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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1260296 times)

x2yzh9

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #330 on: June 28, 2011, 03:16:22 pm »

Whales, whatfile do I mod to increase the speed of game time?

GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #331 on: June 28, 2011, 03:17:40 pm »

Hah, yes, I just realized that myself - a bit more testing revealed that none of the conditions were being met in that function, so its return value was never set, and that had to be it!

Still, I'm just using g++, don't see why it would be different...
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knightawesome

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #332 on: June 28, 2011, 03:24:15 pm »

This game is one of my favourites already and theres only one way to explain it.....                           

                               EPIC
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #333 on: June 28, 2011, 03:33:22 pm »

Whales, whatfile do I mod to increase the speed of game time?

I really need to produce a proper time class, or at least macros for MINUTES(10) or HOURS(24) or whatever.  As it is, you can edit game.cpp, lines 1721 and 2024.  This will only affect the displayed time and day/night cycle.
Spoiler (click to show/hide)

Hah, yes, I just realized that myself - a bit more testing revealed that none of the conditions were being met in that function, so its return value was never set, and that had to be it!

Still, I'm just using g++, don't see why it would be different...

Me neither, maybe it's some other environment thing.  Maybe I was using older .o files which worked okay.  Who knows!

Whoa Hey:  Head has been gracious enough to provide us with a fully-working (let's hope) Windows binary!  Many, many thanks to you.  https://github.com/downloads/headswe/Cataclysm/Cataclysm_win32_v1.0.zip
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #334 on: June 28, 2011, 03:36:03 pm »

Should things with an encumbrance of 0 raise your encumbrance when worn?  Or do things have fractions of encumbrances and it gets rounded? Because Light Jacket (0), Trenchcoat (1), and backpack (2) seem to pretty consistently add up to 4.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #335 on: June 28, 2011, 03:38:51 pm »

Should things with an encumbrance of 0 raise your encumbrance when worn?  Or do things have fractions of encumbrances and it gets rounded? Because Light Jacket (0), Trenchcoat (1), and backpack (2) seem to pretty consistently add up to 4.

Your total encumberance on any given body part is (total encumberance values of all items worn there) + (number of layers - 1) * X.  X is .5 for your torso, and 2 for any other body part.  Hence on your torso, you get 1 extra encumberance for wearing 3 items, 2 for wearing 5, 3 for wearing 7, etc.  On your legs, you get 2 extra encumberance for wearing 2 pairs of pants, 4 for wearing 3, etc.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #336 on: June 28, 2011, 03:40:43 pm »

Ah, I get it. That makes sense.
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lastverb

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #337 on: June 28, 2011, 04:02:40 pm »

Here is a backtrace from cygwin for map exiting crash (dont even have a second to look at it) i've just send to whales:
Spoiler (click to show/hide)
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ThtblovesDF

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #338 on: June 28, 2011, 04:16:52 pm »

Maybe I suffer from blindness, but is there a simple list of what all the keys do, anywhere? I can't even get to a menu to check for help with esc or any other button it seems and the numpad doesn't work for movement (balls).
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chaoticag

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #339 on: June 28, 2011, 04:19:43 pm »

You prolly want to use nethack indings for putty, and the list of commands can be found under the ? menu, then hit 1.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #340 on: June 28, 2011, 04:40:45 pm »

Here is a backtrace from cygwin for map exiting crash (dont even have a second to look at it) i've just send to whales:

It seems you are running an older version, as my game.cpp line 1819 is not in draw_minimap().

Maybe I suffer from blindness, but is there a simple list of what all the keys do, anywhere? I can't even get to a menu to check for help with esc or any other button it seems and the numpad doesn't work for movement (balls).

Yes, hit ? for help (this is a common key in roguelikes).  ?1 will list all the keys used in the game.  If you are using PuTTY, hit ctrl+numlock to make the numlock available.

EDIT: Police stations have been added to the game.  For those of you playing locally, this addition requires a clean build ("make clean; make") and the removal of saves ("rm save/*").
« Last Edit: June 28, 2011, 04:47:46 pm by Whales »
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

ThtblovesDF

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #341 on: June 28, 2011, 04:47:34 pm »

Thanks. Great game, blasting zombies like a boss with my shotgun while drunk, but endlessly repeating error messages kinda slowed it down.

Big issue. I am/use a German keyboard, and making @ is ctrl + shift + Q here, so I am basically  unable to ever view my char-screen after I enter the game, as they key combo  is not accepted by the game. Also why the numpad doesn't work for movement, I fear.
« Last Edit: June 28, 2011, 04:53:31 pm by ThtblovesDF »
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x2yzh9

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #342 on: June 28, 2011, 04:50:09 pm »

Edit: Nevermind, got it working.
« Last Edit: June 28, 2011, 05:05:27 pm by x2yzh9 »
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lastverb

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #343 on: June 28, 2011, 04:59:46 pm »

It seems you are running an older version, as my game.cpp line 1819 is not in draw_minimap().
Yep thats a very old version of 2 days old or i messed some git commands.
Anyway it points out to draw_minimap() declaration line of
Code: [Select]
void game::draw_minimap()
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Infuriated

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #344 on: June 28, 2011, 05:04:19 pm »

I'm not sure if I like the 3 perk/disadvantage limit, will we be able to choose more when we level? I also kept running into DEBUG error things in the top left corner, just stuff like -1 HP or -5 HP and I didn't know what all that was about.

Anyway, this run was a goldmine for pockets. Backpacks, cargo pants, lab coats and messenger bags EVERYWHERE, as a hoarder I had to grab everything I could manage to carry, which in turn managed to make me so slow enough that zombies could almost catch up to me in a full run. Ran into a Skeleton and had a rousing fist fight with it, I won, I then began to get swarmed so I ran my happy behind towards the forest where I met a wolf and managed to use my tazer, tazers are awesome, very awesome for people trying to avoid combat. I got away from that wolf but I got chomped on by another when I ran out of batteries.

I never want to run into a PACK of Wolves. Nope.
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