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Author Topic: Terraria - 1.3 released. Big Patch!  (Read 1254482 times)

flame99

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Re: Terraria - 1.2 now out!
« Reply #11295 on: January 14, 2015, 11:57:00 pm »

Oh, man, this game. I had over 200 hours logged on it. So Red's making another update, huh? May end up getting addicted again.

If I don't post for a few weeks...Send help.
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chaoticag

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Re: Terraria - 1.2 now out!
« Reply #11296 on: January 15, 2015, 01:23:49 am »

Yeah, sounded like it was going to be Red's last update before he hands the project off to others. I forget whom and what their relation with Terraria is again, but it sounds like it's going to be sizable. Me, Janet, Duke, Shad0wdump and some others have been playing on a personal server in the meantime. I wonder if we're going to have to recreate the world we're on or migrate or if we'll just stick to it.
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0x517A5D

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Re: Terraria - 1.2 now out!
« Reply #11297 on: January 15, 2015, 03:13:41 am »

I think I played briefly a year ago after a year-long hiatus, so I'm familiar that they added the fish boss and the new fishing system, though I haven't actually done much with it.

I haven't touched the fishing system,

Fishing is a true game changer.  By abusing it, you can simply skip quite a bit of early-game and early-hardmode grinding.

There are two major exploits, as I see it:
  • Crates containing useful amounts of ore and refined metal, and
  • A pick capable of mining hellstone.
Both available right from the start, as soon as you can buy a net from the merchant and make a run to the sea (on the snow biome side), gathering bait all the way there.
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chaoticag

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Re: Terraria - 1.2 now out!
« Reply #11298 on: January 15, 2015, 04:45:36 am »

Those fishing exploits could probably be refined a bit more.
You don't seem to particularly need the crates even, unless you want a refined rod, you can grab a fish hammer with 24 damage on it underground, which has a small range but also autoswings and swings fast. If I wasn't playing online, that'd be my go to weapon.
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Ochita

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Re: Terraria - 1.2 now out!
« Reply #11299 on: January 15, 2015, 06:07:54 am »

Fish seem to hold an odd position of "oh okay here have this fish that is almost as good as hell-gear", but usually are sorta rare. Maybe nerfing the fish that can be used as tools slightly, but otherwise I think its a mostly enjoyable system.
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chaoticag

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Re: Terraria - 1.2 now out!
« Reply #11300 on: January 15, 2015, 06:24:14 am »

It's been pretty fun, and honestly, for the most part it's a good way to sit back and enjoy things while waiting for other things to happen. I don't mind the shortcutting at all, and fish tend to have range problems for the most part anyway. If you don't replace them with dungeon stuff they're gonna cause you hell fighting bosses and if you lag.
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aristabulus

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Re: Terraria - 1.2 now out!
« Reply #11301 on: January 15, 2015, 11:31:58 am »

Question: When 1.3 is out, is anyone going to run a server?

Still no word on when AFAIK, but there's a fresh preview from the devs on the main site, from a couple days ago, detailing UI improvements.
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flame99

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Re: Terraria - 1.2 now out!
« Reply #11302 on: January 15, 2015, 05:41:14 pm »

If anybody makes a server, I'd love to join.
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pisskop

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Re: Terraria - 1.2 now out!
« Reply #11303 on: January 29, 2015, 07:05:40 pm »

Awhile ago, I stopped playing this.  It was beginning to become a time-dump for me.  But I heard somebody yalk about it recently and wanted to play again.  So I dusted it off.
  There be duckies. :|

But, some things never change?

Spoiler (click to show/hide)

Oh, I also don't remember the lifebars.  You can see them in the dark >.<
« Last Edit: January 29, 2015, 07:07:14 pm by pisskop »
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Sinistar

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Re: Terraria - 1.2 now out!
« Reply #11304 on: January 30, 2015, 04:37:02 am »

Yeah, lifebars must be a more recent addition, I don't remember them either.

I'm tempted to jump back into Terraria too, but with the 1.3 being just around the corner...
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pisskop

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Re: Terraria - 1.2 now out!
« Reply #11305 on: January 30, 2015, 11:13:46 am »

Indeed.

  Didn't there used to be an article/guide to terraforming and biome creation/minimal requirements?  I can't find it, and an looking to expand some biomes.
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PKs DF Mod!

Culise

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Re: Terraria - 1.2 now out!
« Reply #11306 on: January 30, 2015, 11:26:42 am »

I can't find the old biome farming one, either, but I did find this little blip on artificial biomes

Desert: 1000 blocks of Sand.  Variants can be constructed from Pearlsand (Hallowed), Ebonsand (Corrupted), and Crimsand (Crimson)
Surface Jungle: 80 blocks of Jungle Grass (grows on mud). If on the surface, creates a surface jungle.  If underground, creates an Underground Jungle based on depth.
Snow: 300 Snow, Ice, and/or Snow Brick blocks
Hallowed/Corruption/Crimson: 100 blocks for Hallowed; 200 blocks for Crimson/Corruption.  Use of blocks for one will conflict with the other, if in range.
Meteorite: 50 meteor ore
Mushroom: 100 Mushroom grass blocks
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0x517A5D

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Re: Terraria - 1.2 now out!
« Reply #11307 on: January 30, 2015, 11:45:35 am »

Desert: 1000 blocks of Sand.

It does take that many.  But it just changes the lighting, background image, and music.

You can force the same thing by placing a Desert Water Fountain.
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TheBronzePickle

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Re: Terraria - 1.2 now out!
« Reply #11308 on: January 30, 2015, 03:05:24 pm »

I'm pretty sure it also changes creature spawns.
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0x517A5D

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Re: Terraria - 1.2 now out!
« Reply #11309 on: January 30, 2015, 04:09:20 pm »

    I'm pretty sure it also changes creature spawns.
    And I'm pretty sure it doesn't.  Because I just checked.

    In Terraria 1.2.4, there are references to Terraria.Main::sandTiles in these functions:
    • FishingCheck
    • UpdateMusic
    • DrawMap
    • Draw
    • PreRenderPhase
    • SetupShop

    The PreRenderPhase function sums the total visible Sand, Ebonsand, and Pearlsand tiles.  The rest compare this total with 1000.

    None of these functions are related to monster spawning.

    The sand-related monsters (e.g. vultures) spawn on sand tiles, whether or not the biome is desert.[/list]
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