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Author Topic: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)  (Read 702349 times)

Tsuchigumo550

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Change Specialist title to "marksman" or the like, or add a melee-centric class, such as "Bandit", if that's even worth it. I find it quite nice and would love to join that... because guns.

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Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
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Yoink

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Eh?
Oh, I should have specified... The 'specialist' would have a non-weapon-related specialty. I was thinking of them more as technicians, or negotiators, or pilots or anything in between. Basically the only limitation on what you could pick as a specialization would be that it is not specifically combat-related... So I would expect to see plenty of creative weaponizing from those playing as specialists. ;)

As for a melee class, that was kind of the point of Brutes... They get a +1 in melee combat, and then their +2 to strength would see them dealing some serious damage. As for martial artists, well. I dunno. I doubt they'd survive very long. Perhaps I'd give grunt a +1 to hand-to-hand.
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Harry Baldman

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Seems to me that there should be a middle ground there for people that want to play something different. The current class system gives you three options: -2 intelligence, -1 intelligence or +1 intelligence. This means you can either be dumb, uneducated or smart, with nothing inbetween. That is to say, that's if you use the d6. If you use the d12, then it would be slightly more balanced. With a d6, getting a +2 to anything from the very beginning seems a bit overpowered to me. However, if that's all the character progression possible, it might work.

EDIT: Maybe an Ordinary Schlub class that has no bonuses or penalties?
« Last Edit: December 18, 2012, 12:05:26 pm by Harry Baldman »
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Tsuchigumo550

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You could always take something like this-

Marksman:
+2 to Firearms
+1 to Perception
-1 to Endurance
-1 to Dexterity/Agility

Combatant
+1 to Firearms
+1 to Melee
+1 to Throwing
-2 to Charisma/Speech
-1 to Intelligence

Diplomat
+2 to Charisma/Speech
+1 to Intelligence
-1 to Firearms
-1 to Melee
-1 to Throwing

Scout
+2 to Dexterity/Agility
+1 to Endurance
+1 to Melee
-1 to Strength
-2 to Firearms
-1 to Throwing

Specialist
+2 [Choice]
+1 [Choice]
+1 [Choice]
-2 [Choice]
-1 [Choice]
-1 [Choice]
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Person

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I've basically figured out that I can't run games/play logs/etc. How do I improve my enthusiasm. For dwarven races, turns only took me an hour at most, but each time I updated, the time to update got exponentially longer, and then I forgot about it and by the time I remembered I figured: 1. It'd be too late and 2.  Some people probably wouldn't come back. And now, the wacky races rtd is there so I don't see much point to having more than 1 racing rtd. So uhhh. Yeah. As a side note, here's a somewhat silly idea I had awhile back, probably after playing too much tf2.
Spoiler: Hatland (click to show/hide)
Here's another one, which would probably fit a minimalist style rtd better.
Spoiler: Magic Testers (click to show/hide)
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IronyOwl

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I've basically figured out that I can't run games/play logs/etc. How do I improve my enthusiasm.
For one thing, make sure your game is simple enough to run that you don't get burned out. You can get away with anything once, but over time those little complexities and irritations build up.

For another, make sure the game is something you want to run in the long term. It's easy to get inspiration for something you're not likely to be particularly interested in within a month, and making sure that whatever you're making is of enduring interest to you can be pretty vital to long-term survival. This can include players, mind you- I've had games that I really hated to let die just because one or two of the players/characters/events/creations were so awesome.

Finally, do remember that games do die eventually. To some extent, your games dying is natural and unavoidable.

For dwarven races, turns only took me an hour at most, but each time I updated, the time to update got exponentially longer, and then I forgot about it and by the time I remembered I figured: 1. It'd be too late and 2.  Some people probably wouldn't come back.
You'd be surprised at how receptive this forum is at bringing back ancient games of times long past. I remember we had a Dungeon Keeper RTD that would shamble back every few months or so, and most of the players just hopped back in and played.
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A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

freeformschooler

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For another, make sure the game is something you want to run in the long term. It's easy to get inspiration for something you're not likely to be particularly interested in within a month, and making sure that whatever you're making is of enduring interest to you can be pretty vital to long-term survival. This can include players, mind you- I've had games that I really hated to let die just because one or two of the players/characters/events/creations were so awesome.

The genius is in between your words here. The secret to a long-running game is the same as the secret to amazing food: love. A story you grow to genuinely love - not only the production, but the players, the story, the setting - will endure. Love is the difference between dropping a game and picking it up four months later, itching to get back the joy you had running it.
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Person

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I've basically figured out that I can't run games/play logs/etc. How do I improve my enthusiasm.
For one thing, make sure your game is simple enough to run that you don't get burned out. You can get away with anything once, but over time those little complexities and irritations build up.

For another, make sure the game is something you want to run in the long term. It's easy to get inspiration for something you're not likely to be particularly interested in within a month, and making sure that whatever you're making is of enduring interest to you can be pretty vital to long-term survival. This can include players, mind you- I've had games that I really hated to let die just because one or two of the players/characters/events/creations were so awesome.

