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Author Topic: Terraria - 1.3 released. Big Patch!  (Read 1261607 times)

Jacob/Lee

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Re: Terraria - 1.1 released!
« Reply #6510 on: December 04, 2011, 04:04:25 pm »

My only Breaker Blade is sluggish. -20% speed. ::)

Johnfalcon99977

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Re: Terraria - 1.1 released!
« Reply #6511 on: December 04, 2011, 04:07:32 pm »

I just saw the 1.1 trailer.

Time to break out Terraria again.
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Sirus

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Re: Terraria - 1.1 released!
« Reply #6512 on: December 04, 2011, 04:11:19 pm »

I'll just leave this here...

Spoiler (click to show/hide)
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

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KaelGotDwarves

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Re: Terraria - 1.1 released!
« Reply #6513 on: December 04, 2011, 04:24:41 pm »

My 24/7 Bay12 server didn't have problem with griefing until 1.1 and we posted the password here~ SURPRISE SURPRISE!

So message me if you want the new password. We're going private.
« Last Edit: December 04, 2011, 04:46:09 pm by KaelGotDwarves »
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Flying Dice

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Re: Terraria - 1.1 released!
« Reply #6514 on: December 04, 2011, 05:05:32 pm »

Okay, yeah, pretty obvious power disparity here. All three times I tried to kill the twins, I got absolutely wrecked, and my best attempt only got one of them to half health.


So I decide to take on the Destroyer, get some Souls of Might, and get a megashark. I prep heavily for it, half a dozen potions, soup, a very large arena, upgraded my Mythril armor to Adamantite, made wings, pulled out the last of my stars, upgraded my star cannon, made a few thousand crystal bullets for my Clockwork AR, got two stacks of health potions, and summoned it... I killed it in about a minute, without using a single health potion. I quickly made two more mechanical worms and killed it twice more that night. I got enough souls from it for a megashark and Excalibur, with 25 left over.


Yeah. -__-

So my basic expectation of the future is: Farm it some more, gather more souls, farm Optimus Prime for a bit, get a flamethrower, attack the Twins with the best endgame equipment, barring Hallowed armor, and still get stomped into the ground.

So if they really had to balance the Twins for multiplayer gameplay, why the hell didn't they think "oh, maybe there are people who can't or won't play multiplayer, and people who don't want to convince a couple friends every time they want to kill a boss" and set them up so they scaled, say, health, based on how many players above 200hp are in the game, similar to the Goblin Siege? Because the destroyer isn't nearly as hard as I expected, and I expect that Skelly Prime won't be, either, but the Twins are blatantly overpowered for a solo fight, considering that they're supposed to be the upgrade to the most basic boss. It even seems like they have much higher defense than the Destroyer, considering how fast it went down, despite having four times the health of one of the Twins, who took my life for just 12000 damage on a straight line.
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Roboboy33

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Re: Terraria - 1.1 released!
« Reply #6515 on: December 04, 2011, 05:17:39 pm »

Can you tell me the password? I cant find where kael posted it.
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Urist Imiknorris

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Re: Terraria - 1.1 released!
« Reply #6516 on: December 04, 2011, 05:18:15 pm »

He changed it. Ask him in a PM.
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Sirus

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Re: Terraria - 1.1 released!
« Reply #6517 on: December 04, 2011, 05:23:33 pm »

I'm having quite a profitable trip to the Corruption right now. Smashed two shadow orbs, received a Keen Ball o' Hurt (+ 3% crit chance) and an Intimidating Musket (+5% velocity and =15% knockback). Contemplating whether or not to smash a third and summon the giant worm.
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

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Roboboy33

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Re: Terraria - 1.1 released!
« Reply #6518 on: December 04, 2011, 05:25:08 pm »

Has the wall of flesh been killed?
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Wolf Tengu

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Re: Terraria - 1.1 released!
« Reply #6519 on: December 04, 2011, 05:34:07 pm »

Ok, i'm going the magical route, and have decided to fight fleshy whilst wearing meteor, nature's gift and chug down mana regen potions. I don't want to cheat and use the jungle I didn't make, at least not yet.

Oh, i'm still going to die of course...
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Everybody!

Rex_Nex

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Re: Terraria - 1.1 released!
« Reply #6520 on: December 04, 2011, 05:37:11 pm »

-giant rant-
While I agree for this boss, I do like the idea of having a goddamn nearly-impossible boss. Those giant challenges that everyone aspires to someday complete are really good for a game.

I just dont like it being the Twins. They are not badass enough, they drop stuff needed for advancement, etc etc. We need a new boss. IN SPACE.
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Sirus

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Re: Terraria - 1.1 released!
« Reply #6521 on: December 04, 2011, 05:45:02 pm »

-giant rant-
While I agree for this boss, I do like the idea of having a goddamn nearly-impossible boss. Those giant challenges that everyone aspires to someday complete are really good for a game.

I just dont like it being the Twins. They are not badass enough, they drop stuff needed for advancement, etc etc. We need a new boss. IN SPACE.
Speaking of space, it seems that the maximum height for maps has been lowered.

I have a small world that was created before the update. It has a sky bridge at the maximum height to place blocks, and I was able to walk on top of it.
When I tried to go back up last night, the bridge was the absolute maximum height. I couldn't get on top of it anymore.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Flying Dice

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Re: Terraria - 1.1 released!
« Reply #6522 on: December 04, 2011, 05:46:32 pm »

-giant rant-
While I agree for this boss, I do like the idea of having a goddamn nearly-impossible boss. Those giant challenges that everyone aspires to someday complete are really good for a game.

I just dont like it being the Twins. They are not badass enough, they drop stuff needed for advancement, etc etc. We need a new boss. IN SPACE.

That was pretty much my point, they're entirely inappropriate for the role they're in.


On another note, the light disc is hilarious, and has the old mechanic of being able to penetrate walls at point-blank range. Still sticking with Starcannon/Megashark combo for Optimus Prime, though.


Oh, and I'll just leave this here:
« Last Edit: December 04, 2011, 05:49:51 pm by Flying Dice »
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Darvi

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Re: Terraria - 1.1 released!
« Reply #6523 on: December 04, 2011, 06:07:48 pm »

LEGENDARY PWNHAMMER
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Sirus

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Re: Terraria - 1.1 released!
« Reply #6524 on: December 04, 2011, 06:10:19 pm »

Eater of Worlds defeated, first try. Used Legendary Demonite Axe and a single ironskin potion. Surprisingly easy after all the trouble I had with iCthulhu.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread
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