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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1263244 times)

DalGren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2340 on: July 21, 2011, 05:57:58 am »


There is no "diff" command in Windows.

To use it on Windows, use the MinGW shell where all the "diff" and "patch" and such commands work.

I can't know if he means windows or not, he never replied when I asked before. (which is pretty rude when you are trying to help)
« Last Edit: July 21, 2011, 06:03:54 am by DalGren »
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2341 on: July 21, 2011, 05:58:24 am »

Ok, I just figured out a fantastic melee build. Honestly, I went through two hoards of mixed zombies with this build and took only 2 damage to my torso, total. Take the schizophrenic, heavy sleeper, and near sighted traits (or 2 other -1 traits, or 1 -2 trait) boost your strength and dexterity to 14, and take one point in melee and dodge. Holy crap. Even though I was a nearsighted schizophrenic, I could one shot zeds coming through windows fairly often with my wooden spear.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2342 on: July 21, 2011, 06:00:23 am »

Can you check it and tell if it works?
I've got GnuWin DiffUtils, I've never worked with it so I can't tell if it worked properly :).

Spoiler (click to show/hide)

It should change crafting.cpp, itypedef.cpp and itype.h. It adds "gun parts" misc/melee item and adds a new recipe which allows you to disassemble guns to get gun parts. Also it changes all pipe rifle/handmade SMG recipes to require gun parts.

I've built it on top of Headswe's source (eccf49f).
« Last Edit: July 21, 2011, 06:02:51 am by Deon »
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

DalGren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2343 on: July 21, 2011, 06:00:46 am »

Permissions 0644 for '/home/ubu/multirobin_key' are too open.
It is recommended that your private key files are NOT accessible by others.
This private key will be ignored.
bad permissions: ignore key: /home/ubu/multirobin_key
Permission denied (publickey).

I have this error....

Okay, then open a terminal and type

chmod 600 ~/multirobin_key

That should do it.

@Deon
That looks like it should work.
« Last Edit: July 21, 2011, 06:02:54 am by DalGren »
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2344 on: July 21, 2011, 06:05:18 am »

Great. If I get time this evening, I think I will start adding some flavor items (more books and food) :).
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xDarkz

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2345 on: July 21, 2011, 06:08:33 am »

Thank you so much for the debug fix, I'm still tempted as hell to just teleport away when in danger but it's readily getting better :P.

I've got one more question for you fine gentlemen: The purpose of speech skills thus far? I'm sure they will become extremely handy in the future, but I can't find neutral NPCs anywhere besides generating them myself with the "G" function. Thanks! :]
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DalGren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2346 on: July 21, 2011, 06:11:51 am »

Thank you so much for the debug fix, I'm still tempted as hell to just teleport away when in danger but it's readily getting better :P.

I've got one more question for you fine gentlemen: The purpose of speech skills thus far? I'm sure they will become extremely handy in the future, but I can't find neutral NPCs anywhere besides generating them myself with the "G" function. Thanks! :]

For the future indeed. Doesn't seem to have any other purpose until NPCs come back.
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2347 on: July 21, 2011, 06:17:35 am »

*turns on strobe light* Okay, so how about that horde busting melee build i came up with? If you can handle the game telling you to quit and some freaky hallucinations, its pretty great! I sort of stuck it between a coding conversation, oops.
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2348 on: July 21, 2011, 06:22:38 am »

I sort of stuck it between a coding conversation, oops.
No worries, really. We're capable of discussing multiple topics at once.

And besides, want a good build? First roll a char with a point in melee and cutting weaps. Get a chainsaw and start hacking.
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Angel Of Death

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2349 on: July 21, 2011, 06:28:52 am »

This game is unplayably glitchy for me. I often die out of nowhere and I've had all of my saves corrupted.
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DalGren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2350 on: July 21, 2011, 06:39:05 am »

This game is unplayably glitchy for me. I often die out of nowhere and I've had all of my saves corrupted.

Well, I heard the windows build is more crash-prone, so you might like to try the SSH version if you can (instructions on parent post).
Give it a try again in a week or two, things are likely to improve from this point.
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DalGren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2352 on: July 21, 2011, 07:45:29 am »

A minor something: It seems that a workaround for the batteries thing is trying to reload the device first. Seems the latest ammo reloaded is the one you unload from radios and flashlights and soldering irons, etc.
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Geen

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2353 on: July 21, 2011, 10:26:50 am »

What are the pipe rifle and the pipe SMG? Are they crafted from pipes or something like that?
EDIT: Also, chainsaw sucks. It needs gas, it's slow, and it makes noise. Just get a freakin' katana or nailboard.
« Last Edit: July 21, 2011, 10:29:56 am by Geen »
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justinlee999

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2354 on: July 21, 2011, 10:30:45 am »

I'm thinking of making a mod that removes all the special zombies and put zombies of different sizes (bulky, thin, etc.) and zombie animals instead. They are just like that special zombie counterparts except the difference is much less and gives a more realistic feeling to it. Would anyone download it?

Oh, and eventually replace firearms with firearms in the 1930s :P. Then eventually turn it into a more 1930s feel, but that's another story.
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