Finally, do remember that games do die eventually. To some extent, your games dying is natural and unavoidable.

For dwarven races, turns only took me an hour at most, but each time I updated, the time to update got exponentially longer, and then I forgot about it and by the time I remembered I figured: 1. It'd be too late and 2.  Some people probably wouldn't come back.
You'd be surprised at how receptive this forum is at bringing back ancient games of times long past. I remember we had a Dungeon Keeper RTD that would shamble back every few months or so, and most of the players just hopped back in and played.
My other problems are that I like complexity(who doesn't here, we're dwarf fortress players after all), and my writing skills are awful. Those combined basically ruin me I'd say. It's difficult to fall in love with a game where everyone's action results end up being 1 line long. All the pencil and paper games I've made lack a story. Granted I have a friend that CAN write, but still.... Also, I wanted to keep things running, but I was just too distracted by other things as well. Anyway, you suppose I should try reviving dwarven races(again)? Last update was august 25 this year so.... Not too far off. I'd just need to pm everyone that's currently in the race to get things running probably.
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Please don't let textbooks invade Bay12.
The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.

IronyOwl

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My other problems are that I like complexity(who doesn't here, we're dwarf fortress players after all), and my writing skills are awful. Those combined basically ruin me I'd say. It's difficult to fall in love with a game where everyone's action results end up being 1 line long. All the pencil and paper games I've made lack a story. Granted I have a friend that CAN write, but still.... Also, I wanted to keep things running, but I was just too distracted by other things as well. Anyway, you suppose I should try reviving dwarven races(again)? Last update was august 25 this year so.... Not too far off. I'd just need to pm everyone that's currently in the race to get things running probably.
I'm not sure exactly how one encourages roleplaying, but it doesn't necessarily require a good story. I think more... a good "world," so to speak. If players are interested and invested enough in a game's fluff, be it because of the story or the setting or whatever, they'll get more into it and RP more than if they're playing some faceless mook in a blank room.

Plus, some of it's just the players you get and random chance. I don't think anyone knows exactly why RP happens or doesn't happen.


As for Dwarven Race, I'd only revive it if you want to keep running it. If you do, there's nothing stopping you; you'll get/regain/never lose players, I'm sure, and several people would probably be happy to see it return. But if you don't want to, you don't have to revive it just because.



In unrelated news, how bad should I feel about arguing with obvious trolls elsewhere instead of updating my games here? :x
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Tiruin

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Plus, some of it's just the players you get and random chance. I don't think anyone knows exactly why RP happens or doesn't happen.
My guess: The game is good and immersive, people can get what they're at and what they're interacting with, and at least have some sort of care for their character.
Quote
In unrelated news, how bad should I feel about arguing with obvious trolls elsewhere instead of updating my games here? :x
Not bad at all. There is nothing wrong with BRINGING JUSTICE to [TROLLS], because that gives [INSPIRATION] for what to update :P

Because you're IronyOwl.
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Tarran

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Plus, some of it's just the players you get and random chance. I don't think anyone knows exactly why RP happens or doesn't happen.
For me, it has to be a game that allows a unique fantasy/(possibly) alien/otherwise interesting character and also has to have others willing to RP with me. Doing it solo kills the mood.

In unrelated news, how bad should I feel about arguing with obvious trolls elsewhere instead of updating my games here? :x
Only as bad as you think you should feel, in my opinion. You own the games, you can cancel, kick/kill players, or even change their gender and guess what? Nobody can fault you for that because you made the game for free!
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Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

freeformschooler

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In unrelated news, how bad should I feel about arguing with obvious trolls elsewhere instead of updating my games here? :x
Only as bad as you think you should feel, in my opinion. You own the games, you can cancel, kick/kill players, or even change their gender and guess what? Nobody can fault you for that because you made the game for free!

Excellent advice, actually :P if someone's gonna complain all the time you can just push the eject button.
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Toaster

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Yes, I saw for the department but looks offputting ;) sorry, on phone so lengthy comments notpossible right now ;)

Edit: also I am probably more pro silly than serious and think itwould work well silly.


Reminds me of the first RTD of yours I was in.



Also, if you're scared of losing progress on your game, I can't recommend Google Drive enough.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

lawastooshort

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Yeah it did me a bit, Toaster. I am quite interested in the idea of people who are out of place in that office worker way.

Anyway:

Gosh – so, instead of Roll to Yoga, what about a game based on a similar plot but, instead of using budding Yoga students as the questers, using budding Pro-am wrestlers! Each one with a ridiculous over the top gimmick! Only THEY can save AMERICA!

Roll to Wrestle – but not doing wrestling matches.

Or, they just have to do normal everyday stuff, like the shopping for their granny.
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Toaster

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The idea of someone trained for one task doing something completely different is always a source of comedy.

I see a 350-pound Luchador sitting in a laundromat.  Someone knocks over his box of soap.  The lights dim, the wrestler roars, and the offender is chucked out the plate glass window.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.
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