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Author Topic: Future of the Fortress: The Development Page  (Read 1572051 times)

Toady One

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Re: Future of the Fortress: The Development Page
« Reply #1860 on: November 11, 2010, 08:06:04 am »

Going to be a few hours late, but we fixed that crash bug I mentioned.
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The Toad, a Natural Resource:  Preserve yours today!

freeformschooler

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Re: Future of the Fortress: The Development Page
« Reply #1861 on: November 11, 2010, 08:13:27 am »

Going to be a few hours late, but we fixed that crash bug I mentioned.

HOORAY
I can't wait.
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LoSboccacc

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Re: Future of the Fortress: The Development Page
« Reply #1862 on: November 11, 2010, 08:16:57 am »

woot!

back on topic: is there any plan to introduce bashing damage for attacks blocked by armor?
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NSQuote

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Re: Future of the Fortress: The Development Page
« Reply #1863 on: November 11, 2010, 08:21:24 am »

Going to be a few hours late, but we fixed that crash bug I mentioned.

PRAISE BE THE MINERS
« Last Edit: November 11, 2010, 08:23:27 am by NSQuote »
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Greiger

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Re: Future of the Fortress: The Development Page
« Reply #1864 on: November 11, 2010, 08:26:14 am »

I'm predicting a significant increase in the number of folks logged in to the forum at about 10 PM Eastern.
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

Stormrage

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Re: Future of the Fortress: The Development Page
« Reply #1865 on: November 11, 2010, 08:51:21 am »

Oh boy, can't wait!

Mass Decapitation of Elves!
Spoiler (click to show/hide)
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yarr

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Re: Future of the Fortress: The Development Page
« Reply #1866 on: November 11, 2010, 09:03:05 am »

Quote
Going to be a few hours late, but we fixed that crash bug I mentioned.
Quote
but we fixed that crash bug I mentioned.
Quote
but we fixed
Quote
we

new coworker Toady? :)

Anyway, great news!
« Last Edit: November 11, 2010, 09:14:49 am by yarr »
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tfaal

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Re: Future of the Fortress: The Development Page
« Reply #1867 on: November 11, 2010, 09:24:31 am »

Threetoe is a member of the development team. He generally has no involvement with the programming side of things, so he probably didn't have any interaction with the crash bug, but Toady still refers to Bay12 as "we," for reasons of inclusiveness.
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I still think that the whole fortress should be flooded with magma the moment you try dividing by zero.
This could be a handy way of teaching preschool children mathematics.

Footkerchief

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Re: Future of the Fortress: The Development Page
« Reply #1868 on: November 11, 2010, 09:27:48 am »

back on topic: is there any plan to introduce bashing damage for attacks blocked by armor?

This already happens.  It's what causes the messages like "bruising the muscle through the rope reed tunic".

Threetoe is a member of the development team. He generally has no involvement with the programming side of things, so he probably didn't have any interaction with the crash bug, but Toady still refers to Bay12 as "we," for reasons of inclusiveness.

Also TT does help with playtesting.
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LoSboccacc

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Re: Future of the Fortress: The Development Page
« Reply #1869 on: November 11, 2010, 09:31:41 am »

back on topic: is there any plan to introduce bashing damage for attacks blocked by armor?

This already happens.  It's what causes the messages like "bruising the muscle through the rope reed tunic".

Threetoe is a member of the development team. He generally has no involvement with the programming side of things, so he probably didn't have any interaction with the crash bug, but Toady still refers to Bay12 as "we," for reasons of inclusiveness.

Also TT does help with playtesting.

but I've newer seen that with a lower grade weapon striking a higher grade armor

edit:
lower grade cutting weapon, anyway.
« Last Edit: November 11, 2010, 09:38:00 am by LoSboccacc »
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ThreeToe

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Re: Future of the Fortress: The Development Page
« Reply #1870 on: November 11, 2010, 09:34:42 am »

It took me 3 hours to track down that stupid crash bug.  Please!

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freeformschooler

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Re: Future of the Fortress: The Development Page
« Reply #1871 on: November 11, 2010, 09:38:49 am »

It took me 3 hours to track down that stupid crash bug.  Please!

This is entirely understandable  :D When programming and playtesting, you can never be sure unless someone has seen it first-hand.
But at least it saved everyone from another bugfix release like 2 hours after the first one... hopefully.
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piecewise

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Re: Future of the Fortress: The Development Page
« Reply #1872 on: November 11, 2010, 09:42:07 am »

Quote
Going to be a few hours late, but we fixed that crash bug I mentioned.
Quote
but we fixed that crash bug I mentioned.
Quote
but we fixed
Quote
we

new coworker Toady? :)

Anyway, great news!
More like we finally have proof of what I have suspected all along: Toady is actually a combined entity created from the amalgamated souls and skill of a thousand programmers.

shadow_archmagi

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Re: Future of the Fortress: The Development Page
« Reply #1873 on: November 11, 2010, 09:47:29 am »

Quote from: toady
whoops, I just got distracted fixing bugs and slipping in more features

this is why I will never complain about late releases.
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invention is every dwarf's middle name
that means that somewhere out there theres a dwarf named Urist Invention Mcinvention.

ThreeToe

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Re: Future of the Fortress: The Development Page
« Reply #1874 on: November 11, 2010, 09:56:57 am »

We are just starting the final release compile.  Should be about 5 hours.  You are really going to enjoy hacking up all the monsters in Adventurer mode.
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