Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 181 182 [183] 184 185 ... 777

Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1263538 times)

head

  • Bay Watcher
  • Whoop Whoop.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2730 on: July 23, 2011, 06:31:02 am »

I am unable to compile head's sdl project. Does anybody manage to do it?

Why not?
Logged
Dev on Baystation12- Forums
Steam Username : Headswe

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2731 on: July 23, 2011, 06:34:33 am »


In the project which comes with the source:
- At first, build options do not have link variables' tab.
- When I try to build it, it says "Execution of 'make.exe -s -f Makefile ' in 'C:\cc\Cataclysm' failed."

If I make a new project, set up linker settings as before and add .cpp and .h files, it finds 50 errors.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

FunctionZero

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2732 on: July 23, 2011, 06:35:45 am »

Yeah, it seems the newer .cbp is missing pretty much everything in "Project build options". I'd guess that's the problem.
Logged

head

  • Bay Watcher
  • Whoop Whoop.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2733 on: July 23, 2011, 06:36:32 am »


In the project which comes with the source:
- At first, build options do not have link variables' tab.
- When I try to build it, it says "Execution of 'make.exe -s -f Makefile ' in 'C:\cc\Cataclysm' failed."

If I make a new project, set up linker settings as before and add .cpp and .h files, it finds 50 errors.

You could try to go into build propties and untick custom makefile and then right click the project and Add all files

then try

EDIT: i'l be pushing another cpb without makefile setting that should work
« Last Edit: July 23, 2011, 06:41:11 am by head »
Logged
Dev on Baystation12- Forums
Steam Username : Headswe

FunctionZero

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2734 on: July 23, 2011, 06:45:26 am »

Well, after removing the Custom Makefile and linking the SDL libs, I'm getting 3 errors of this when it tries to link the executable:

obj\Release\game.o:game.cpp|| undefined reference to `nanosleep(timespec const*, timespec*)

EDIT: Yeah, adding posix_time.cpp and posix_time.h works.
Compiles just fine now.

There is no "Add all files" though.
« Last Edit: July 23, 2011, 06:52:33 am by FunctionZero »
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2735 on: July 23, 2011, 06:57:56 am »

Now just 3 errors

obj\Debug\game.o:C:\cc\Cataclysm\game.cpp|2539|undefined reference to `nanosleep(timespec const*, timespec*)'|
obj\Debug\game.o:C:\cc\Cataclysm\game.cpp|2564|undefined reference to `nanosleep(timespec const*, timespec*)'|
obj\Debug\ranged.o:C:\cc\Cataclysm\ranged.cpp|209|undefined reference to `nanosleep(timespec const*, timespec*)'|

P.S. Ninjad. Should I just add those two files to the project? Great!
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

head

  • Bay Watcher
  • Whoop Whoop.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2736 on: July 23, 2011, 07:25:08 am »

Update Pushed.


There is a add files recursion btw


Another update to the project with a relative SDL lib path

Bins updated:
https://github.com/downloads/headswe/Cataclysm/Cataclysm_win_sdl_1.9.rar
« Last Edit: July 23, 2011, 07:44:09 am by head »
Logged
Dev on Baystation12- Forums
Steam Username : Headswe

silverpower

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2737 on: July 23, 2011, 08:07:25 am »

silverpower I'm interested in adding more 'realism' and 'variety' to the game too. Perhaps you could help me as my knowledge is limited? I've already written up a few additions included below:

GUN("Glock 17",   15, 700,c_dkgray,   STEEL,   PLASTIC
   sk_pistol,   AT_9MM,    3,  6,  8,  1,  2, 24,  6,  6,  0, 17, "\
One of the most popular pistols in existance. Often criticised for its\n\
plastic contruction or praised for its ease of use. Holds a massive\n\
seventeen rounds of 9mm.",
0);

GUN("M1 Garand",   5, 2000,c_brown,   IRON,   WOOD
   sk_rifle,   AT_3006, 12, 34, 12, 2, 0, 5, -3, 8, 0, 8, "\
Developed in the United States during the 1930's this was the first\n\
semi-automatic rifle to become general issue in war. Durable and boasts \n\
immense stopping power. It is chambered to fire the .30-06 round.",
0);

GUN("M1918 BAR",   5, 2200,c_brown,   IRON,   WOOD
   sk_rifle,   AT_3006, 20, 45, 20, -3, 0, 15, 5, 6, 4, 20, "\
The M1918 Browning Automatic Rifle was a selective fire automatic\n\
rifle that the United States used during the Second World War. It is\n\
cumbersome and suffers from terrible recoil. It is chambered to\n\
fire the .30-06 round.",
0);

The idea isn't bad, but the descriptions could use some work. Here's my proposal, fixed so that they're actually usable - that comma at the end of the first line is important. (and I added support for my multi-type patch, it's a simple change - I hope you don't mind)

GUN("Glock 17",   15, 700,c_dkgray,   STEEL,   PLASTIC,
//   SKILL      AMMO  ALTAMMO   VOL WGT MDG HIT DMG ACC REC DUR BST CLIP
   sk_pistol,   AT_9MM,AT_NULL,    2,  6,  8,  1,  2, 25,  5,  6,  0, 17, "\
Designed in 1982 for the Austrian counterterrorism forces, it is the\n\
gold standard of polymer-framed handguns. While still sneered at by some\n\
traditionalist handgunners, it is easy to use and spare parts can be\n\
found across the globe. Holds a massive seventeen rounds of 9mm.",
0);

This is the only weapon where the stats seemed a bit out of line. I adjusted them somewhat.

