Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 535 536 [537] 538 539 ... 777

Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1260295 times)

JamesCorella

  • Bay Watcher
    • View Profile
    • Youtube Account Lets Plays
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8040 on: November 19, 2011, 01:04:46 am »

Shit I was doing good with lots of weapons,ammo,food and drinks I put in the first level of the lab and I went upstairs and robots and zombies killed me, haha.
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8041 on: November 19, 2011, 01:07:32 am »

If I'm hiding out in a lab/bunker it's always top floor, behind the metal doors, so that I can utilize daylight and ease of movement.  Also rather easy to lay traps.

JamesCorella

  • Bay Watcher
    • View Profile
    • Youtube Account Lets Plays
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8042 on: November 19, 2011, 01:58:01 am »

How do you lay traps?
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8043 on: November 19, 2011, 02:35:27 am »

You craft them first using the & interface (overcome your Dwarven instincts, & is your friend, as unlikely as it seems!).  Some simple traps are shotgun + string or nail boards, but there's also bear traps and grenade wires and all sorts of fun stuff!  You'll need to learn trapping, which can be found in libraries and sports stores, or (I think) you can make nail boards for trapping exp.

You can also dig a pit with a shovel, and fill it with wooden spears (2x4 and sharp edge) to make a permanent, very effective trap that really requires no skill.  For what they do they're almost OP, but they're immobile and easily work against you as well, and to be effective you need quite a few.

JamesCorella

  • Bay Watcher
    • View Profile
    • Youtube Account Lets Plays
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8044 on: November 19, 2011, 03:24:05 am »

That was helpful thanks man ima go try dis out.
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8045 on: November 19, 2011, 03:35:37 am »

I should be taking notes here.  Everything asked here should be described in the wiki.

TerryDactyl

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8046 on: November 19, 2011, 11:21:01 am »

I should be taking notes here.  Everything asked here should be described in the wiki.

+1


Also,
...what is this pink@? It didn't take long for me to get into a mess of trouble after stepping into one...
Spoiler (click to show/hide)
« Last Edit: November 19, 2011, 11:24:01 am by TerryDactyl »
Logged

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8047 on: November 19, 2011, 11:52:04 am »

I dunno if things changed, but last version I used fire extinguishers were useless for any sort of substantial fire.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

TerryDactyl

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8048 on: November 19, 2011, 12:45:40 pm »

It has changed.

Akura

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8049 on: November 19, 2011, 01:16:37 pm »

How do you lay traps?
Soft music and scented candles.
Some caution is neccessary to avoid injuring yourself.


Also, if you need some good trap materials, in some spots you'll find a heavily trapped area that you might be able to dismantle. I've always liked landmines. Just not stepping on them.
Logged
Quote
They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

trees

  • Bay Watcher
  • [MUNDANE]
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8050 on: November 19, 2011, 01:36:53 pm »

Logged
I am often bad at phrasing things - don't hesitate to ask for clarification if something I said doesn't make sense.

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8051 on: November 19, 2011, 04:00:23 pm »

Are you running windows?  If so, where did you get a working current version?

trees

  • Bay Watcher
  • [MUNDANE]
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8052 on: November 19, 2011, 04:01:05 pm »

I'm using PuTTY.
Logged
I am often bad at phrasing things - don't hesitate to ask for clarification if something I said doesn't make sense.

TerryDactyl

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8053 on: November 19, 2011, 05:20:22 pm »

Megastores are amazing.

My starting character, unskilled but well-armed with a revolver, 9mm smg and rifle, had no problems clearing a 9-tile metastore on the first day. I was less than impressed. [sorry whales - you might want to tweak this]

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8054 on: November 19, 2011, 05:27:35 pm »

Are you certain that you can "clear" them?  They don't respawn monsters?  Also that's rather well-armed for clearing an area.  I could probably do it with a Mosquito and .22 CB and clear out impressively sized hordes, or a nailgun.  Greens on their own aren't very dangerous, don't get too full of yourself.
Pages: 1 ... 535 536 [537] 538 539 ... 777