Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 246 247 [248] 249 250 ... 329

Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1218729 times)

Newbunkle

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (graphics update underway! Grab a test package!)
« Reply #3705 on: March 28, 2011, 03:01:00 pm »

Seeing the walls with liquids next to them reminds me why I prefer squares (at least in a game like this). Those gaps between the magma and the walls would get my OCD raging if I had to play with it like that.
Logged

Phoebus

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (graphics update underway! Grab a test package!)
« Reply #3706 on: March 28, 2011, 03:24:06 pm »

I like Phoebus', but the walls look a bit odd with the crennellations or whatever (the little dents that make it look curvy-ish).
I know of 3 solutions for those corners:
1. Keep them without black dots in those corners and never mind.
2. Add a black dot in those corners making the corners squared, but that will add 2x2 black squares in the middle of 2+ thickness walls.
3. Remove all black borders around walls. (Has not been drawn yet.)
Logged

Newbunkle

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (graphics update underway! Grab a test package!)
« Reply #3707 on: March 28, 2011, 03:31:03 pm »

I think they're sexier without holes.
Logged

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Ironhand's Graphics Set (graphics update underway! Grab a test package!)
« Reply #3708 on: March 28, 2011, 03:32:30 pm »

I think they're sexier without holes.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Sfon

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (graphics update underway! Grab a test package!)
« Reply #3709 on: March 28, 2011, 04:21:50 pm »

Those gaps between the magma and the walls would get my OCD raging if I had to play with it like that.

I'm even worse. What drives me nuts about diagonal walls is the floor they make on the level above is still square. Before using Ironhand I would mod Phoebus's to have square walls just so that their tops and sides would be the same shape. I could not even deal with it long enough to notice the problem with fluids.
Logged

Phoebus

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (graphics update underway! Grab a test package!)
« Reply #3710 on: March 28, 2011, 04:31:08 pm »

Those gaps between the magma and the walls would get my OCD raging if I had to play with it like that.

I'm even worse. What drives me nuts about diagonal walls is the floor they make on the level above is still square. Before using Ironhand I would mod Phoebus's to have square walls just so that their tops and sides would be the same shape. I could not even deal with it long enough to notice the problem with fluids.
I wasn't aware some players hated diagonal walls that much.  :-\
Logged

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Ironhand's Graphics Set (graphics update underway! Grab a test package!)
« Reply #3711 on: March 28, 2011, 04:32:03 pm »

Well, I like them.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Lysabild

  • Bay Watcher
  • Eidora Terminus Imperii Romani
    • View Profile
    • My Steam!
Re: Ironhand's Graphics Set (graphics update underway! Grab a test package!)
« Reply #3712 on: March 28, 2011, 04:48:50 pm »

Those gaps between the magma and the walls would get my OCD raging if I had to play with it like that.

I'm even worse. What drives me nuts about diagonal walls is the floor they make on the level above is still square. Before using Ironhand I would mod Phoebus's to have square walls just so that their tops and sides would be the same shape. I could not even deal with it long enough to notice the problem with fluids.
I wasn't aware some players hated diagonal walls that much.  :-\


My problem is that I hate and love them, it's just that they don't feel consistent because of mentioned visible problems. I want to use the diogonal walls because they look awesomer, but these quirks make me end up with straight walls everytime.
Logged

Ironhand

  • Bay Watcher
  • the llama is laughing
    • View Profile
Re: Ironhand's Graphics Set (graphics update underway! Grab a test package!)
« Reply #3713 on: March 28, 2011, 05:43:33 pm »

Hey guys! I'm back for the evening.

Use 0.56 for now. I'm working on making awesome new diagonal walls based on Phoebus'.

There will be new texture, too, which will also go on the square walls.

Logged

Jeoshua

  • Bay Watcher
  • God help me, I think I may be addicted to modding.
    • View Profile
Re: Ironhand's Graphics Set (graphics update underway! Grab a test package!)
« Reply #3714 on: March 28, 2011, 05:48:29 pm »

I'm super psyched that you guys have worked together.  I love the new look.  Any idea on when we'll be able to download this pack?
Logged
I like fortresses because they are still underground.

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Ironhand's Graphics Set (graphics update underway! Grab a test package!)
« Reply #3715 on: March 28, 2011, 05:52:39 pm »

I'm super psyched that you guys have worked together.  I love the new look.  Any idea on when we'll be able to download this pack?
or at least the walls portion?
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Scaraban

  • Bay Watcher
  • One Crazy Ass Giant
    • View Profile
Re: Ironhand's Graphics Set (graphics update underway! Grab a test package!)
« Reply #3716 on: March 28, 2011, 05:54:40 pm »

I think they're sexier without holes.
I don't believe this sentence will make near as much sense out of context...
Logged
It's a long way to the top if you want dank memes.

Morwaul

  • Bay Watcher
  • ..............boo
    • View Profile
Re: Ironhand's Graphics Set (graphics update underway! Grab a test package!)
« Reply #3717 on: March 28, 2011, 06:04:52 pm »

Scaraban...LOL

Ironhand and Phobeus:  Beautiful.  Thanks for going through all this trouble.  Thanks for working together.  Thanks for the awesomeness you both bring to the game.

Ironhand:  These are incredible.  The texture is perfect.  They both look good but I have no clue how you made the one on the left which should earn you a Dwarven Architect Award.  It is perfect.
Logged

Ironhand

  • Bay Watcher
  • the llama is laughing
    • View Profile
Re: Ironhand's Graphics Set (graphics update underway! Grab a test package!)
« Reply #3718 on: March 28, 2011, 06:06:43 pm »

All the hard work was done by Phoebus on these babies.

Update: I have now made a square set to match them!

Now for engravings.


I'm super psyched that you guys have worked together.  I love the new look.  Any idea on when we'll be able to download this pack?
or at least the walls portion?

Tonight. Maybe an hour, tops.
Logged

DaJonkel

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (graphics update underway! Grab a test package!)
« Reply #3719 on: March 28, 2011, 06:12:14 pm »

Oh yeah!! Can't wait!
Soon we'll need actual videocards.

*secret hidden message to check what time the forums have atm*

Edit: Aww was hoping no one had posted for an hour and it was almost time.
Logged
- Protector of those who are always used in or are victim of dangerous experiments, random acts of violence, deliberate acts of unnecessary violence, unjust punishment by false blame of error, justed punishment by blame of trivial everyday stuff, oh and mythological species racism in general. (I help them with law stuff and filing basics forms, as claws, tentacles and whatnot can make that difficult... no forms no benefits, travel coverage, ect apparantly in this world *sigh*).
Pages: 1 ... 246 247 [248] 249 250 ... 329