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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1218529 times)

Baughn

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Re: Ironhand's Graphics Set (graphics update underway! Grab a test package!)
« Reply #3720 on: March 28, 2011, 06:34:19 pm »

Spoiler (click to show/hide)
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Ironhand

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Re: Ironhand's Graphics Set (graphics update underway! Grab a test package!)
« Reply #3721 on: March 28, 2011, 06:36:47 pm »

Does that mean it's gonna finally get fixed?

It is good to see you, too, though. = P
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Baughn

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Re: Ironhand's Graphics Set (graphics update underway! Grab a test package!)
« Reply #3722 on: March 28, 2011, 06:37:48 pm »

Works perfectly now, near as I can tell. :D
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Aklyon

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Re: Ironhand's Graphics Set (graphics update underway! Grab a test package!)
« Reply #3723 on: March 28, 2011, 06:40:18 pm »

So the black on black highlighted unit in the unit list bug is fixed, baughn?
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Ironhand

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Re: Ironhand's Graphics Set (graphics update underway! Grab a test package!)
« Reply #3724 on: March 28, 2011, 06:42:05 pm »

Works perfectly now, near as I can tell. :D



I know that's not your avatar any more, but it still applies.

For those who don't know, this means:
- BRIGHT, SWIRLY WATER IS BACK
- COFFINS
- HILLS and VALLEYS
- WORKSHOP TILES
- and so much more!
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Baughn

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Re: Ironhand's Graphics Set (graphics update underway! Grab a test package!)
« Reply #3725 on: March 28, 2011, 06:44:48 pm »

I'm going to need a 24x24 font or so. 15" 1080p screens for the win, but...
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Patchy

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Re: Ironhand's Graphics Set (graphics update underway! Grab a test package!)
« Reply #3726 on: March 28, 2011, 06:46:12 pm »

Spoiler (click to show/hide)

Oh dear.... I'm a sucker for cute. *Saves*
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Baughn

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Re: Ironhand's Graphics Set (graphics update underway! Grab a test package!)
« Reply #3727 on: March 28, 2011, 06:46:21 pm »

So the black on black highlighted unit in the unit list bug is fixed, baughn?
Sure, now it's grey on grey.

...

I'll get right on that. Nobody ever tells me anything.. *blush*
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C++ makes baby Cthulhu weep. Why settle for the lesser horror?

Shandra

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Re: Ironhand's Graphics Set (graphics update underway! Grab a test package!)
« Reply #3728 on: March 28, 2011, 06:53:25 pm »

Ironhand: Sorry, no quote because of size (Edit: your picture where U where embracing... let me guess, Phoebus ;p Oops,  Baughn? - well, doesn't matter that pic was great as a scetch :>)..... but yes... yes, yes, yes.... U' got it! wish I could be that quick at GFX context... Sigh, I miss my old Amiga and DPaint2(and above)!
« Last Edit: March 28, 2011, 06:55:58 pm by Shandra »
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Ironhand

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Re: Ironhand's Graphics Set (graphics update underway! Grab a test package!)
« Reply #3729 on: March 28, 2011, 07:00:32 pm »

Hey guys, diagonal wall engravings are proving challenging.

I've finished the new straight wall engravings, though. They are even better than before!

Also, I'm still not happy with anything I've done for the floor tiles... I'm getting there, though.
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Lysabild

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Re: Ironhand's Graphics Set (graphics update underway! Grab a test package!)
« Reply #3730 on: March 28, 2011, 07:04:13 pm »

This thread just keeps getting better and better...
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Baughn

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Re: Ironhand's Graphics Set (graphics update underway! Grab a test package!)
« Reply #3731 on: March 28, 2011, 07:25:07 pm »

So the black on black highlighted unit in the unit list bug is fixed, baughn?
Sure, now it's grey on grey.

...

I'll get right on that. Nobody ever tells me anything.. *blush*
This appears to be a problem with TTF/ToadyUI interaction. Most likely fix is a two-line change on Toady's side, so let's hope for the best.
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C++ makes baby Cthulhu weep. Why settle for the lesser horror?

Newbunkle

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Re: Ironhand's Graphics Set (graphics update underway! Grab a test package!)
« Reply #3732 on: March 28, 2011, 07:36:37 pm »

I think they're sexier without holes.
I don't believe this sentence will make near as much sense out of context...

I guess I should count myself lucky that nobody's going to quote me then.

BTW, Ironhand, those walls are amazing. Are you and Phoebus teaming up for some kind of superpack?
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Greendogo

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Re: Ironhand's Graphics Set (graphics update underway! Grab a test package!)
« Reply #3733 on: March 28, 2011, 07:43:54 pm »


Ironhand, you are ridiculous if you drew that in four minutes and seventeen seconds.  But of course I already knew that.  Congratulations on all of the recent progress, it is very exciting!!

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Ironhand

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Re: Ironhand's Graphics Set (graphics update underway! Grab a test package!)
« Reply #3734 on: March 28, 2011, 07:47:31 pm »

Ironhand, you are ridiculous if you drew that in four minutes and seventeen seconds.

Nah, I had it sitting around from back when he started working on the tile picking stuff. Notice it's not even his current avatar.

Are you and Phoebus teaming up for some kind of superpack?

I said from the beginning that this was a pack FOR and BY everybody.

That we would use whatever everybody likes, and that anybody can contribute if they want to.

Everybody includes Phoebus.



--


GAH!
I just loaded up some tilesets with my awesome new walls,
and realized that I totally screwed up some of the engraving segments.

BLAAAARG!

I'mma go fix it.
This will be released tonight, though. I promise!
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