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Author Topic: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)  (Read 702473 times)

Talarion

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #1305 on: August 14, 2011, 09:14:07 am »

Space combat. Yay!

Does this mean you're taking up my idea, Sir Dwarmin? :D?
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Dwarmin

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #1306 on: August 14, 2011, 09:23:26 am »

Possibly!

Is anyone ready to volunteer to make a map? I do think we would need a system map.

Edit: Also, a name for the game.... I could use help with that.
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Darvi

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #1307 on: August 14, 2011, 09:25:58 am »

A galactic map? Solar systems and stuff?
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Talarion

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #1308 on: August 14, 2011, 09:33:14 am »

A... Name? *is stumped*

More seriously, it depends on what SORT of name. Also what sort of map ;)
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Dwarmin

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #1309 on: August 14, 2011, 09:37:16 am »

@Darvi: Yeah, something like that.

I'm the sort of person that hates drawings things out, but likes to think up lore and names.

Edit: Hows this for a starter? It leaves the story fairly open ended I think.

Spoiler: Story? (click to show/hide)
.
« Last Edit: August 14, 2011, 09:41:07 am by Dwarmin »
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Darvi

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #1310 on: August 14, 2011, 09:41:11 am »

Well that's perfect since I absolutely cannot invent names to save my life :V
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adwarf

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #1311 on: August 14, 2011, 09:44:00 am »

@Darvi: Yeah, something like that.

I'm the sort of person that hates drawings things out, but likes to think up lore and names.

Edit: Hows this for a starter? It leaves the story fairly open ended I think.

Spoiler: Story? (click to show/hide)
.

Oh I am so in I call fighter pilot :)
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Dwarmin

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #1312 on: August 14, 2011, 09:48:06 am »

I was thinking more along the lines of everyone getting their own ship, instead of everyone being on one crew.

After all, everyone's a superhero, everyone's a Captain Kirk...
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adwarf

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #1313 on: August 14, 2011, 09:48:51 am »

I was thinking more along the lines of everyone getting their own ship, instead of everyone being on one crew.

After all, everyone's a superhero, everyone's a Captain Kirk...
I meant I would be the captain of the fighter squads, but thats good to. I call the ships with the most guns !
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Digital Hellhound

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #1314 on: August 14, 2011, 09:50:49 am »

Sounds cool, what's the system like? I'll definitely want a spot.
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SeriousConcentrate

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #1315 on: August 14, 2011, 09:51:19 am »

I was thinking more along the lines of everyone getting their own ship, instead of everyone being on one crew.

After all, everyone's a superhero, everyone's a Captain Kirk...

...You bastard, releasing balloons in the air and causing Fallout to occur. :3
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Taricus

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #1316 on: August 14, 2011, 09:51:46 am »

Count me in. SPACE PIRATE, AWAY!
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Dwarmin

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #1317 on: August 14, 2011, 09:54:57 am »

Well...probably a bit too complicated, but here it is. It was orginally made for straight up dogfighting, but I don't see any problem with it being modified for ship combat.

Quote from: Combat!
First, dogfighting! Both combatants roll D10 + Ploting score. Then, depending on the difference between the higher and lower score...

1-3, tie, no shots
4-6, both get 1 shot at -1 reflexes/marksmanship
7-10, winning side gets 2 shots
10+ or more, winning side gets 3 shots at +1 to reflexes/marksmanship

Then, roll the shooters D10+reflexes roll vs the targets D10+reflexes roll for each shot.

On a hit, Damage is D10+Marksmanship, minus points in defense. Attacks against capital ships use the bombing attribute.

Critical Hits
Damage to your armor is quite bad in this game-once your shields are gone, for every point you lose on your hull past your defense level, you get an additional ten percent chance of a critical hit.

When you get critically hit, I roll a D10 and...

Spoiler (click to show/hide)
1-Critical System Failure, instant death
2-Manuvering
3-Secondary weapons (bombs, missiles, torpedoes)
4-Main Weapons
5-Pilot Injury
6-Defenses
7-Targeting
8-Fuel
9-Generator
10-Miracle, critical and damage negated

and finally roll for severity/duration if applicable.


Spoiler: Pilot Skills (click to show/hide)

Spoiler: Fighter Attributes (click to show/hide)
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adwarf

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #1318 on: August 14, 2011, 10:02:47 am »

Holy crap that looks awesome.

EDIT: I really like how you leave teh critical up to a die to decide since it requires a bit of luck instead of just massive amoutns of points into your skills to survive it.
« Last Edit: August 14, 2011, 10:09:15 am by adwarf »
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Riccto

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #1319 on: August 14, 2011, 10:08:29 am »

I like. I like verrry much.
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