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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1263550 times)

Gamerlord

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1455 on: July 11, 2011, 05:49:31 am »

couple of things:
A: can you put items in fridges and the like?
B: do they scatter or disappear if you leave (can you make a stockpile for later use)?
C: can you barricade doors or do anything to improve defenses?
D: how do you make deep pits?

head

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1456 on: July 11, 2011, 06:06:59 am »

couple of things:
A: can you put items in fridges and the like?
B: do they scatter or disappear if you leave (can you make a stockpile for later use)?
C: can you barricade doors or do anything to improve defenses?
D: how do you make deep pits?

No
No
Yes hammer + nails + 2 by 4 apply the hammer to a window/door
Dig again?
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Steam Username : Headswe

Drevlin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1457 on: July 11, 2011, 06:13:38 am »

couple of things:
A: can you put items in fridges and the like?
B: do they scatter or disappear if you leave (can you make a stockpile for later use)?
C: can you barricade doors or do anything to improve defenses?
D: how do you make deep pits?

A: I think the only way to do this is to swap items from inventory to the fridge.
B: I don't know but I don't think so
C: You need 3 two by fours (for doors, 2 for windows, and 6 if the door is smashed down), 4 nails and a hammer in the inventory. Press 'a' and select the hammer, then select the direction where you want to construct the barricade
D: I don't know

I have a question, is aspirin useless? I'm taking a lot of pills but it doesn't reduce pain, even if it's "minor pain"

EDIT: head preceded me
« Last Edit: July 11, 2011, 06:15:12 am by Drevlin »
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head

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1458 on: July 11, 2011, 06:15:53 am »

couple of things:
A: can you put items in fridges and the like?
B: do they scatter or disappear if you leave (can you make a stockpile for later use)?
C: can you barricade doors or do anything to improve defenses?
D: how do you make deep pits?

A: I think the only way to do this is to swap items from inventory to the fridge.
B: I don't know but I don't think so
C: You need 3 two by fours (for doors, 2 for windows, and 6 if the door is smashed down), 4 nails and a hammer in the inventory. Press 'a' and select the hammer, then select the direction where you want to construct the barricade
D: I don't know

I have a question, is aspirin useless? I'm taking a lot of pills but it doesn't reduce pain, even if it's "minor pain"

EDIT: head preceded me

Aspirin is really for minor pain and it takes a while before it works.
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1459 on: July 11, 2011, 06:32:14 am »

Anyone have problems with encountering loads of really tough fungaloids outside of town?

A regular fungaloid took 3 hits with a shotgun to take down. When I hid in a lab to go to sleep, another fungaloid wave came and explosively reproduced. Not to mention it's impossible to land headshots (No heads) and they don't drop anything aside from corpses.

In contrast, I regularly one-shot any non-hulk zombie with a crossbow.

Also, is there a fix available for the "unloading batteries creates ammo" bug? It's really annoying to have to cheat by wishing in batteries just to get by.
« Last Edit: July 11, 2011, 06:36:04 am by Blaze »
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Gamerlord

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1460 on: July 11, 2011, 07:15:47 am »

i just learnt that petrol explodes! if I put in a container, can I pour it out?

Fanofgaming

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1461 on: July 11, 2011, 07:56:20 am »

I just blew myself up... In the tutorial. I think I'm going to enjoy this game.

EDIT: And the explosion area is still on fire... This is so awesome.
« Last Edit: July 11, 2011, 07:59:20 am by Fanofgaming »
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Duane

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1462 on: July 11, 2011, 08:03:54 am »

What's the latest, compiled Windows version? I can't compile my own because I am not good with compooter.
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1463 on: July 11, 2011, 08:19:58 am »

i just learnt that petrol explodes! if I put in a container, can I pour it out?
Not that I know of, the only way to empty it is to use it in a crafting recipe.
It would be nice if we could throw the container and then shoot it to light it on fire.

What's the latest, compiled Windows version? I can't compile my own because I am not good with compooter.
I believe 1.3.7 is the latest Windows version.
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Gamerlord

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1464 on: July 11, 2011, 08:33:39 am »

is it much better than 1.6?

Yoink

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1465 on: July 11, 2011, 09:41:44 am »

I just blew myself up... In the tutorial. I think I'm going to enjoy this game.

EDIT: And the explosion area is still on fire... This is so awesome.

Waiiit, still on fire?! I didn't think the world was persistent between characters, how is this? :o
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Reelyanoob

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1466 on: July 11, 2011, 09:46:02 am »

Yeah the world is persistent, both on the server version and the home version, unless you reset it by deleting the contents of the "save" directory, which causes it to generate a new world when you run it again.
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ToonyMan

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1467 on: July 11, 2011, 09:46:16 am »

The tutorial mode works differently.  It'll still be on fire when you start tutorial again.
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MetalSlimeHunt

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1468 on: July 11, 2011, 09:49:48 am »

The tutorial mode works differently.  It'll still be on fire when you start tutorial again.
And if you wait through it enough times you can burn down the Tutorial Room and escape. The game crashes if you look too far out on the tutorial map, though.

Also, surprising no one who is familiar with him, PlumpHelmetPunk has made a video for Cataclysm.
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Duane

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1469 on: July 11, 2011, 09:51:32 am »

The tutorial mode works differently.  It'll still be on fire when you start tutorial again.
That's how the main game works too. ;_;
Why don't people get that?
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