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Author Topic: Terraria - 1.3 released. Big Patch!  (Read 1254426 times)

Deon

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Right now it will be a gloomy tileset, with mutants and robots. Later, we'll see :).

I literally did nothing yet. I've just made a "raider armor" (copper) and some interface adjustments.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

The Merchant Of Menace

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Do want.
But wait... If I use that.. no ponies..
DON'T MAKE ME CHOOSE!!!!!!! :'(

:P
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*Hugs*

Jack_Bread

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Right now it will be a gloomy tileset, with mutants and robots. Later, we'll see :).

I literally did nothing yet. I've just made a "raider armor" (copper) and some interface adjustments.
Neat! I like the idea. :D
Do want.
But wait... If I use that.. no ponies..
DON'T MAKE ME CHOOSE!!!!!!! :'(

:P
It is possible to merge the packs, but there might be a problem with the mismatching styles.
Also, I only have to redo Skeletron and his gibs, then I'm done! ;D

Haspen

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Right now it will be a gloomy tileset, with mutants and robots. Later, we'll see :).

I literally did nothing yet. I've just made a "raider armor" (copper) and some interface adjustments.
Neat! I like the idea. :D
Do want.
But wait... If I use that.. no ponies..
DON'T MAKE ME CHOOSE!!!!!!! :'(

:P
It is possible to merge the packs, but there might be a problem with the mismatching styles.
Also, I only have to redo Skeletron and his gibs, then I'm done! ;D

Ponies fighting mutants with space guns?

I actually would want that :P
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The Merchant Of Menace

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Right now it will be a gloomy tileset, with mutants and robots. Later, we'll see :).

I literally did nothing yet. I've just made a "raider armor" (copper) and some interface adjustments.
Neat! I like the idea. :D
Do want.
But wait... If I use that.. no ponies..
DON'T MAKE ME CHOOSE!!!!!!! :'(

:P
It is possible to merge the packs, but there might be a problem with the mismatching styles.
Also, I only have to redo Skeletron and his gibs, then I'm done! ;D

Ponies fighting mutants with space guns?

I actually would want that :P
I totally will do that :p
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breadbocks

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Right now it will be a gloomy tileset, with mutants and robots. Later, we'll see :).

I literally did nothing yet. I've just made a "raider armor" (copper) and some interface adjustments.
Oh hurp. I thought you were doing a steampunk mod. >.>
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Deon

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Right now it will be a gloomy tileset, with mutants and robots. Later, we'll see :).

I literally did nothing yet. I've just made a "raider armor" (copper) and some interface adjustments.
Oh hurp. I thought you were doing a steampunk mod. >.>
Yep, the style is somewhat based on Steampunk. At least armors and enemies on my sketches have some elements which can be considered steampunkish :).
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Urist Imiknorris

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Please make Skeletron mechanical.
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Blaze

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Since we have a Terravania map, anyone want to try making a Left 4 Terraria map?
Spoiler: Stuff (click to show/hide)
« Last Edit: June 17, 2011, 07:42:57 am by Blaze »
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Trapezohedron

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Kind of hard, we'd be utilizing glitches, but the idea is nice.

Anyway, to make it more effective, shouldn't there be a "director" character holding a water candle and occasionally activating strange eyeballs?
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Blaze

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Kind of hard, we'd be utilizing glitches, but the idea is nice.

Anyway, to make it more effective, shouldn't there be a "director" character holding a water candle and occasionally activating strange eyeballs?

I'm assuming the person hosting will be the director; since it's otherwise impossible to have a perpetual bloodmoon. Also, what glitches would we be using? The "Cobwebs hold up sand" isn't a glitch as far as I know.

If you mod the game to have perpetual bloodmoon and an increased spawn rate (And having multiple shopkeepers clones if you're planning on having shops), the water candles are unnecessary and the lack of a director wouldn't affect the game too much; barring cheaters or griefers.

As for EoC spawning (Tanks?), EoC's may be a bit much for lightly armed characters with 100HP, even if they are armed with good gear. If possible, I'd prefer to have King Slimes.
« Last Edit: June 17, 2011, 05:53:23 am by Blaze »
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Trapezohedron

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Well, if perpetual bloodmoons aren't a bug, how do you mod the game? Or where do I find this wonderful mod?

As far as I know, you can bug bloodmoons by setting the time to morning when the bloodmoon is still risen.
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The Merchant Of Menace

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TShock.
Server software
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Trapezohedron

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Reading through that mod's features, forget everything I said. The idea works, since it includes boss monster spawning and stuff.

Now, it just needs a director dropping potions in empty rooms...
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Sean Mirrsen

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So, has anyone else read the latest(ish) devblog? Hardcore Mode (or as I like to call it, Roguelike mode) promises to be very fun. Also, hellfire arrows. And slimes floating in water.
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Game Two, Discontinued at World 1.

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