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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1263281 times)

FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3195 on: July 26, 2011, 04:55:39 pm »

You can tell me what to do if you can tell me HOW :).
But even then I couldn't tell you.

You already know much more about worldgen than me. I didn't even take a look at it yet, so I'm a complete Zero on this subject :P.
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iceball3

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3196 on: July 26, 2011, 04:57:01 pm »

Don't make a lot of noise.

Also, an idea Deon, you could just add a letter to indicate weapon type?
R for Rifle
A for Assault Rifle
H for Handgun
Etc
Better idea, how about have their names color coded to the list of gun types in the help screen?
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3197 on: July 26, 2011, 05:07:47 pm »

I've checked it and the naming is fine (the length).
I.E. M4A1 rifle[.223].
« Last Edit: July 26, 2011, 05:11:19 pm by Deon »
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3198 on: July 26, 2011, 05:09:05 pm »

RAHS are in. I add R/A/H/S[ammo type] at the end of each weapon's name.

I.E. M4A1 R[.223].

Is S shotgun or submachine gun?
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3199 on: July 26, 2011, 05:09:48 pm »

I just traveled to a bank, I appeared inside the vault and there was nothing but a plutonium cell in it. If it wasn't for the ability to travel on the map I would be stuck in there until I died.

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3200 on: July 26, 2011, 05:10:52 pm »

I just traveled to a bank, I appeared inside the vault and there was nothing but a plutonium cell in it. If it wasn't for the ability to travel on the map I would be stuck in there until I died.

If it wasn't for the ability to teleport on the map you wouldn't have been stuck in there in the first place, would you? ;)
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3201 on: July 26, 2011, 05:11:59 pm »

I just traveled to a bank, I appeared inside the vault and there was nothing but a plutonium cell in it. If it wasn't for the ability to travel on the map I would be stuck in there until I died.
It's not a game feature, it's a debugging tool to teleport around the map :).
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3202 on: July 26, 2011, 05:15:56 pm »

I just traveled to a bank, I appeared inside the vault and there was nothing but a plutonium cell in it. If it wasn't for the ability to travel on the map I would be stuck in there until I died.

If it wasn't for the ability to teleport on the map you wouldn't have been stuck in there in the first place, would you? ;)
Yep. ;)

I just traveled to a bank, I appeared inside the vault and there was nothing but a plutonium cell in it. If it wasn't for the ability to travel on the map I would be stuck in there until I died.
It's not a game feature, it's a debugging tool to teleport around the map :).
Oh, well, I didn't know that.

Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3203 on: July 26, 2011, 05:23:39 pm »

Deon's little mod V9.

- 13 new food items, including ingredients (flour, sugar, salt, weird fruit, raw potato, baked potato, scrambled egg, bread, fruit pie, pizza, dinner, broth, soup).
- New cooking recipes, which make cooking become a more useful skill, especially because now flour, sugar and salt take place of some previously edible food.
- New recipe for a superglue (weird fruit + ammonia, requires no skill and 1 unit of hotplate).
- Tweaks to cooking times.
- New gun mods (a scope for rifles and L.A.M. for everything, to increase accuracy).
- Army helmet is renamed to combat helmet and gets protective glasses (environment protection).
- Sledgehammers appear in more places.
- Zombies do significally more melee damage.
- New blind zombie (zombie banshee).
- Season changed to summer, less painful acid rain.
- New terrain - badlands (with litter and junk piles).
- Gun names now contain the gun type and ammo.


Download
http://www.mediafire.com/download.php?b5m6jccdqt6x85w





I've also changed the corpse tile to & (to stop it from looking like strawberries) and changed most of useable machinery/stuff to the $ tile (casino machines, computers, consoles, toilets etc.).
« Last Edit: July 26, 2011, 05:40:04 pm by Deon »
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3204 on: July 26, 2011, 06:01:58 pm »

Wandering a barren wasteland? Sounds fun, downloading ;)

Lolzwheejars

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3205 on: July 26, 2011, 06:02:31 pm »

I just stumbled upon this game after checking out Deon's Wasteland mod. It's great! I haven't found a rougelike that could keep my attention like this in a long while. I noticed there's a bug with @, dunno if anyone else is having a problem with it(So many pages, can't read them all >.<). I was reading around and noticed something about servers. How does that work?  ???
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3206 on: July 26, 2011, 06:07:01 pm »

The @ thing is windows exclusive, and I think Head fixed it in his latest version.

If you check the first post of the thread there should be a guide for playing in the server version, which has just been refreshed.
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Lolzwheejars

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3207 on: July 26, 2011, 06:12:29 pm »

The @ thing is windows exclusive, and I think Head fixed it in his latest version.

If you check the first post of the thread there should be a guide for playing in the server version, which has just been refreshed.

Ohhh.. Thanks :3
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3208 on: July 26, 2011, 06:13:19 pm »

No probs.
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kilakan

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3209 on: July 26, 2011, 06:15:20 pm »

Deon you are my favorite modder of all.
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