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Author Topic: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)  (Read 702291 times)

IronyOwl

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Having trouble coming up with a setting for your RtD? Agonize no more, because it's time for:

Roll to Creation Myth!

The players in this RtD are GODS, and get to choose one or several aspects that they strive to further. They can work together or fight amongst themselves, but the point is that they're creating a planet and imbuing it with life. It would have a set amount of turns, like say... 20, and the results of the players' actions slowly create a setting. Once the turns are over, you start the actual RtD in the setting that was created. So it's less of a full RtD, and more of a prologue that creates the setting that the real RtD takes place in.

You could even treat it as a competition, giving players points for furthering their aspect, and giving the top five Gods the player spots. Everyone else goes on the waitlist.
I toyed with this sort of idea for a bit, but ultimately decided that getting a world well-suited to what I had planned for it was unlikely. Also/perhaps related, furthering an "aspect" as their "job" doesn't sound very good to me, since it's less a god game and more a Make Everything As Turnips As You Can game.

One other problem- the sudden scale shift of anything major happening could result in either the world feeling very strange or the game being very stringent about what can and can't happen. As an example, consider if someone founded a city early in the god game, which then survived all the way to the game start. Now, in a normal RTD the players probably aren't going to be annihilating very many cities, but it's still a situation where you can't really do much to the city without mucking about with something that's existed in more or less its current state since the dawn of time.


You could throw it in someone's lap after you were done with the "prologue". Not my lap, because it is already full enough.
Creating a world is usually going to be more fun and interesting than doing anything with it. I could see some sort of Roll To Create The World cycling into Roll To Destroy The World and back, though.


Hm, hows about letting this world be given a chance for future, multiple RTDs? For reasons such as: "Alternate Universes."

Edit: Might give it a try in running it, actually, seeing as Inspiration struck me. Would anyone mind a beginner RTD'er to make it?
I doubt there'd be much demand for a given world, seeing as you can always make one up or do the process yourself, but I don't see any harm in it.

As for running it yourself, no objections. I'd probably join if I caught it in time.


And yes, happy birthday thread!
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Gatleos

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #3931 on: April 04, 2012, 02:55:00 am »

Might give it a try in running it, actually, seeing as Inspiration struck me. Would anyone mind a beginner RTD'er to make it?
Feel free to! I'm just gonna run the game as an experiment, and you can use the generated setting if you want to. I have no idea how it'll turn out though, that's why it's an experiment.

What I would really like to see, however, is a set of mechanics that actually record how well each deity is furthering their associated sphere(s). My attempts to do something using the Dawn of Worlds system have been unsatisfactory since they end up unnecessarily limiting the players (which goes against the "you can do anything because you're god" spirit of the game,) but since RTD mechanics allow for degree of success instead of just "I do this" there's potential there. Alternately, it could also be done as a cooperative thing, with the players controlling gods trying to accomplish their own goals and make a cool place, and the GM (or waitlisters) playing Satan trying to wreck it. If I wasn't swamped right now I'd at least by working out a set of rules for it.
For now, I'll just be testing out the concept in a basic way. It will just be a short test with a basic set of rules, to see how this kind of thing works in action.

I toyed with this sort of idea for a bit, but ultimately decided that getting a world well-suited to what I had planned for it was unlikely. Also/perhaps related, furthering an "aspect" as their "job" doesn't sound very good to me, since it's less a god game and more a Make Everything As Turnips As You Can game.

One other problem- the sudden scale shift of anything major happening could result in either the world feeling very strange or the game being very stringent about what can and can't happen. As an example, consider if someone founded a city early in the god game, which then survived all the way to the game start. Now, in a normal RTD the players probably aren't going to be annihilating very many cities, but it's still a situation where you can't really do much to the city without mucking about with something that's existed in more or less its current state since the dawn of time.
Yeah, I'd actually prefer aspects and spheres to be entirely cosmetic things. The players wouldn't even start with them, they would gain associated aspects based on their actions. As for the finished setting, the original idea was for the same GM to run the game in the new setting. Settings aren't really in high demand.

