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Author Topic: Terraria - 1.3 released. Big Patch!  (Read 1254474 times)

buckets

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Re: Terraria - 1.1 released!
« Reply #8175 on: January 11, 2012, 07:25:00 pm »

Derailing a thread to gossip about banned posters is a good way to get it removed.

So does anyone have any cool wire setups? I haven't played around with it too much, but I find it realy fascinating.
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SirAaronIII

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Re: Terraria - 1.1 released!
« Reply #8176 on: January 11, 2012, 08:13:39 pm »

All I have is my very basic and clunky crab engine. There's a better one involving doors but I don't remember how it goes or the link.
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Mephisto

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Re: Terraria - 1.1 released!
« Reply #8177 on: January 11, 2012, 08:29:37 pm »

My wire isn't too complicated. I set up an automatic skeleton/bunny spawner and two infinite liquid reservoirs flanking my house.

I've mostly stopped mining iron and stuff. Now that I started making pumps and timers, though, I've nearly run out of both.
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Astral

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Re: Terraria - 1.1 released!
« Reply #8178 on: January 11, 2012, 08:32:59 pm »

My main one was a slime (see: Gel factory) generator using a skeleton statue, a few slime statues and a basic timer.

Pretty much, hit the switch to the skeleton, which spawns and walks back and forth on the pressure plates in its own little room. Those pressure plates trigger the slimes, which are in another room, and drop down into some lava (which is shallow enough to not destroy items) where you collect everything below. I think a similar build was a while back in the thread.
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penguinofhonor

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Re: Terraria - 1.1 released!
« Reply #8179 on: January 11, 2012, 09:42:15 pm »

Why would you use all these fancy things instead of a one-second repeater? Admittedly I don't really know how mechanics work.
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Darvi

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Re: Terraria - 1.1 released!
« Reply #8180 on: January 11, 2012, 09:47:46 pm »

A continuously triggered plate has a frequence higher than one hZ.
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Orangebottle

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Re: Terraria - 1.1 released!
« Reply #8181 on: January 11, 2012, 11:17:55 pm »

My main one was a slime (see: Gel factory) generator using a skeleton statue, a few slime statues and a basic timer.

Pretty much, hit the switch to the skeleton, which spawns and walks back and forth on the pressure plates in its own little room. Those pressure plates trigger the slimes, which are in another room, and drop down into some lava (which is shallow enough to not destroy items) where you collect everything below. I think a similar build was a while back in the thread.
Crab repeater is faster.
You just drop a spawned crab onto a pressure plate, activate the blocks above the plates to keep it from jumping back out, and bam. Keep in mind that the inactive blocks have to be just above the crab's head for this to work.
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Re: Terraria - 1.1 released!
« Reply #8182 on: January 11, 2012, 11:50:28 pm »

Megashark = easymode, especially with crystal shot. Took down the destroyer after 3 days of prep,made a megashark and 1000 rounds of crystal shot, dropped him 3 more times next night, plus skeletron prime and the twins.

Seriously, nothing competes with it. Flamethrower is great for farming the Destroyer, but against the other two, nothing beats the range and power of the megashark.
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Urist Imiknorris

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Re: Terraria - 1.1 released!
« Reply #8183 on: January 12, 2012, 12:37:44 am »

I prefer the magic harp for the destroyer myself. Maybe that's just because it has infinite piercing.

Also I use cursed bullets for my megashark. I love the pretty green color of cursed flames and so tend to farm them a lot but have no better use for them than boolits.
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forsaken1111

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Re: Terraria - 1.1 released!
« Reply #8184 on: January 12, 2012, 09:01:07 am »

I prefer the magic harp for the destroyer myself. Maybe that's just because it has infinite piercing.

Also I use cursed bullets for my megashark. I love the pretty green color of cursed flames and so tend to farm them a lot but have no better use for them than boolits.
To get the harp you have to have killed the Twins which means the Destroyer should be relatively easy for you anyway.
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Trapezohedron

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Re: Terraria - 1.1 released!
« Reply #8185 on: January 12, 2012, 10:24:13 am »

I'm considering making my new hub a hardmode world, because I want it to have EVERYTHING (crystal farms, soul farms of both alignments, etc.), but it's hard to decide if clowns could destroy all my hard work after changing to hardmode.

Fortunately, my little hub is down underground, so no clown problems for me. But there are other problems, such as corruption/hallow spreading too fast, and the like.

Any other advantages/disadvantages in changing to hardmode?
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Re: Terraria - 1.1 released!
« Reply #8186 on: January 12, 2012, 10:38:55 am »

I've killed the destroyer twice, well, 3 times if you count the time that I lost all the loot because I stabbed his tail.

What made the difference for me was that I reforged all my accessories to have +4 defense, I still have to buff with potions and be careful, but getting hit isn't that big of a deal any more.
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Re: Terraria - 1.1 released!
« Reply #8187 on: January 12, 2012, 10:49:41 am »

Or you could obuse the meteorite ore bridge to fight any of the bosses.
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forsaken1111

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Re: Terraria - 1.1 released!
« Reply #8188 on: January 12, 2012, 10:58:13 am »

I kind of wish there was a way to mod Terraria a bit. I had an idea for a hub world of sorts with hidden gateways to other worlds scattered around. Step into a gateway, you connect to another server on a different port. Would be interesting, especially if the maps were prebuilt and/or seeded with fun stuff.
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Nadaka

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Re: Terraria - 1.1 released!
« Reply #8189 on: January 12, 2012, 11:04:41 am »

I kind of wish there was a way to mod Terraria a bit. I had an idea for a hub world of sorts with hidden gateways to other worlds scattered around. Step into a gateway, you connect to another server on a different port. Would be interesting, especially if the maps were prebuilt and/or seeded with fun stuff.

There are ways to mod terraria, but that is far outside what is possible.
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