Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 ... 110

Author Topic: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]  (Read 287860 times)

HighEndNoob

  • Bay Watcher
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #45 on: December 29, 2010, 11:16:16 pm »

Meta:
Find other Janitor cleaning materialsweapons of mass destruction

Fantasy:
Find a few rocks big enough to hurt small enough to throw.
Logged
Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

monk12

  • Bay Watcher
  • Sorry, I AM a coyote
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #46 on: December 29, 2010, 11:59:48 pm »

Meta:
Head to Janitors closet and MacGyver up some deadly splash weapons from the various cleaning solutions. Like that one episode.

Fantasy:
Exit the roof by gracefully dropping into a barrel of grog. Drink my way back out of said barrel.




This can only end well!

Frelock

  • Bay Watcher
  • Dabbling Philosopher
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #47 on: December 30, 2010, 02:12:36 am »

Meta: Carry Derm to the Medical Bay, and see what can be done there

Fantasy: Shake the bartenders hand and thank him for his business, then walk over towards the weapon shop.
Logged
All generalizations are false....including this one.

Gatleos

  • Bay Watcher
  • Mournhold... City of Light... City of MAGIC!
    • View Profile
    • Someone Sig This
Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #48 on: December 30, 2010, 05:03:13 am »

In the next turn, a player is unable to access their com screen. Effectively, this means in the turn after next their fantasy character will be inaccessible as well. There are several ways to handle this:
  • Their character does nothing.
  • Their character is NPC'd. I would probably take a page from Sean Mirrsen's book in controlling the NPC.
  • Screw reality! Your meta character should be able to access their fantasy character if they're unconscious and the com screen is on another planet!

Which would you guys prefer I use in the future?
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

wolfchild

  • Bay Watcher
  • Wyvern Buddy
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #49 on: December 30, 2010, 09:57:34 am »

can i please be in the queue
edit: dam my thing posted before i  finished excuse me pls while i finish

Meta
- Name: Will Whiteman
- Occupation: Environment Student
- Personality/Appearance: unkempt, lets let the personality evolve

Fantasy
- Name: Vora
- Occupation: Werewolf/Lunar mage
- Personality/Appearance: Again evolve the personality and appearance is short grey fur, eyes a starteling amethyst color, and a cresent moon of snow white fur on back of the left hand.
« Last Edit: December 30, 2010, 10:02:46 am by wolfchild »
Logged
You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Repulsion

  • Bay Watcher
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #50 on: December 30, 2010, 11:03:27 am »

In the next turn, a player is unable to access their com screen. Effectively, this means in the turn after next their fantasy character will be inaccessible as well. There are several ways to handle this:
  • Their character does nothing.
  • Their character is NPC'd. I would probably take a page from Sean Mirrsen's book in controlling the NPC.
  • Screw reality! Your meta character should be able to access their fantasy character if they're unconscious and the com screen is on another planet!

Which would you guys prefer I use in the future?
Hmm. I'd say maybe the second option, until the meta character gets a new com screen or mental implant or whatever that allows them to access their character.
Logged
Electrum, pedophilia, and necrophilia at the same time!?

RedWarrior0

  • Bay Watcher
  • she/her
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #51 on: December 30, 2010, 11:34:39 am »

Option three. They all have latent Compu-Psychic abilities that only work to control the fantasy character.
Logged

bowdown2q

  • Bay Watcher
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #52 on: December 30, 2010, 12:36:13 pm »

Option three. They all have latent Compu-Psychic abilities that only work to control the fantasy character.

Obviously, we were all implanted with cybernetic psychic transmitters.

monk12

  • Bay Watcher
  • Sorry, I AM a coyote
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #53 on: December 30, 2010, 01:13:19 pm »

Option two would make most sense, but perhaps our resident Code Expert could somehow do some hacking to control the other character via his screen. Because OBVIOUSLY the villain is terrible about network security to the point of connecting things that should never be connected. Unless he planned for this to happen...

Gatleos

  • Bay Watcher
  • Mournhold... City of Light... City of MAGIC!
    • View Profile
    • Someone Sig This
Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #54 on: December 30, 2010, 02:26:06 pm »

Option two would make most sense, but perhaps our resident Code Expert could somehow do some hacking to control the other character via his screen. Because OBVIOUSLY the villain is terrible about network security to the point of connecting things that should never be connected. Unless he planned for this to happen...
There's would be about 300 plot holes in this story if I had planned it any differently. Of course there are STILL plot holes, but...

Anyway, it seems that everyone either wants option 2 or 3. 2 would make more sense and allow for more strategy as your meta character actually affects their counterpart, but 3 would be more convenient and fun. Hmm...

can i please be in the queue
edit: dam my thing posted before i  finished excuse me pls while i finish

Meta
- Name: Will Whiteman
- Occupation: Environment Student
- Personality/Appearance: unkempt, lets let the personality evolve

Fantasy
- Name: Vora
- Occupation: Werewolf/Lunar mage
- Personality/Appearance: Again evolve the personality and appearance is short grey fur, eyes a starteling amethyst color, and a cresent moon of snow white fur on back of the left hand.
Added!

Oh, and we can continue after one more action is posted. *cough*
« Last Edit: December 30, 2010, 02:29:10 pm by Gatleos »
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

bowdown2q

  • Bay Watcher
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #55 on: December 30, 2010, 03:46:41 pm »

Meta: arm self via janitor closet, 'escort' party to medical center.