You could throw it in someone's lap after you were done with the "prologue". Not my lap, because it is already full enough.
Creating a world is usually going to be more fun and interesting than doing anything with it. I could see some sort of Roll To Create The World cycling into Roll To Destroy The World and back, though.
That could be a very good idea, but I don't really see how it could work on the same scale. How do you define "destroying the world"? If the players are still Gods, it would be pretty trivial to wipe out all life on the surface. Then it would just become a group of pissed off deities wailing on a molten rock. It would have to be more limited, like having the players play the four (five?) horsemen of the apocalypse. But even then I don't see much appeal in a game with such a nebulous goal like "destroy everything".
« Last Edit: April 04, 2012, 02:58:14 am by Gatleos »
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
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lawastooshort

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It could conceivably work in a Roll to Alter Someone's Planet / Roll to Alter a Planet's Life kind of way...
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Gatleos

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It could conceivably work in a Roll to Alter Someone's Planet / Roll to Alter a Planet's Life kind of way...
That could work! You would have to give Team God a head start over Team Devil though.

You could have twenty turns for Team God to randomly shape a world, and then start the actual game. Team Devil could spread hatred and bigotry, and give dark wizards power to take over, while Team God breeds great heroes and tries to spread peace.
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
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lawastooshort

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Team Devil could try and plant sleeper actions via PM during the twenty turns but with a high difficulty.

Someone should run that.
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Tiruin

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Argh, just logged back in to see it already up.

Roll to Creation Myth!

Um, forgive me for saying but I had it planned out. No Deity would have it's own associated sphere in the beginning. The players would have to work for their spheres. Actions would be made to determine it.

Of course, to be recognized, civilization must be made in turn...


Just read the post above mine. Gah, I'm blind!

Anyway, wishing you much blessings there Gatleos! (Hm, wanted to try out the triple die combo effect for once  :P)

Edit for more info:

The RTD is based on making the setting. Civilizations count as a general fact as well as their known basic traits. Technology does not count. Timelines do not count. Historical events do not count. Terrain, Presence of Magic, Stability of the World, Interaction of Gods and Mortals, What Mortals are Primary, Secondary, Tertiary beings in the scale of Civilization all count.

And stuff...
« Last Edit: April 04, 2012, 07:43:02 am by Tiruin »
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Caellath

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Calm down, your chance was not spoiled. It may even turn into a RTD type, so you would not be harmed by Gatleos attempting it first; you could even learn from his experience.
« Last Edit: April 04, 2012, 08:17:05 am by Caellath »
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Tiruin

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Erm, if that post sounded offensive or insulting, then I apologize. But I did not mean anything of the sort.
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Caellath

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It didn't. I have a bad habit of throwing "calm down" around whenever I feel like.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Gatleos

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you could even learn from his experience.
That's why I'm making this, to test out the concept. It's under-developed right now. It'll be an example for anyone else who wants to do something similar.
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Tarran

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It didn't. I have a bad habit of throwing "calm down" around whenever I feel like.
SCREW YOU I DON'T NEED TO CALM DOWN AAARGH!

Anyway, yeah that is a bad habit in my opinion. In my opinion, telling someone to calm down when they're upset or angry will only make them angrier. :P
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scriver

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So, because of the recent kickstarter the Shadowrun setting was brought to mind. I'm not very familiar with it (99% of what I know I learnt from tvtropes) and of course, another setting started to take shape in my head. Since I'm rather inclined to low fantasy it's a lot less "high" than Shadowrun seems to be, but it is still cyberpunkish fantasy set twenty minutes into the future. I'm thinking of possibly, maybe running a RYE in that setting. If I dare.
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Love, scriver~

lawastooshort

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Sounds interesting.
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Yoink

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Sounds interesting, DO IT BEFORE I SHANK YOU.

I couldn't have put it better myself!
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scriver

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The biggest problem is that I'm not sure how complicated I want it to be, especially as it is my first RTD. I'm envisioning a somewhat player-driven game to fit the story I have in mind, but I'm thinking I should do something more focused, perhaps a bit dungeoncrawlish with a clear goal first, even if it's set in the same world, just to get a feel for the gm-ing. Gotta think on it.

Also Yoink, I knew you were out to kill me. Too bad you exposed yourself by trying to frame La. Your PerSecID has been traced and added to the InterCorp Felony Archive under D/A-r. Expect security contractors to arrive soon. Please conduct any unfinished business before retrieval. Attempts to remove your PerSec implant is unappreciate. We wish you a good day.
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Love, scriver~
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