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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1263595 times)

Svarte Troner

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7530 on: November 01, 2011, 05:51:02 pm »

?, then 1. I think. All I know is ? contains a lot of helpful stuff, like advantages of different guns, ammo, maybe something on different monsters? I forget, having not looked at it for a while.
Ok, cool thanks.
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To put it simply, Dwarf Fortress is the Black Metal of video games.

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7531 on: November 01, 2011, 06:57:01 pm »

I'm back!  We suffered a mini-apocalypse here in New England and lost power for days and days.  It did give me a few ideas regarding survival gear though...
Time to get back to work!
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Straven

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7532 on: November 01, 2011, 06:59:41 pm »

That's odd.. I'm already using the latest Aposos version, downloaded again just in case and still crash when I try to build anything.
Yh construction dosnt seem to work for me either (using windows) hopefully gets sorted out soon coz i wanna build a safehouse away from the town. But still fun at the moment anyway just running around.

 I had the same problem and decided to do this rather than wait for the fix.
thanks very useful tool  :D
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BishopX

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7533 on: November 01, 2011, 07:33:48 pm »

I'm back!  We suffered a mini-apocalypse here in New England and lost power for days and days.  It did give me a few ideas regarding survival gear though...
Time to get back to work!

Can we have snow storms in game?
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7534 on: November 01, 2011, 08:10:27 pm »

I'm back!  We suffered a mini-apocalypse here in New England and lost power for days and days.  It did give me a few ideas regarding survival gear though...
Time to get back to work!

Can we have snow storms in game?

They're in there in theory... if you can survive until winter.  For now, though, my dream of a snow heightmap that slows you down unless you dig out paths remains unrealized.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7535 on: November 01, 2011, 08:26:47 pm »

I actually have no idea what drugs do and I haven't found any, so... What are the drugs and what do they do?

Also, can we smoke rocks for harsher effects or are we stuck with weak ol' (lolnope) cocaine?

hemmingjay

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7536 on: November 01, 2011, 08:34:05 pm »

you can do whatever you want while playing, but for now powder insulfate cocaine remains the exclusive form of yayo in the game.
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Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7537 on: November 01, 2011, 08:40:21 pm »

Remember kids, cocaine makes you smarter!
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TheBronzePickle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7538 on: November 01, 2011, 08:41:13 pm »

Would be interesting if the labs had med-pure reagents that you have to cut to safe doses or risk OD, but I think that would be a little much to code.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7539 on: November 01, 2011, 09:12:06 pm »

Might be interesting to be able to craft cocaine into crack, actually... similarly, to cook heroin into an injectable form, or to simply allow the player to eat or snort it in its powdered form.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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Join me in #cataclysmrl on irc.quakenet.org!

Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7540 on: November 01, 2011, 09:28:19 pm »

Yeah, considering we can create fully functional grenades with nails, a soda can, a piece of string and some shotgun shells...

Svarte Troner

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7541 on: November 01, 2011, 09:51:36 pm »

Awesome, I can finally live out my dream of becoming a schizophrenic zombie fighting drug dealer.
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Ehndras

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7542 on: November 01, 2011, 09:57:45 pm »

Awesome, I can finally live out my dream of becoming a schizophrenic zombie fighting drug dealer.


The NPCs in your world are going to be epically fucked up on drugs.

That leads me to an important question.

Will NPCs be in the multiplayer version? I'd love to find NPCs traveling around, plus it'd be nice to see how diverse their trade inventories are what with all the players offloading loot and such.
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7543 on: November 01, 2011, 10:15:34 pm »

Awesome, I can finally live out my dream of becoming a schizophrenic zombie fighting drug dealer.

The NPCs in your world are going to be epically fucked up on drugs.

That leads me to an important question.

Will NPCs be in the multiplayer version? I'd love to find NPCs traveling around, plus it'd be nice to see how diverse their trade inventories are what with all the players offloading loot and such.

Given that Whales is adverse to having multiple versions, yes. NPCs will probably be in.
Then again, there isn't any reason for them not to be.
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Ehndras

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7544 on: November 01, 2011, 10:24:50 pm »

I was just wondering because issues could arise with the number of NPCs and player interactions between them.
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Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
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