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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1260385 times)

The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4215 on: August 02, 2011, 11:32:55 am »

It is indeed.
I think if you delete the "john_smith" items in the save folder it resets the tutorial room.
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toupz

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4216 on: August 02, 2011, 11:53:46 am »

LOL GUYS i'M SO FAIL, i gathered an army of zombies and threw a coctail molotov i crafted at em, BUT I FORGOT TO SET IT ON FIRE XD i was all: Oshit run away
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4217 on: August 02, 2011, 11:55:47 am »

Quote
Why is there doors with wall tiles directly behind them? Now my guy is dead. :/
Yes indeed, how HIGH do you EVEN have to BE to put a wall beyond a...
Nah, just kidding, they did it for the lulz. It turned out pretty funny, right? (Not to say the construction worker WASN'T high, mind you... maybe he's the reason we don't have any LSD yet?)

Also, Whales,
I apologize, but can't seem to duplicate the radio unload bug any longer. It may be that something you did fixed it, but perhaps I simply haven't triggered whatever condition is necessary... I was reproducing it fairly consistently before, but it may have been based on some bit of tweaked data somehow that was persistent through the tests. I WILL let you know as much of the details as I can if it happens again, though.
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freeformschooler

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4218 on: August 02, 2011, 11:57:37 am »

So mostly I play via SSH on windows. Two questions about that.

1) Is SSH version the most recently updated? Or would I need to recompile to get the latest benefits?
2) Is the world on SSH shared by all users of the server? That would explain why I see a bunch of corpses with funny names (and if so, thanks for dying with cool stuff on you everyone)
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4219 on: August 02, 2011, 11:58:28 am »

So mostly I play via SSH on windows. Two questions about that.

1) Is SSH version the most recently updated? Or would I need to recompile to get the latest benefits?
2) Is the world on SSH shared by all users of the server? That would explain why I see a bunch of corpses with funny names (and if so, thanks for dying with cool stuff on you everyone)
1) I think it was updated about 2 versions or so ago.
2) Yes.
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freeformschooler

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4220 on: August 02, 2011, 12:01:03 pm »

Ey, thank ya. That's about what I figured.
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gimlet

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4221 on: August 02, 2011, 12:05:09 pm »

Quote
Why is there doors with wall tiles directly behind them? Now my guy is dead. :/
Maybe lightning storms/acid rain collapsed part of the roof to block the path :D
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4222 on: August 02, 2011, 12:07:19 pm »

In sporting goods stores, I think that there should be many more sport related Items. Golf clubs, balls, and maybe a tent object would be nice.
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DalGren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4223 on: August 02, 2011, 12:10:09 pm »

In sporting goods stores, I think that there should be many more sport related Items. Golf clubs, balls, and maybe a tent object would be nice.

Balls? So we can kill zombies using basketballs? Oh yes please.
EDIT: Alt. HOME RUN!
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4224 on: August 02, 2011, 12:10:41 pm »

A tent would probably be doable in the next release, when Whales has implemented player made constructions.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4225 on: August 02, 2011, 12:10:52 pm »

It's been discussed, and I think we're all just waiting for someone to do it. Adding items is REALLY easy though, so if you want to slot in a whole bunch of items and their placement in Sporting goods stores (and for the balls, probably around parks too) I'm sure people would appreciate it.


Also, just stumbled across my first bar today! Good job Deon, it was pretty fun!
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4226 on: August 02, 2011, 12:15:35 pm »

Im on windows, and not really sure how to compile source. So I just use heads .exe.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4227 on: August 02, 2011, 12:17:23 pm »

Here's how, from our windows modders, which is most of them:
http://cataclysmff.zxq.net/SMF/index.php?topic=6.0
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4228 on: August 02, 2011, 12:17:31 pm »

Hrm. Can you use potatoes to make vodka yet?
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The Scout

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4229 on: August 02, 2011, 12:24:07 pm »

Wait, I remember someone saying "Crafting turrets". How.
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