GUN("M1 Garand",   5, 2000,c_brown,   IRON,   WOOD,
//   SKILL      AMMO  ALTAMMO   VOL WGT MDG HIT DMG ACC REC DUR BST CLIP
   sk_rifle,   AT_3006,AT_NULL, 12, 34, 12, 2,  0,  5, -3,  8,  0, 8, "\
Developed in the United States during the 1930s, this was the first\n\
semi-automatic rifle to become general issue in war. Durable and boasts \n\
immense stopping power, it is chambered to fire the venerable .30-06 round.\n\
Just watch your thumbs when reloading...",
0);

GUN("M1918A2 BAR",   5, 2200,c_brown,   IRON,   WOOD,
   sk_rifle,   AT_3006,AT_NULL, 20, 45, 20, -3, 0, 15, 5, 6, 4, 20, "\
The M1918A2 Browning Automatic Rifle was a selective-fire automatic\n\
rifle that the United States used during the Second World War. It is\n\
cumbersome and suffers from heavy recoil. It is chambered to fire the .30-06\n\
round, and is still a formidable weapon, if you can feed it.",
0);

Only thing wrong with these were the descriptions, in my opinion. What do you think?
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2738 on: July 23, 2011, 08:34:17 am »

DLM V4
Compiled .exe version.

Deon's little mod for the awesome Whales' creation.
Based on Head's windows SDL code branch.

- You can disassemble guns to get gun parts.
- You now need gun parts to craft pipe rifles/SMGs.
- 12 new food items, including ingredients (flour, sugar, salt, raw potato, baked potato, scrambled egg, bread, fruit pie, pizza, dinner, broth, soup).
- New cooking recipes, which make cooking become a more useful skill, especially because now flour, sugar and salt take place of some previously edible food.
- Tweaks to cooking times.
- New gun mods (a scope for rifles and L.A.M. for everything, to increase accuracy).

Download:
http://www.mediafire.com/download.php?lensx2r3xhic4l3

Forum thread:
http://cataclysmff.zxq.net/SMF/index.php?topic=21.0
« Last Edit: July 23, 2011, 08:36:04 am by Deon »
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

areyoua

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2739 on: July 23, 2011, 08:35:17 am »

How do you pump gas pumps for gasoline?

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2740 on: July 23, 2011, 08:36:26 am »

'E'xamine them.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

matric

  • Escaped Lunatic
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2741 on: July 23, 2011, 08:37:39 am »

How do you pump gas pumps for gasoline?

'E'xamine the gas pump.

Yes, to pump gas and No to pump the gas on the ground.

Select the container you want to put the gas in. I'm pretty sure you have to fill the jackhammer directly from the pump. I haven't been able to "reload" them.
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2742 on: July 23, 2011, 09:23:50 am »

I've merged Drevlin's menu fixes.



DLM V5
Compiled .exe version.

Deon's little mod for the awesome Whales' creation.
Based on Head's windows SDL code branch.

- You can disassemble guns to get gun parts.
- You now need gun parts to craft pipe rifles/SMGs.
- 12 new food items, including ingredients (flour, sugar, salt, raw potato, baked potato, scrambled egg, bread, fruit pie, pizza, dinner, broth, soup).
- New cooking recipes, which make cooking become a more useful skill, especially because now flour, sugar and salt take place of some previously edible food.
- Tweaks to cooking times.
- New gun mods (a scope for rifles and L.A.M. for everything, to increase accuracy).
- Drevlin's circular menu fix (you can press up on the top menu item to go to the bottom of the menu).
- Drevlin's "quit game" fix (the game goes to main menu instead of closing when you die/suicide).

Download:
http://www.mediafire.com/?d93ycyd9rds091g

Forum thread:
http://cataclysmff.zxq.net/SMF/index.php?topic=21.0
« Last Edit: July 23, 2011, 09:27:48 am by Deon »
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Deon's little mod V6
« Reply #2743 on: July 23, 2011, 10:57:42 am »

DLM V6
Compiled .exe version.

Deon's little mod for the awesome Whales' creation.
Based on Head's windows SDL code branch.

- 4 new animals (pigrat, molerat, mantis, deathclaw).
- bears are slower and less aggressive now (their old role is now played by deathclaws).
- eyebot should appear in the wild.
- You can disassemble guns to get gun parts.
- You now need gun parts to craft pipe rifles/SMGs.
- 12 new food items, including ingredients (flour, sugar, salt, raw potato, baked potato, scrambled egg, bread, fruit pie, pizza, dinner, broth, soup).
- New cooking recipes, which make cooking become a more useful skill, especially because now flour, sugar and salt take place of some previously edible food.
- Tweaks to cooking times.
- New gun mods (a scope for rifles and L.A.M. for everything, to increase accuracy).
- Army helmet is renamed to combat helmet and gets protective glasses (environment protection).
- Sledgehammers appear in more places.
- Drevlin's circular menu fix (you can press up on the top menu item to go to the bottom of the menu).
- Drevlin's "quit game" fix (the game goes to main menu instead of closing when you die/suicide).

Download:
http://www.mediafire.com/download.php?2eulm529wjpst9l

Forum thread:
http://cataclysmff.zxq.net/SMF/index.php?topic=21.0


Next I will focus on plants and cooking recipes/meds from them. Just strawberries and mushrooms? Soon it will be funnier :).
« Last Edit: July 23, 2011, 11:00:27 am by Deon »
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

FunctionZero

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2744 on: July 23, 2011, 01:02:11 pm »

You'd better be planning some deserts too, Deon. Can't have a wasteland mod without deserts. :P
Logged
Pages: 1 ... 181 182 [183] 184 185 ... 777