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Author Topic: Future of the Fortress: The Development Page  (Read 1572149 times)

Ethicalfive

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Re: Future of the Fortress: The Development Page
« Reply #1815 on: November 10, 2010, 06:53:59 am »

More main page updates please toady! I'm having DF withdrawl :( Reading your updates are awesome, so addictively awesome..
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dennislp3

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Re: Future of the Fortress: The Development Page
« Reply #1816 on: November 10, 2010, 11:43:25 am »

for the two left glove issue (in my case they would only wear one at a time) you do know you can go into the military equip screen and assign them specific pieces of equipment right?

The easiest way to do this is to assign each dwarf one set at a time...let them grab it then assign the next dwarf there set etc....extra micromanagement but it works for me...
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piecewise

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Re: Future of the Fortress: The Development Page
« Reply #1817 on: November 10, 2010, 11:59:35 am »

Sometimes I wish there was a progress bar toward the next release. Not a release time or anything, just some visual representation of about how far along the release is.

Of course that might lead to us being stuck at 99% for a week and causing massive anticipation based hemorrhaging.

Dakk

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Re: Future of the Fortress: The Development Page
« Reply #1818 on: November 10, 2010, 12:03:23 pm »

Also keeping something like that constantly updated would actualy mean toady would spend less time coding and thus making the main thing take longer :P

I'm overall pretty happy with how things are going, just checking the page everyday as usual :P
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LoSboccacc

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Re: Future of the Fortress: The Development Page
« Reply #1819 on: November 10, 2010, 12:04:11 pm »

Sometimes I wish there was a progress bar toward the next release. Not a release time or anything, just some visual representation of about how far along the release is.

Of course that might lead to us being stuck at 99% for a week and causing massive anticipation based hemorrhaging.

I have that, even without the progress bar.
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piecewise

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Re: Future of the Fortress: The Development Page
« Reply #1820 on: November 10, 2010, 12:20:37 pm »

Also keeping something like that constantly updated would actualy mean toady would spend less time coding and thus making the main thing take longer :P

I'm overall pretty happy with how things are going, just checking the page everyday as usual :P
I don't think stopping for 30 seconds to adjust a slider or enter in a number would cause considerable slowdown, especially if done once a day.

Footkerchief

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Re: Future of the Fortress: The Development Page
« Reply #1821 on: November 10, 2010, 01:15:16 pm »

I don't think stopping for 30 seconds to adjust a slider or enter in a number would cause considerable slowdown, especially if done once a day.

He probably doesn't know with that much precision how close we are to a release.  I'm not sure why people took the last devlog to mean we were mere days from a release.  This kind of thing:

Quote
I'd still like to do some aiming fixes, a basic companion display (since that can get really confusing), some dwarf mode testing/fixes, and more, but it is coming together nicely.

can easily take a week or three.
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Quatch

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Re: Future of the Fortress: The Development Page
« Reply #1822 on: November 10, 2010, 01:24:22 pm »

As previously evidenced :)

To those calling for an early release, prior to debugging, do you think the forum response for 31.01 was encouraging?
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Sowelu

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Re: Future of the Fortress: The Development Page
« Reply #1823 on: November 10, 2010, 05:09:45 pm »

I seem to recall the "turning items green to indicate how far from release" thing was, while cool to watch, also frustrating.
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piecewise

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Re: Future of the Fortress: The Development Page
« Reply #1824 on: November 10, 2010, 05:32:05 pm »

I got the idea that it would be in the next week or so because on November 01 he posted

Quote
Now I'll get to the pre-release cleaning, he he he.

and then, five days later he said

Quote
I'm still working, fixing up bugs and other issues. I'm about halfway through my list of things I'd like to clean up, with the worst ones (castles occasionally being placed halfway underground, etc.) being handled.

He said that he was half way through and that the worst stuff was done, so I figured he only had a few days of work left, as long as things didn't take some unexpected turn.

The Merchant Of Menace

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Re: Future of the Fortress: The Development Page
« Reply #1825 on: November 10, 2010, 05:40:26 pm »

Reading this makes me think that, should he wish, Toady could raise an army with rediculous ease. I'm half expecting a post along the lines of "I have completed version 31.17, It's release shall be withheld until such a time as the coalition government has been disbanded" And we'd heed the call.
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SalmonGod

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Re: Future of the Fortress: The Development Page
« Reply #1826 on: November 10, 2010, 05:48:54 pm »

Reading this makes me think that, should he wish, Toady could raise an army with rediculous ease. I'm half expecting a post along the lines of "I have completed version 31.17, It's release shall be withheld until such a time as the coalition government has been disbanded" And we'd heed the call.

And we would succeed.  It would probably involve artificial volcanos which spew flaming cats into the atmosphere, along with complete deforestation of the continent... but we would make it work somehow.
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monk12

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Re: Future of the Fortress: The Development Page
« Reply #1827 on: November 10, 2010, 05:50:57 pm »

I seem to recall the "turning items green to indicate how far from release" thing was, while cool to watch, also frustrating.

True, and he ended up not continuing it because, given the nature of DF and development in general, it can be very difficult and annoying to make an accurate assessment as to how far off you are. He could start work on some niggling bug that seems like it would only take an hour or two and find out its roots are deep in the guts of the program and require significant rewrites of how many other peripherally related things work.

All things considered, I prefer the "When Its Done" approach to game development as opposed to "When Its Due"

The Merchant Of Menace

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Re: Future of the Fortress: The Development Page
« Reply #1828 on: November 10, 2010, 05:53:58 pm »

It also helps to remove the air of entitlement which *ahem* certain other gamers */ahem* seem to ,wrongly, have.
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Sowelu

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Re: Future of the Fortress: The Development Page
« Reply #1829 on: November 10, 2010, 06:14:34 pm »

Always remember:  The first 90% of the release takes 90% of the time.  The last 10% takes the other 90%.  yes that's 180%
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!
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