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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1698873 times)

Octopusfluff

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Re: Stonesense - The isometric visualizer, official thread
« Reply #360 on: October 31, 2009, 01:38:18 pm »

Just tried v3, and it's very very pretty.

A couple of notes...
Keybinding. I have a laptop, so it doesn't normally have KP+/-; the auto-refresh is nice but it'd be handy if I could configure that with regular +/-. Also, I'd like to echo another person's request for being able to use </> for changing Z-level.
Bonus points for a fully configurable input system, but that's obviously a touch more effort than just extra bindings. :)

In v3, stockpiles showed up nicely, but in v3 they're just the basic yellow boxes. Is this just me, or is this something that changed and hasn't been re-implemented yet?
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Christes

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Re: Stonesense - The isometric visualizer, official thread
« Reply #361 on: October 31, 2009, 01:47:08 pm »

^^^ Maybe creatures that don't have a sprite yet?

I checked, but as far as I can tell, nothing is in the room there.
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Solifuge

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Re: Stonesense - The isometric visualizer, official thread
« Reply #362 on: October 31, 2009, 02:44:28 pm »

Debug mode has a cursor that will explain what each critter is. There ought to be an INIT setting that runs in Debug mode.

Also, the '?'s are creatures without sprites. It includes vermin, and I believe displays them even when DF normally wouldn't (that might explain it).
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Christes

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Re: Stonesense - The isometric visualizer, official thread
« Reply #363 on: October 31, 2009, 03:04:58 pm »

I just checked again and you're right.  It's a bunch of donkeys.   ::) 

I suprised there are no donkey sprites yet, actually.
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quinnr

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Re: Stonesense - The isometric visualizer, official thread
« Reply #364 on: October 31, 2009, 03:09:16 pm »

It has support for Dwarfs and Animals now, sweet! I might have to download this again.
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Sean Mirrsen

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Re: Stonesense - The isometric visualizer, official thread
« Reply #365 on: October 31, 2009, 03:17:59 pm »

May I suggest eventually altering sprites? Such as, scaling them? The dogs are larger than dwarves! Also, I see something that might be improved - creatures on stairs (and probably ramps) should be slightly offset to reflect that they're standing on the stair.

And maybe you can include a default tileset, that will make the spriteless creatures (and objects) display the tiles that they have in the game?
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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dyze

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Re: Stonesense - The isometric visualizer, official thread
« Reply #366 on: October 31, 2009, 03:46:51 pm »



what is that blocky looking greyish-green sprite (7 of them at the bottom left there), is that statues?
imo the quality of that sprite isnt quite up there with the rest of the tileset.
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Christes

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Re: Stonesense - The isometric visualizer, official thread
« Reply #367 on: October 31, 2009, 04:19:28 pm »

If you're talking about statues, there are more of them in the higher rooms as well
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kaypy

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Re: Stonesense - The isometric visualizer, official thread
« Reply #368 on: October 31, 2009, 07:19:22 pm »

what is that blocky looking greyish-green sprite (7 of them at the bottom left there), is that statues?
imo the quality of that sprite isnt quite up there with the rest of the tileset.
Theres room for improvement in a lot of sprites. Theres also still a whole bunch missing entirely...
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kaypy

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Re: Stonesense - The isometric visualizer, official thread
« Reply #369 on: October 31, 2009, 07:29:15 pm »

In v3, stockpiles showed up nicely, but in v3 they're just the basic yellow boxes. Is this just me, or is this something that changed and hasn't been re-implemented yet?
Oops! Looks like they never got their config file.

If you grab a new version of index.txt, Stockpile.xml and Zone.xml from the trunk/buildings directory in
http://code.google.com/p/stonesense/source/browse/
then they should show up again.
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7¢ Nickel

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Re: Stonesense - The isometric visualizer, official thread
« Reply #370 on: October 31, 2009, 09:02:56 pm »

Ok so I guess I lied.  I wanted to do something organic before I got back to machines.



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kaypy

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Re: Stonesense - The isometric visualizer, official thread
« Reply #371 on: October 31, 2009, 09:22:15 pm »

Nice. We probably need something similar for underground shrubs.

Now I wonder if we are actually able to detect the difference between tree types?
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ToonyMan

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Re: Stonesense - The isometric visualizer, official thread
« Reply #372 on: October 31, 2009, 09:25:43 pm »

Woah, now THIS is just brosome.
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Wh1tefang12

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Re: Stonesense - The isometric visualizer, official thread
« Reply #373 on: October 31, 2009, 09:43:30 pm »

I'm loving being able to see my dwarves, a suggestion though is have so that if there is no image for a creature have it display a letter corresponding to the letter of the creature. So you would have a black dragon displayed as a black D. I don't know how hard that is to implement but it would be nice.
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pokute

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Re: Stonesense - The isometric visualizer, official thread
« Reply #374 on: October 31, 2009, 09:59:37 pm »

Wanted to chime in again and say awesome job.
Still can't wait to use this as full front-end replacement.
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