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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1698688 times)

Rose

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Re: Stonesense - Official thread
« Reply #5370 on: February 24, 2012, 11:22:29 pm »

PositionIndex is creature specific. This file is for general stuff that applies to all sprites.
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orius

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Re: Stonesense - Official thread
« Reply #5371 on: February 25, 2012, 02:26:21 am »

I'm having problems with the version of Stonesense released with the lastest DFHack (the 0.34.02 version).  As soon as I launch Stonesense, I get the message "Cannot load image:  stonesense/Effect_flames.png", and Stonesense crashes.
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Quote from: ThatAussieGuy
That is an insane and dangerous plan.  I approve wholeheartedly. 


Fortressdeath

Rose

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Re: Stonesense - Official thread
« Reply #5372 on: February 25, 2012, 03:24:17 am »

does such an image actually exist?
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Jiri Petru

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Re: Stonesense - Official thread
« Reply #5373 on: February 25, 2012, 03:44:55 am »

does such an image actually exist?

Yes it does, there is Effect_flames.png in my Stonesence directory, capital letter and everything. Is still crashes for me as well.
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Yours,
Markus Cz. Clasplashes

Rose

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Re: Stonesense - Official thread
« Reply #5374 on: February 25, 2012, 04:35:20 am »

that's usually an opengl problem. try changing the rendering mode in stonesense/init.txt.
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orius

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Re: Stonesense - Official thread
« Reply #5375 on: February 25, 2012, 08:05:03 am »

Switching it to software mode fixed it, but it runs very very slow under this mode.  It crashes under both OpenGL and DirectX.
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Quote from: ThatAussieGuy
That is an insane and dangerous plan.  I approve wholeheartedly. 


Fortressdeath

Rose

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Re: Stonesense - Official thread
« Reply #5376 on: February 25, 2012, 08:32:51 am »

videocard issue then.

what's your videocard and how much video memory?
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Sorcerer

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Re: Stonesense - Official thread
« Reply #5377 on: February 25, 2012, 10:10:26 am »

On the creature sprite layering bit, is there any chance of getting it to "understand" castes again?
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Rose

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Re: Stonesense - Official thread
« Reply #5378 on: February 25, 2012, 10:23:36 am »

yeah, working on it.
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Sorcerer

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Re: Stonesense - Official thread
« Reply #5379 on: February 25, 2012, 10:33:50 am »

Sweet! you the man, japa! :D
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Rose

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Re: Stonesense - Official thread
« Reply #5380 on: February 25, 2012, 05:02:07 pm »

okay, done.

<variant prof="MINER" caste="MALE" sheetIndex="40" color="bodypart" bodypart="skin" >

Here's an example of usage. replace MALE with whatever name you use in the raws for the caste.
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Sorcerer

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Re: Stonesense - Official thread
« Reply #5381 on: February 25, 2012, 06:35:25 pm »

Excellent, I now have the coding for all 88 of my castes ready to try this pony out!
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Weaselcake

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Re: Stonesense - Official thread
« Reply #5382 on: February 25, 2012, 07:23:34 pm »

How are you guys getting this to work with the updated dwarf fortress? :(
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Caldfir

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Re: Stonesense - Official thread
« Reply #5383 on: February 25, 2012, 08:11:03 pm »

How are you guys getting this to work with the updated dwarf fortress? :(
It's up and running aleady.  Check out the DFHack page to install :)
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where is up?

Sorcerer

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Re: Stonesense - Official thread
« Reply #5384 on: February 25, 2012, 09:25:09 pm »

Is there any trick to getting the DFhack version to recognize custom creatures? I have no problems getting my custom sprites to show up in slate in the last version, but the dfhack version in both the old and new version seem to just... not want to load.

Is there any way i can see what sprites are being loaded?
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