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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1218769 times)

Hippoman

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Re: Ironhand's Graphics Set (the Hand talks)
« Reply #1140 on: July 01, 2010, 05:59:43 pm »

I think I prefer the one with drawers but I'm still open to suggestions and will mess with it some more later.

Cages: Revisited... Still flat but with a subtle hint of depth?


NO. Ehh Thats a hatch on the floor.
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Ironhand

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Re: Ironhand's Graphics Set (the Hand talks)
« Reply #1141 on: July 01, 2010, 06:02:17 pm »

I would love to be able to use different sets for different parts of the game. Doesn't work that way, though.

Don't give WormSlayer a rough time. He's awesome.
But yeah, that cage isn't your best work.

GORILLA
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Acanthus117

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Re: Ironhand's Graphics Set (the Hand talks)
« Reply #1142 on: July 01, 2010, 06:03:11 pm »

D'awww

HES ADORABLE

((although I won't like him as much when he kills my dwarves))
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Ironhand

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Re: Ironhand's Graphics Set (the Hand talks)
« Reply #1143 on: July 01, 2010, 06:22:44 pm »

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Acanthus117

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Re: Ironhand's Graphics Set (the Hand talks)
« Reply #1144 on: July 01, 2010, 06:23:37 pm »

D'AWWWWW
HES FUCKING ADORABLE

Man, this is awesome.
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Kazang

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Re: Ironhand's Graphics Set (the Hand talks)
« Reply #1145 on: July 01, 2010, 06:29:09 pm »

My wordy opinions:

Elephant is pro, really very nicely done.
The chest is nice.
Mixing 2d with 3d or isometric perspective gets a bit confusing and looks messy from an art point of view, as it just doesn't make sense for continuity.  Exceptions being things like tables where you have to give an isometric view to give it a shape as it would just be a square in plan.  So sticking with the 2d cage and such is the better option I think.

The Cabinet needs symmetry, it looks lop sided or kind of on its end if it doesn't.  The old "chest of drawers" version is a decent approximation but your right that it's not a cabinet as such.
Personally I would do something like this which is just a roughly edited version of yours.  Since it's 18x18 and you had the old version with a off centre line in the middle it looks a little off so it may be better to make the centre line 2 wide of offset the whole thing 1 pixel and make it symmetrical, I didn't bother centring it as it's just for illustration and quite sure you could do a better job.  But that kind of look is a little more appealing, in my opinion at least the simplicity of symmetry suits it better.

I'm not a big fan of the trap tile either, it does look like bear trap right enough and more specific than the old tile but looks kind of "messy" in game.  The old trap tile is abstract and can make you instantly think generic trap but also volcano, which is something that is lost with the more detailed one.  Since none of the traps are actually bear traps makes it a little odd as well, since the older graphics were abstract it didn't matter so much.   But that's a minor point and is personal preference as much as anything.

Levers need to stand out more I think.  Particularly the on/off states, red/green even if it is dulled by material colour slightly is better than dark and slightly brighter.  If you are thinking about colour blind people then using black as off and bright green for on would help.  Also I think it would be better if you separated the "handle" part from the "mechanism" part a little. So it looks something more like a real ratchet mechanism lever.  At the moment i think it looks like a babies rattle with half of the round bit cut off.  My google-fu is failing me so i can't find a good picture of what I mean but I will post something later.

Any chance of providing a version with transparent backgrounds for the ones with the smoothed tile background such as the meat, leather, brackets, parentheses and such?
Same with the text/numbers just a basic font without drop shadow or any nonsense like that.  Please  :D
psd/xcf would be just as good (if you do have backgrounds and text effects as separate layers that is) if you don't want to bother messing about for the minority(?) that prefer clean fonts and backgrounds. 
 


TL:DR Art is awesome, but needs tweaks. I <3 the elephant.  Also clean text version please!   :D
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Hippoman

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Re: Ironhand's Graphics Set (the Hand talks)
« Reply #1146 on: July 01, 2010, 07:13:05 pm »

I know, I love his work. But that cage. I would keep thinking its a hatch. It's a great hatch. Its too great of a hatch.
Dammit wormslayer you did too good.
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Ironhand

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Re: Ironhand's Graphics Set (the Hand talks)
« Reply #1147 on: July 01, 2010, 07:56:49 pm »

Oh, I almost forgot:

I'm not using your bucket yet, WormSlayer,
because the bucket I kinda prefer one without a handle?
Because I'm using it for tunnel tubes as well as buckets.

If people really like the one with the handle, though,
I guess I could dedicate one of my precious extra tiles to tunnel tubes.
I currently have... I think five. I was planning on using them for plants anyway.

Oh, and it might or might not get slipped into this release,
but we could totally use a WormSlayer bed.
The one we've got is kinda boring.
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TealThanatos

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Re: Ironhand's Graphics Set (the Hand talks)
« Reply #1148 on: July 01, 2010, 08:03:12 pm »

My opinions:

The cabinet with the drawers is the best one. Don't make it symmetrical, that ruins it! :)

Buckets without handles, still looks like a bucket but can be used for other things as well, makes sense.

The latest cage is the best one.

Your animal sprites are awesome Ironhand!

Not sure what you meant about the floors, but yeah, the 'void' needs to be black, making it unexplored and mining it out is part of the fun. Making it look like smoothed floor not only detracts from the importance of how AWESOME your smoothed floors look, but detracts from the game as well, breaks immersion a bit :)

You're talking about making the floor stones look rougher? I hope you don't mean the smoothed stone floors! They're supposed to look smooth ;) hehe

Thanks for answering my questions before too, appreciate it :D

Keep it up gents!
« Last Edit: July 01, 2010, 08:05:21 pm by TealThanatos »
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Wavecutter

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Re: Ironhand's Graphics Set (the Hand talks)
« Reply #1149 on: July 01, 2010, 08:07:03 pm »

I like asymmetrical cabinets.
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Ironhand

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Re: Ironhand's Graphics Set (the Hand talks)
« Reply #1150 on: July 01, 2010, 08:10:28 pm »

Yeah, me too. I think.

So... here's what I've got right now:



It's pretty dark. Is it void enough for you?
Or should I just go back to plain black?
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Ironhand

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Re: Ironhand's Graphics Set (the Hand talks)
« Reply #1151 on: July 01, 2010, 08:29:02 pm »

0.42; the answer to life, the universe, and everything;
will be released before noon tomorrow! It will be epic.

Any last (easy) requests; post them now.
I will read them in the morning.

Good night, Bay 12.
Think deep.
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Meanmelter

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Re: Ironhand's Graphics Set (the Hand talks)
« Reply #1152 on: July 01, 2010, 08:30:20 pm »

A llama Race? :P
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TealThanatos

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Re: Ironhand's Graphics Set (the Hand talks)
« Reply #1153 on: July 01, 2010, 08:31:06 pm »

It's fairly voidy I guess... but can you show us what it looks like next to smoothed floors rather than rough ones?

:) G'night!
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Hippoman

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Re: Ironhand's Graphics Set (the Hand talks)
« Reply #1154 on: July 01, 2010, 09:28:31 pm »

WHY CAN'T EVERYTHING HAVE IT'S OWN TILE?!
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