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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1218649 times)

WormSlayer

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Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1020 on: June 28, 2010, 11:46:29 pm »

Hmm, I wonder if its possible to remap that bush to a more bushy tile and free up this one?
« Last Edit: June 29, 2010, 12:41:41 am by WormSlayer »
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Hippoman

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Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1021 on: June 29, 2010, 12:03:08 am »

Probably. Ask Ironhand he can do anything.
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Star Weaver

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Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1022 on: June 29, 2010, 12:36:50 am »

Hey, just in case you didn't know about it http://df.magmawiki.com/index.php/Tileset < list of everything every tile is used for in Vanilla.
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Prastary

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Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1023 on: June 29, 2010, 03:21:13 am »

Anyone got a request for a tile they badly want replacing?

Maybe better cages?
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Thundrim

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Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1024 on: June 29, 2010, 05:27:02 am »

This is a very "Dwarfy" tileset, congratulations on achieving that. Rarely have so few pixels so much soul.  :)

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Ironhand

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Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1025 on: June 29, 2010, 07:56:40 am »

Hey, thanks guys!

Sorry I'm missing all this.
On Thursday (and maybe even tomorrow),
I'm gonna sit down and show you guys some love.
But for now I'm still pretty busy.

Yeah, I don't use ; for bushes, so I love the idea to make it a workshop tile.

Thanks for keeping people entertained, WormSlayer. You're the dwarf.
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WormSlayer

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Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1026 on: June 29, 2010, 12:26:05 pm »

Do these look like a traps?


I've been staring at the same few pixels for so long now I cant even tell O.o
« Last Edit: June 29, 2010, 12:27:50 pm by WormSlayer »
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Turambar

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Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1027 on: June 29, 2010, 12:38:47 pm »

Do these look like a traps?


I've been staring at the same few pixels for so long now I cant even tell O.o

I think traps should remain a bit abstract.  I mean, you can load a weapon trap with 10 spears or 10 serrated discs.  would those things look even remotely alike?
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Vince

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Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1028 on: June 29, 2010, 12:59:49 pm »

Looks very nice. Just keep in mind that the tiles are also used for volcanoes on the map.
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WormSlayer

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Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1029 on: June 29, 2010, 01:17:41 pm »

I think traps should remain a bit abstract.  I mean, you can load a weapon trap with 10 spears or 10 serrated discs.  would those things look even remotely alike?

Maybe the foothold-trap is just a part of the trigger that holds them in place while the spears or whatever shoot out? :)

But yeah I totally agree, I did try various little tripwires and pressure plate sort of things but that didnt work.

And yeah it should also, if possible, kind of look like a volcano... O.o

I'm open to suggestions!
« Last Edit: June 29, 2010, 01:22:47 pm by WormSlayer »
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afoninv

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Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1030 on: June 29, 2010, 01:35:15 pm »

Maybe like a crater in the ground? Like a person who walks over, he falls down the hole where there can be different spikes and discs (pretending, not shown on pic of course - just a hole in the ground with ragged borders).
(with maybe some spikey bits that can be seen protruding from the crater; on world map this could be pretended to look like lava drops)
« Last Edit: June 29, 2010, 01:36:59 pm by afoninv »
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Star Weaver

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Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1031 on: June 29, 2010, 01:39:01 pm »

I was just trying out the Teeto_K 18x18 set over the weekend and they use something sort of like a square pit or pressure plate with a caret hovering over it. Gives a vague impression of a squaramid, and is passable on the worldmap.
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Snook

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Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1032 on: June 29, 2010, 01:40:29 pm »

Is tile magic possible with it?
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afoninv

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Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1033 on: June 29, 2010, 01:42:34 pm »

This one?


Isn't it of little detail and too abstract? Ironhand's set is rather detailed...
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Aklyon

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Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1034 on: June 29, 2010, 03:15:16 pm »

why isn't Ironhand's set on the wiki?
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