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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1263008 times)

Briggsy16

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8730 on: January 14, 2012, 06:48:28 pm »

What kind of builds do people do? I tried an Archer build and loved it!
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8731 on: January 14, 2012, 08:24:32 pm »

I was on vacation for about 3 weeks, so it was a little hiatus I guess.  Update's coming soon.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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joihnsonlee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8732 on: January 15, 2012, 07:45:40 am »

i have a problem do i need to download all of the files in source to play?

and does it have graphic tiles?
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8733 on: January 15, 2012, 10:29:48 am »

You don't need all files, just download the compiled version.

Only an old version has graphic tiles (pre-construction), check my signature for that one (it's very stable though).
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

head

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8734 on: January 15, 2012, 12:17:55 pm »

And yet it still may have been too soon--the Windows version tends to crash a lot ;)

That might be inconsistency between ncurses or pdcurses. thus allowing to do some operations  on nucruses while pdcurses wont and crash

Teseng's code doesn't even use pdcurses!  But yeah, same idea, it's not 100% compatible.


Just got into this. Fantastic game.

Thank you!

What those it use then?
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8735 on: January 15, 2012, 12:48:37 pm »

Straight-up GDI!
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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head

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8736 on: January 15, 2012, 01:17:29 pm »

Straight-up GDI!

That sounds scary.
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kulik

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8737 on: January 15, 2012, 02:01:35 pm »

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Goacbc

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8738 on: January 15, 2012, 09:05:59 pm »

How is the devvy coming Whales?
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8739 on: January 15, 2012, 10:59:24 pm »

Pretty good, been testing the new mutation system and it works like a charm.

There's close to a hundred valid mutations now, many of which are new, so I'll be coding them next, which should take a day or two.

I want this release to include a lot of rebalancing and clean-up, so I'll spend a few days on that, too.

With any luck, there'll be a good release by next Sunday.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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ThtblovesDF

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8740 on: January 16, 2012, 04:03:55 am »

Good release.... even for windows?
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yarr

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8741 on: January 16, 2012, 04:44:18 am »

+1

make the windows version possible :D (and playable)
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Vorbicon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8742 on: January 16, 2012, 10:15:16 am »

A stable windows version would be cool, but the VirtualBox version that can be found on here somewhere works like a charm. Only thing that confuses me about it is when I exit a screen (like the map screen, inventory or looting menu), if I use the escape key it takes a noticeable few seconds for it to exit back into the game, whereas if I use the spacebar to exit it does so instantly.
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Drevlin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8743 on: January 16, 2012, 11:11:59 am »

Yeah, it's a little annoying, but it's easy to solve using a specific command before you run cataclysm, like this:

Code: [Select]
export ESCDELAY=25
./cataclysm

ESCDELAY is a global variable used by ncurses to set the "reaction time" of the escape key in milliseconds. 25 is the value used by the editor vi.
This can be easily embedded in the program code (in the main function or in the game class constructor, where ncurses is initialized) just adding the line
Code: [Select]
ESCDELAY = 25;but this depends on whales (otherwise you can mod it or create a script that runs the two commands above)
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8744 on: January 16, 2012, 12:50:46 pm »

+1

make the windows version possible :D (and playable)

Not my department, can't help you there, sorry.


Yeah, it's a little annoying, but it's easy to solve using a specific command before you run cataclysm, like this:

Code: [Select]
export ESCDELAY=25
./cataclysm

ESCDELAY is a global variable used by ncurses to set the "reaction time" of the escape key in milliseconds. 25 is the value used by the editor vi.
This can be easily embedded in the program code (in the main function or in the game class constructor, where ncurses is initialized) just adding the line
Code: [Select]
ESCDELAY = 25;but this depends on whales (otherwise you can mod it or create a script that runs the two commands above)


Okay.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!
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