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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1260279 times)

The Scout

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4545 on: August 05, 2011, 07:06:12 am »

Is automatic. Do you have to craft stuff to get to 20 electronic skill?
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4546 on: August 05, 2011, 07:26:05 am »

"W"ear the backpack, it boosts your maximum volume, which means you can carry more stuff (disregarding weight). Currently the inventory system is like an all-body utility belt, though that might change in the future.

I think there are books that raise your electronics skill, but only to a certain limit. Afterwards you'll be grinding items out for a long while depending on your Int.
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Shades

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4547 on: August 05, 2011, 07:36:30 am »

I'm terminally bad at this game, so manage to get a nice set of items but then the hordes eat me before I can move out of the city. It's good fun though, and so far only crashed one (seg fault, but i wasn't running under gdb at the time sorry)
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Innsmothe

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4548 on: August 05, 2011, 07:42:28 am »

I'm terminally bad at this game, so manage to get a nice set of items but then the hordes eat me before I can move out of the city. It's good fun though, and so far only crashed one (seg fault, but i wasn't running under gdb at the time sorry)

Same here, but losing is fun  :P

I always go on a hoading spree, trying to make sure I am perfectly equiped before I do something stupid.
I never get far enough though.  ::)

Mt first time was walking into a beehive unawares.  :o
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4549 on: August 05, 2011, 08:12:39 am »

Is automatic. Do you have to craft stuff to get to 20 electronic skill?
Yeah, you do. Why do you want 20 anyway? The highest craftable is at 8. And it's easier to train mechanics and first-aid, if you're going for implant installing.
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The Scout

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4550 on: August 05, 2011, 08:48:24 am »

Is automatic. Do you have to craft stuff to get to 20 electronic skill?
Yeah, you do. Why do you want 20 anyway? The highest craftable is at 8. And it's easier to train mechanics and first-aid, if you're going for implant installing.
Someone said you could craft turrets with high electronics. :| Want.
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4551 on: August 05, 2011, 08:50:18 am »

Is automatic. Do you have to craft stuff to get to 20 electronic skill?
Yeah, you do. Why do you want 20 anyway? The highest craftable is at 8. And it's easier to train mechanics and first-aid, if you're going for implant installing.
Someone said you could craft turrets with high electronics. :| Want.
Just checked the code. It's 7 electronics and 7 computer for turrets.
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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4552 on: August 05, 2011, 09:07:50 am »

Spoiler (click to show/hide)

Yeah, me three. From what I can tell so far, my failures are due to wandering too deep into the city, failing to use painkillers, and pissing off the RNG.
« Last Edit: August 05, 2011, 09:15:48 am by Angle »
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Smitehappy

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4553 on: August 05, 2011, 09:36:06 am »

Just a heads up Whale, I think the "Small Laboratory" building in settlements is bugged. Every time I go near one it crashes my game. I'm using the windows version though so maybe you've already fixed it.
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Innsmothe

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4554 on: August 05, 2011, 09:57:03 am »

Okay...sit rep.

I am having a massive halucinetic fit and I apparenlty can't help but kill my mother.
I am trapped in the boarded up bathroom with a cityload of zombies on my arse.

I am haungry and thirsty.

And all I have is a molotov cocktail and a lighter.

Time to go and do an Aliens spoof baby!
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blackmagechill

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4555 on: August 05, 2011, 10:00:57 am »

Drugs or Schizophrenia? I really would love to see acid in the game.
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Paul

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4556 on: August 05, 2011, 10:05:05 am »

I went to a bionics shop in one of the walled off cities, and it seems to be horribly bugged.

The entire ground in the area is black and there are a bunch of strange objects. Ant queen chamber, ant tunnel, poor hearing, near-sighted, blood filter, fungal tree. Some of them I can't even tell what they are because any attempt at examining them causes an instant crash. It throws debug messages to examine some of the others. Examining the near-sighted pops up asking if I want to drink from my hands. If I say Yes it says "You can't eat your none" if I say No it says "handle_liquid a non_liquid!" and "use computer at (15, 13) - none there"

Doesn't seem to be any actual bionic canisters anywhere.

I zipped up a copy of my save while in that funky area just in case you want to look at it. I'm on the Windows version though so im not sure if the saves are even compatible.


Speaking of bionic canisters, where do you find them? I goofed around with them a bit on a new char with wishing and found some pretty cool ones, but in all the science lab areas I've been in I've yet to find any. Found fusion guns, TONS of purifier and mutagen, and various other things - but no bionics.
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Smitehappy

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4557 on: August 05, 2011, 10:07:06 am »

Wait, you've actually been able to use the Wish option? I can't figure that menu out. None of my keys do anything and when I press enter I get something called "None" in my inventory.
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Interestingly, Armok's name actually originates from arm_ok, a variable in one of Toady's earlier games that kept track of how many of your arms weren't missing.

FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4558 on: August 05, 2011, 10:09:04 am »

Speaking of bionic canisters, where do you find them? I goofed around with them a bit on a new char with wishing and found some pretty cool ones, but in all the science lab areas I've been in I've yet to find any. Found fusion guns, TONS of purifier and mutagen, and various other things - but no bionics.
Dead scientists, mostly. You'll find groups of them pretty much everywhere. You can also make bionic batteries with 6 Electronics.
SHAMELESS SELFPROMOTION: Mah mod allows you to make all bionics.

Wait, you've actually been able to use the Wish option? I can't figure that menu out. None of my keys do anything and when I press enter I get something called "None" in my inventory.
You need to place a slash in front of the name, or something like that. Cheater.
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erick1294

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4559 on: August 05, 2011, 10:11:37 am »

I'm terminally bad at this game, so manage to get a nice set of items but then the hordes eat me before I can move out of the city. It's good fun though, and so far only crashed one (seg fault, but i wasn't running under gdb at the time sorry)
May that be the version you're using, if you start a fresh save there will be more items but a hell of zombies, the online version at the other side, i'm almost sure that it contains less zombies but less items too, which indirectly makes the game more dificult and fun without you diying every 5 minutes, in the single player i see 10 zombies behind me and in online version i only see 4, and the spawn rate is reduced, unless you're into rogue killing you should try it, its more about survival.

I'd suggest an one-time time simulator for single player saves so it would be easyer to find more bodies.
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