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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1217451 times)

ghiacciato

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #3975 on: May 12, 2011, 06:09:05 pm »

I've given up hope to ever see a new version with the new walls and floors completed  :P
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Ironhand

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #3976 on: May 12, 2011, 06:31:58 pm »

Yeah... sorry about that, guys.

I've been absolutely swamped with my new internship.
My commute is nearly four hours round trip.
And I'm working Saturdays, too.

I'd like to say that I'll be able to catch back up with this graphics set soon, but it's simply not going to happen.

Next semester, easy classes. I can't make any promises before that.
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schussel

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #3977 on: May 13, 2011, 12:53:46 am »

What evil Organisation hast ist coders work On weekends? :-|this ist an outrage !!!11eleven
probably you should  get your own intern, to  steady up your real important work, being the mvp modbuilde here :-D
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Ethicalfive

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #3978 on: May 13, 2011, 04:23:29 am »

Bethesda Softworks is the evil Organisation that has robbed us of one of our great pixel artists!
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HeliumFreak

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #3979 on: May 13, 2011, 09:09:03 am »

Im not saying that goblins are green is the problem. I just remember way back then when Ironhand was planning this set he was going to make it a nice chunky 22 (24? off the top of my head) tile size as apposed to the usual 15 (16?, again off the top of my head). Playing on a 24inch monitor at 1920x1080 having a whole bunch of tiles that are only 16 pixels in size makes it very difficult to distinguish any tiny detail at all. Doing alittle rough calc. 16 x 16 = 256 (pixels) 1920x1080 = 2073600, 2073600 / 256 = 8100 tiles on screen at a time. Noticing the 1 tile thats slightly offish green out of 8100 isnt easy

Its not like its a "huge" problem because ofcourse when an event happens the game pauses and the screen moves to the rough location. I personally however have found at the screen size/resolution i like to play at that the colours just blend a little too well together making it difficult to appraise a situation without having to go in and out of the unit screen to see where the squads are located. The thing is once ive found them its like "duh how did i miss them" but low and behold every time it happens im again going to the unit screen
« Last Edit: May 13, 2011, 09:29:32 am by HeliumFreak »
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ghiacciato

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #3980 on: May 13, 2011, 11:45:20 am »

Yeah... sorry about that, guys.

I've been absolutely swamped with my new internship.
My commute is nearly four hours round trip.
And I'm working Saturdays, too.

I'd like to say that I'll be able to catch back up with this graphics set soon, but it's simply not going to happen.

Next semester, easy classes. I can't make any promises before that.

No worries, I didn't mean to complain about anything...the current version works fine with the current release, it's still the best graphics pack out there, and this is, after all, not your job. Unlike the internship. So concentrate on that for now  :)
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Ironhand

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #3981 on: May 13, 2011, 08:02:24 pm »

When I began working on this project, 18 pixels was as big as it was even possible for me to go. So that's what I did.

Anyway, don't begrudge me a real job. As much as I admire what Toady does, I'm personally looking for something with a little more financial stability.

I do love you guys, though. And I told you I wouldn't abandon you, so I won't.
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Lysabild

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #3982 on: May 14, 2011, 07:00:16 am »

Only a fool begrudges you anything, have fun with this we'll look forward to seeing your work in the future :)
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devek

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #3983 on: May 14, 2011, 09:19:45 am »

Get really rich, and hire freelancers to work on the graphic set!
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Lord Vetinari

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #3984 on: May 14, 2011, 09:30:58 am »

Get really rich, and hire freelancers to work on the graphic set!

Minecraft shows that this is the perfect way to grind everything to a halt  :P
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MADDOGmjb

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #3985 on: May 14, 2011, 07:41:22 pm »

I'm sorry if this has been posted in the past, but I can't find it. Is there a key or a legend for all of the tiles in Ironhand? Specifically, there is one that looks like a face that shows up in the sites list and I'm not sure what it is.
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dieffenbachj

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #3986 on: May 18, 2011, 07:42:21 pm »

Probably if you post a screenshot we  can just tell you. I don't think there's an index, though, short of going into the files and looking at what connects to what.
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gtmattz

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #3987 on: May 19, 2011, 06:25:48 pm »

I'm sorry if this has been posted in the past, but I can't find it. Is there a key or a legend for all of the tiles in Ironhand? Specifically, there is one that looks like a face that shows up in the sites list and I'm not sure what it is.

I see nothing that looks like a face in the sites list... I am not sure what you are talking about?
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Baughn

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #3988 on: May 22, 2011, 01:16:28 pm »

OpenGL is being a bitch, and I have to admit I'm spending more time on other projects than fighting with that.

Still, I've made some progress elsewhere. I'll just leave this here..
Spoiler (click to show/hide)
Spoiler (click to show/hide)
« Last Edit: May 22, 2011, 01:18:20 pm by Baughn »
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narhiril

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #3989 on: May 22, 2011, 02:18:15 pm »

OpenGL is being a bitch, and I have to admit I'm spending more time on other projects than fighting with that.

Still, I've made some progress elsewhere. I'll just leave this here..
Spoiler (click to show/hide)
Spoiler (click to show/hide)

I see an awful lot of FUN in that last screenshot.
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