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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1260297 times)

Grimshot

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7500 on: October 31, 2011, 02:46:46 pm »

 Wow, I'm having terrible luck, or should I say my lab safehouse is. In the span of one day I got attacked by two Triffid Queens turning half of it into dirt and trees and then a thunder storm happens and blows up one of the few metal walls I have left. I go to check the damage and lightning strikes the wall right near my stockpile of burnable objects setting fire to half my food stockpile, a large chunk of whats left of the bedroom wall, some of the recently create forest, and the stack of two by fours I've been making to fix the place up. I'm glad I prepared for putting out fires or it would have been a lot worse. Installed Thermal Dissapation and Air Filtration System awhile back and a Fire Extinguisher was one of the first things I put in there. The Air Filtration thing didn't protect me from smoke like I thought it would but everything else went as planned.

 It was pretty fun... Rebuilding isn't going to be though, assuming I even bother. I may just move into the actual lab and set up a bunch of shotgun traps to make sure nothing sneaks up on me.
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Fniff

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7501 on: October 31, 2011, 02:50:26 pm »

Hey, is there any tutorials as to surviving longer then two days?

Angel Of Death

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7502 on: October 31, 2011, 02:54:39 pm »

Hey, is there any tutorials as to surviving longer then two days?

Spoiler: A bit spoilery (click to show/hide)

I have a question. Do guns eventually break?
« Last Edit: October 31, 2011, 02:56:33 pm by Angel Of Death »
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Ehndras

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7503 on: October 31, 2011, 03:08:01 pm »

I opened up the crafting menu in game, and... well... there aren't many things to craft. Is it skill related to what recipes you have?

Yes. The higher the skill, the more you can craft.
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7504 on: October 31, 2011, 03:40:58 pm »

Spoiler: A bit spoilery (click to show/hide)

I have a question. Do guns eventually break?
Spoiler (click to show/hide)

Nope, guns don't break yet. Item durability is planned though.
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TerryDactyl

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7505 on: October 31, 2011, 03:43:59 pm »

2: NEVER EVER, EVER. use unsilenced weapons or loud guns (ones that go KERBLAM or BLAM with a silencer). They will attract hordes literally 20 times as large as your common large horde

You know, that being said...
I spawned close to a gun shop. I usually choose a .22 handgun w/CB rounds and deal headshots at close range, but my choices were a little limited. But I had lots of 30.06, so I picked up the biggest, baddest rifle I could find and climbing through the broken windows slowed them down enough for me to pick them off one-by-one. Of course, I had zombies coming at me from halfway across town, and I had to flee this horde which was growing by the second... but I had slaughtered enough on the spot that I was actually GAINING ammunition. So I backpack'd the rifle, grabbed a pistol and fled. Rinse and repeat. And again. Now my gun shop is littered with corpses, I can outfit a small army, and my firearm skill exceeds 4, by the second day.

So I don't know. Use the big guns whenever you can, just make sure you don't cut off your own retreat.

Mr.Person

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7506 on: October 31, 2011, 03:45:11 pm »

Well using loud guns isn't good for survival, but hey, there's more to survival horror than JUST surviving.
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Grimshot

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7507 on: October 31, 2011, 03:56:37 pm »

 Well, one thing that works well for me is taking a single Bear Trap with me where ever I go. Just drop it in front of whatever trying to kill you then poke it to death while it can't move. For extra fun pick up the trap after they set it off and reset it in front if them again before they can move. The whole thing seems kind of unbalanced, actually.
« Last Edit: October 31, 2011, 04:00:32 pm by Grimshot »
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7508 on: October 31, 2011, 03:57:44 pm »

You used to be able to dig pits in front of zombies as they charged at you.
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JacenHanLovesLegos

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7509 on: October 31, 2011, 04:14:03 pm »

Do zombies and copbots fight? I have 15 copbots on my kill list, and I didn't kill them. I was at a police station when I died (I lived about half an hour).
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Straven

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7510 on: October 31, 2011, 04:16:16 pm »

That's odd.. I'm already using the latest Aposos version, downloaded again just in case and still crash when I try to build anything.
Yh construction dosnt seem to work for me either (using windows) hopefully gets sorted out soon coz i wanna build a safehouse away from the town. But still fun at the moment anyway just running around.
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Wayward Device

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7511 on: October 31, 2011, 04:22:59 pm »

Quote
Do zombies and copbots fight? I have 15 copbots on my kill list, and I didn't kill them. I was at a police station when I died (I lived about half an hour).

I believe they do. As a related point, you get credit for killing anything that dies during your game. This is why you only get the moral penalty for killing your mother when hallucinating if she directly adjacent to you, as the game has no system yet for tracking who killed what. Although whales is going to change this sometime.

As a final note, isn't it nice to get credit for stuff killed by acid rain while you were holed up someplace safe? Enjoy it while you can.
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or maybe Valve goes out of business because they invested too heavily in something which then fails - like, say, human civilization.
Alternatively, initiate strife to refuse additional baked goods, and then abscond.

Grimshot

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7512 on: October 31, 2011, 05:15:56 pm »

That's odd.. I'm already using the latest Aposos version, downloaded again just in case and still crash when I try to build anything.
Yh construction dosnt seem to work for me either (using windows) hopefully gets sorted out soon coz i wanna build a safehouse away from the town. But still fun at the moment anyway just running around.

 I had the same problem and decided to do this rather than wait for the fix.
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TerryDactyl

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7513 on: October 31, 2011, 08:48:38 pm »

using the linux emulator, I just discovered a bug, not 5 minutes into my new world: fires do not cast light. It might not be a bug, so much as an unimplemented feature... but I didn't have a flashlight handy, so I took a book down into the basement and lit it on fire, only to see the 'roaring flames' disappear into darkness a few steps away.

Bdthemag

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7514 on: October 31, 2011, 08:53:30 pm »

using the linux emulator, I just discovered a bug, not 5 minutes into my new world: fires do not cast light. It might not be a bug, so much as an unimplemented feature... but I didn't have a flashlight handy, so I took a book down into the basement and lit it on fire, only to see the 'roaring flames' disappear into darkness a few steps away.
Yup, flames don't give off light yet I believe.
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