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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1217392 times)

rntrndrw

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2880 on: October 07, 2010, 11:15:58 am »

This tileset looks weird to me. Big parts of the world map are completely black. Text is being replaced with things like skulls and wells. And I have what looks like crates inside the mountain(This might be normal).

Besides those few things It looks amazing! I really like the way the water swirls, and the funny little dorf with a monocle.

Edit: Nice boat!
« Last Edit: October 07, 2010, 11:18:42 am by rntrndrw »
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Ironhand

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2881 on: October 07, 2010, 11:37:31 am »

Yeah, the crates in the mountain thing is something we can't change (right now).
But it'll be one of the first things fixed when we get all that fun new stuff from Baughn.

The second thing I'm gonna look at, though, is the world map. It'll get pretty, don't worry.
Anyway, if there's black spots, it's probably WormSlayer's fault. = P But it'll get fixed later.
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gtmattz

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2882 on: October 07, 2010, 11:38:43 am »

Text is being replaced with things like skulls and wells.

That is because Toady and Baughn have not completed converting all of the screens to use true type fonts, which this tileset is using.
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Quote from: Hyndis
Just try it! Its not like you die IRL if Urist McMiner falls into magma.

rntrndrw

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2883 on: October 07, 2010, 11:59:38 am »

Ok thanks guys. I thought maybe it was something on my end. Tileset looks amazing right now, cant wait to see where you take this.
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carebear

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2884 on: October 07, 2010, 12:11:07 pm »

This thread could use some more screenshots of the latest release. I might be able to make a few.
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Classico

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2885 on: October 07, 2010, 12:36:49 pm »

Also also, check out our most recent Minecraft project.

It's a nice boat. Three and a half decks. Portholes, gun windows, storage, three masts, crow's nest, the whole nine yards.

We lit it on fire.

So it continues to burn below the waterline? I'll be glad when fluids are modeled properly. Very nice btw, any interior shots?

Thank you for the update to .16, this set is amazing. Keep up the awesome work!
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Urist McRipley: I say we take off and flood the site with magma. It's the only way to be sure.

Ironhand

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2886 on: October 07, 2010, 03:54:25 pm »

This thread could use some more screenshots of the latest release. I might be able to make a few.

That would be awesome! Please do!

Anybody else who can find the time, feel free to toss a few screenshots my way.
I'd love to have a little screenshot gallery on the OP to give people an idea of how it looks.


So it continues to burn below the waterline? I'll be glad when fluids are modeled properly. Very nice btw, any interior shots?

Yeah. Also, the whole "not falling even when nothing's supporting it" deal. I'd love it if our ship could ACTUALLY float on the water,
so we could sail it around and stuff. And like fall apart properly and sink when we choose to destroy it. I don't know how much of that's gonna happen.

I don't think we've got any good interior shots right now. I mean, the pretty part is the outside. I've got a little cabin under the poop deck,
and there's room for the rest of the crew below decks. But it's nothing as pretty as the sails and stuff on the outside.



Anyway, glad you like the tileset. It's far from done-- we have GRAND plans!  = P

Just wait.
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Stormchild

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2887 on: October 07, 2010, 04:12:03 pm »

Just want to say thanks for the repackage !

And nice job with the boat. Both with the building and destruction (both are needed for proper balance, a philosopher would say)

Keep up with the winsauce.
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Durithill

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2888 on: October 07, 2010, 04:39:51 pm »

So I hear interesting things are going on here.
I really must pay attention to this more often. Miss a day and you've already got another update out, lol.

Your tiles are always nice, but I wish I could use them. At the moment I'm having curious issues with me fortress, so can't really enjoy the fanciness much.
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Wavecutter

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2889 on: October 07, 2010, 06:22:59 pm »

Hre is a pic of the latest Ironhand version on my 40 inch flat screen.
Spoiler (click to show/hide)
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Yardo

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2890 on: October 07, 2010, 06:54:04 pm »

Oh, update, great! This is my favorite tileset, great work!
And nice boat by the way.  ;D
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rntrndrw

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2891 on: October 07, 2010, 08:02:48 pm »

Hre is a pic of the latest Ironhand version on my 40 inch flat screen.
Spoiler (click to show/hide)

Oh man, you took a picture of your entire monitor?

Its hard to see, its a little fuzzy. Try pressing alt+print screen, and then pasting into paint.
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Wavecutter

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2892 on: October 07, 2010, 08:09:14 pm »

« Last Edit: October 07, 2010, 08:12:23 pm by Wavecutter »
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We farm and kill mermaid children. Its too late to worry about political correctness.

rntrndrw

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2893 on: October 07, 2010, 08:11:30 pm »

Hey, I use a T.V. as well. Heres a shot from my 28 inch HD.



Thats actually really cool embark, theres a dry river bed running through the mountain. And theres eagles soaring!
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Aklyon

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2894 on: October 07, 2010, 08:12:07 pm »

if its connected enough to show that, it should be connected to alt+printscreen, though that'll be a huge pic...
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