25, 2010, 11:38:16 pm by Deon »
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Star Guarded

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Re: Stonesense - Official thread -
« Reply #2982 on: April 25, 2010, 11:58:55 pm »

Has anyone created an ogre sprite? I need one for a project I'm doing involving Stonesense.
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Lap

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Re: Stonesense - Official thread -
« Reply #2983 on: April 26, 2010, 12:54:18 am »

Is there a way to zoom in the window that I'm missing? I find everything too small.
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Deon

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Re: Stonesense - Official thread -
« Reply #2984 on: April 26, 2010, 01:09:09 am »

Has anyone created an ogre sprite? I need one for a project I'm doing involving Stonesense.
I've just made it by your request:


Is it good enough?
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository
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