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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1218679 times)

Baughn

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Re: Ironhand's Graphics Set (new version soon?)
« Reply #2760 on: September 16, 2010, 03:07:17 pm »

If you turn on the massively buggy truetype code, maybe. I'm not sure of all the details.
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WormSlayer

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Re: Ironhand's Graphics Set (new version soon?)
« Reply #2761 on: September 16, 2010, 03:41:55 pm »

Does this new DF release also already add the ability to use depth sensitive water graphics?
Looking forward to the update! :)

Yup it's there but it looks like were going to wait for Baughn to knock a few rough edges off the font support before we add it.

Having said that, there will probably be an unofficial version for people to try out in the very near future!
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Ironhand

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Re: Ironhand's Graphics Set (new version soon?)
« Reply #2762 on: September 17, 2010, 07:17:09 am »

I just changed my mind about that, actually.

I think I'll throw a release together this weekend.
(just keep in mind font's a little bit buggy)
It probably won't be today, though.

Keep your eyes peeled.
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Baughn

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Re: Ironhand's Graphics Set (new version soon?)
« Reply #2763 on: September 17, 2010, 09:14:09 am »

Something to watch out for: The current truetype implementation leaks memory.

It caches rendered text, and there's no limit to how large the cache can get.
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Kregoth

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Re: Ironhand's Graphics Set (new version soon?)
« Reply #2764 on: September 18, 2010, 04:52:38 pm »

Can someone help me I am trying to use phoebes graphic set and using the save game updater, But I am getting an error. Missing item definition: ITEM_FOOD_MESH. I believe the stupid llama/cria is causing this issue anyway to fix this?
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Your not playing Dwarf Fortress right if you don't see a message saying a Kitten (tame) had died in some horrible manner over and over again.

Verdian

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Re: Ironhand's Graphics Set (new version soon?)
« Reply #2765 on: September 18, 2010, 08:49:42 pm »

Is there anyway to get Dwarf Therapist working with this version? I get "wrong version" errors when I try to load it.
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Ironhand

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Re: Ironhand's Graphics Set (new version soon?)
« Reply #2766 on: September 18, 2010, 09:20:36 pm »

@Kregoth: Your problem is "ITEM_FOOD_MASH", actually.
It's one of the foods that I added to the set ages ago by accident.
If you want to use Phoebus' graphics set, it shouldn't be a problem, though...

@Verdian: DT has a problem with the current version of DF, not of my graphics.



Also...
Have you guys played this Minecraft game?
It is totally epic. It's like first-person 3-D Dwarf Fortress.

This is why I haven't gotten the new graphics set out yet:
Spoiler (click to show/hide)
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Poot

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Re: Ironhand's Graphics Set (new version soon?)
« Reply #2767 on: September 18, 2010, 09:50:51 pm »

Been playing MC too. 2nd story bedroom. Also, you're living like a true dorf, Iron.

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Vibhor

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Re: Ironhand's Graphics Set (new version soon?)
« Reply #2768 on: September 18, 2010, 10:02:29 pm »

You got to be kidding me
I came to Dwarf fortress because I got bored of minecraft
BTW it is free for this full week(the alpha)
Anyways
What would be there for the new update
Havent been around for quite long
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Kregoth

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Re: Ironhand's Graphics Set (new version soon?)
« Reply #2769 on: September 18, 2010, 10:19:06 pm »

@Kregoth: Your problem is "ITEM_FOOD_MASH", actually.
It's one of the foods that I added to the set ages ago by accident.
If you want to use Phoebus' graphics set, it shouldn't be a problem, though...

@Verdian: DT has a problem with the current version of DF, not of my graphics.



Also...
Have you guys played this Minecraft game?
It is totally epic. It's like first-person 3-D Dwarf Fortress.

This is why I haven't gotten the new graphics set out yet:
Spoiler (click to show/hide)

Thanks but the problem is that the game closes after clicking ok on the error. To be honest I wish there was a version that didn't add anything other then just the graphical tileset so they don't disturb the succession game I am running. I love your tileset but it useless when trying to host a succession, because no one can use their own tileset do to the added items and creatures. Do you know a way I can remove those added raws of items and animals without it giving these errors?

Oh and I love Minecraft I stopped playing after I lost a save that I had. I had created an awesome fort and had a huge mass of diamond stocked up. Lost it all due to the save disappearing sad day that was.
« Last Edit: September 18, 2010, 10:26:16 pm by Kregoth »
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Your not playing Dwarf Fortress right if you don't see a message saying a Kitten (tame) had died in some horrible manner over and over again.

Ironhand

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Re: Ironhand's Graphics Set (new version soon?)
« Reply #2770 on: September 19, 2010, 06:39:17 am »

You can just delete the entries that are problems, I guess. It's just llamas (in creatures_domestic) and some of the food items.

Sorry for the inconvenience. Most people don't seem to mind it too much, I think.
If they do, they should speak up. I could take the stuff out if it's really a hastle.
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Kregoth

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Re: Ironhand's Graphics Set (new version soon?)
« Reply #2771 on: September 19, 2010, 04:14:59 pm »

How about just a version that has only the graphics for those who don't want any modifications to the vanilla game.  I did this myself and it works just fine when swapping graphic sets.

Here the link for the file this is the full game version 0.48 all I did was replace the 3 txt files in raws/objects you had modified with the original DF files.

The files where:
Creature_domestic.txt
Items_food.txt
Language_words.txt

Click Here

Let me know if this is alright for me to host on DFFD if not I will remove it. 
« Last Edit: September 19, 2010, 04:24:24 pm by Kregoth »
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Your not playing Dwarf Fortress right if you don't see a message saying a Kitten (tame) had died in some horrible manner over and over again.

Aklyon

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Re: Ironhand's Graphics Set (new version soon?)
« Reply #2772 on: September 19, 2010, 04:17:56 pm »

you put Ironside,not Ironhand.
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Kregoth

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Re: Ironhand's Graphics Set (new version soon?)
« Reply #2773 on: September 19, 2010, 04:22:43 pm »

Ooops haha I don't know where i keep getting ironside. Must be something else that making mix up the words I will fix thanks for the info.
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Your not playing Dwarf Fortress right if you don't see a message saying a Kitten (tame) had died in some horrible manner over and over again.

lolghurt

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Re: Ironhand's Graphics Set (new version soon?)
« Reply #2774 on: September 20, 2010, 02:19:09 am »

Ooops haha I don't know where i keep getting ironside. Must be something else that making mix up the words I will fix thanks for the info.
transformers?
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Quote from: acetech09 date=1343968486
It's probably made from baby bone, with a handle of baby leather. Probably uses the leg bones wound together for the handle, the pelvis for the handle/pick joint, and the pick is the spine.

But that's all in theory, of course. Not like I've made a pick out of my own 5 month old baby before.
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