Fantasy: Attempt to hide my facial bruise while wandering away nonchallantly with the Hammer of !!SCIENCE!!. Attempt to fill hammer with rainwater at the next rainbarrel.

Gatleos

  • Bay Watcher
  • Mournhold... City of Light... City of MAGIC!
    • View Profile
    • Someone Sig This
Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #56 on: December 30, 2010, 04:51:08 pm »

A lot of pointless gore this time. Fun times!


**********~
Turn 3
**********~


META TURN:

Klaxons are blaring! You should probably get it together fast.

Goals
Get the hell out of wherever we are!

Current Soundtrack
Aqueous Transgression

Actions
RW: Limp down the hallway, head towards the medical bay.
(...) Carefully avoiding using your left leg, you perform some kind of insane pogo dance down the hall, hopping on one leg. You pass by a junction with two signs, labeled "Medical Bay" and "Crew Quarters". As you head toward the Med Bay, you glance down the other corridor and spot some figures running toward you in the distance. That can't be good. You duck inside the Med Bay and close the powered door behind you.
Meta:
Find other Janitor cleaning materialsweapons of mass destruction

(...) You don't find any more weapons, but you do find a pair of rubber gloves and a Mighty Steed! Before you can try out your new floor buffer though, you hear a commotion down the hall. You can hear heavy mechanical steps coming from a nearby hallway, so you duck inside the closet!
Meta:
Head to Janitors closet and MacGyver up some deadly splash weapons from the various cleaning solutions. Like that one episode.

(...) You quickly follow Kyle to the janitor's closet. As you pass by a hallway on the left, you hear a mechanical voice say "HALT HUMAN!" You can hear loud footsteps! (...) With impeccable stealth, you avoid whatever those were completely and duck inside the janitor's closet with Kyle. You then go about making frag grenades out of the industrial cleaning supplies you find inside. Midway through, you realize that MacGyver never made anything with cleaning supplies except for a makeshift harpoon gun. You don't have a telescope on you, though. Dammit!
Meta: Carry Derm to the Medical Bay, and see what can be done there
(...) Derek shambles off, leaving you in the dust. "Wait!" you scream, running after him. Kyle passes you up, then Monk, then Paulie. Man, you suck! Trying to run faster and catch up only causes you to trip and skid along the smooth metal floor. Just as you struggle to your feet, you hear a terrifying sound. "HALT, HUMAN!" Looking to your left, you see what looks like a small group of armored robots running toward you! They waste no time and immediately fire their plasma guns at you as you bound toward the janitor's closet. (...) A plasma bolt hits you directly in the left arm, incinerating a good portion of it! The blast sends you spinning through the air, and you land with a loud CRASH next to the junction, as your blood pools around you. Your com screen is sent flying down the hall. The robots round the corner and point their weapons at you...
Meta: arm self via janitor closet, 'escort' party to medical center.
(...) You can't keep up with Derek, so you and Frederick run down the hall trying to catch up. Frederick trips as you round the corner and head toward the medical bay. Aaaaand... you run right into a group of armored attack bots. They point their plasma rifles at you and fire several bolts of glowing plasma directly at you! (...) A plasma bolt grazes your abdomen, searing the flesh! Just as you begin to fall to the ground, another bolt strikes you in the arm, narrowly avoiding destroying it completely. You are sent flying and slam into a wall, slumping to the floor.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Laying low in the Med Bay.
Inventory: Communications Screen, Explosive Collar, Jumpsuit
Wounds: Fractured Left Leg
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Fighting to stay conscious.
Inventory: Explosive Collar, Jumpsuit
Wounds: Missing Arm | Very Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...)

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Pocketing grenades.
Inventory: Moist Top Hat, Communications Screen, Explosive Collar, Jumpsuit, Frag Grenade x5
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Hiding in the janitor's closet.
Inventory: Communications Screen, Explosive Collar, Jumpsuit, Mop, Floor Buffer, Rubber Gloves
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: Bleeding a lot. Still whining.
Inventory: Communications Screen, Explosive Collar, Jumpsuit
Wounds: Heavy Bleeding x2
Abilities: Blackhand | Dumb Muscle | Go For Broke


Locations

Interrogation Room 7E-365: You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.

Medical Bay: It's got a ton of medical supplies, and a surgical table. That's all you can see now.

Janitor's Closet: Full of precious cleaning supplies!



Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

  • Bay Watcher
  • Break the world, see what falls out.
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #57 on: December 30, 2010, 05:20:37 pm »

RW: Patch up my leg to the extent a past night of wikiwalking about medical procedures allows me.

FW: Examine the shop, and search for a staff or dagger, preferably either magical, or being made of a magic amplifying metal.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

monk12

  • Bay Watcher
  • Sorry, I AM a coyote
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #58 on: December 30, 2010, 05:54:25 pm »

Meta:
Use the... roll-y, mop bucket thing... to create a sidecar for the Floor Buffer. Mount up and prepare for mad dash to freedom.

Fantasy:
Now that I'm properly drunk, attempt to stop Heavy Bleeding.


Spoiler (click to show/hide)
« Last Edit: December 30, 2010, 05:57:15 pm by monk12 »
Logged

Frelock

  • Bay Watcher
  • Dabbling Philosopher
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #59 on: December 30, 2010, 06:57:41 pm »

Meta:Rip off a Robot's arm and attach it in place of my own.

Fantasy: Go into the weapon shop and buy a nice weapon, while subtly asking around about the thieves' guild.
Logged
All generalizations are false....including this one.
Pages: 1 2 3 [4] 5 6 ... 110