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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1262998 times)

Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10140 on: July 01, 2012, 10:41:36 pm »

I parallel parked by quad bike.  In a window.  I tried, and attempting to get it out only destroyed the tire.  I have no idea how I lodged a 3 tile long quad bike into a 3 tile long window so tightly!

Nelia Hawk

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10141 on: July 01, 2012, 10:44:18 pm »

So uhhh... can this game be played with graphics?

kind of...
the "whale" version is the newest and doesnt has gfx.
deon made some tileset for cataclysm like 3 weeks ago (so that gfx version isnt the newest whales one atm!)

The graphical support mod by Gremour, the tiles by me.

This is the 7th release of my tileset. Now it has x24 and x32 variants, for those with small and bigs screens.

The 24x24 version: http://www.mediafire.com/?gl4j1k5ufvq3peg
The 32x32 version: http://www.mediafire.com/?ch88gvad11o3b29

Small preview:


Also a few more items have been added.
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UristMcWanderer

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10142 on: July 01, 2012, 10:45:09 pm »

I parallel parked by quad bike.  In a window.  I tried, and attempting to get it out only destroyed the tire.  I have no idea how I lodged a 3 tile long quad bike into a 3 tile long window so tightly!
Don't parallel park in windows then :P

And maybe you can change the tire if you happen to find another Large Wheel, or if you're lucky enough to find another four-wheeler or motorbike
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10143 on: July 01, 2012, 10:52:58 pm »

No luck: http://whalesdev.com/forums/index.php?topic=1396.0
My game crashes when I try to load a game.

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10144 on: July 02, 2012, 12:48:21 am »

Another quick bugfix update.

Clean build NOT required.  Saves from earlier versions of this update ARE compatible.


Windows executable: http://whalesdev.com/cataclysm.zip
Linux executable: http://whalesdev.com/cataclysm.tar.bz2

  • Fixed offensive disarms techniques getting listed as "A BUG"
  • Fixed large vehicles colliding with dirt, pavement, etc.
  • If you knew any styles, saves would be broken.  Fixed now.
  • Fixed a crash caused by grabber and master zombies dying.
  • NPC infinite skills bug fixed maybe?  Forgot to test it.
  • NPCs are more likely to talk and less likely to flee.
  • NPCs treat a player wielding a martial art as non-threatening as a player who is unarmed.  You look harmless, but you're quite deadly!
  • "2346345 is fleeing you!" fixed; now it's "Whales is fleeing you!"  Ditto for "2346345 is hostile!"
  • NPCs don't teach skills/techniques for free.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Cthulhu

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10145 on: July 02, 2012, 12:54:15 am »

I'm having an issue where whenever I meet an NPC it posts a bunch of debug messages that show his thought processes and spoil what he's planning.  It happens even if I turn debug messages off.
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Shoes...

Kaitol

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10146 on: July 02, 2012, 01:04:36 am »

... That just gave me an idea for a telepath mutation....
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yarr

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10147 on: July 02, 2012, 02:04:11 am »

Another quick bugfix update.

This works much better now :) Thank you
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teoleo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10148 on: July 02, 2012, 02:56:33 am »

in this new version...i found more and more ( and many) zombies....  >:(
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Dbuhos

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10149 on: July 02, 2012, 03:19:20 am »

Erm, I keep getting these massive NPC debug warnings. They are quite annoying.
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Reyn

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10150 on: July 02, 2012, 05:49:26 am »

Erm, I keep getting these massive NPC debug warnings. They are quite annoying.

I believe "~" is the button to stop the debug messages.
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scriver

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10151 on: July 02, 2012, 08:15:39 am »

Seriously. I read the thing about relationships way back a few pages, but the whole "being chased by mob of zombies; suddenly animals show up and by order of the 2021 treaty of Buenos Aires they have to work together to DESTROY MANKIND" thing is really getting on my nerves. It really isn't zombies the new beginner should fear, it's all them damn packs of wolves.
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Love, scriver~

yarr

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10152 on: July 02, 2012, 08:36:56 am »

Agreed. I was just running away from a handful of zombies when a robocop joined them. Only if a zombie would get between me and the robocop the robocop would attack it. In every other case the player is target #1 :D
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scriver

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10153 on: July 02, 2012, 08:47:03 am »

On the other hand I've had robocops attack other robocops because they were in the way too :P

Anyway, the game must've felt o was getting pissed off because it decided to throw me a bone. I started out in the middle of nowhere, and at first I thought it was going up he one of those "don't even have time to get into town before zombies show up" games, but then I step outside the shelter and there is this dead kilitary patrol right outside outfitting me with almost everything I need, and then o manage to hit three hardware stores (none of which contained a shovel, by the way ;)) with only a few wasps showing up. Morale boost +500.

Also my shelter buddy gave me a laser gun.
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Love, scriver~

Springare

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10154 on: July 02, 2012, 08:56:29 am »

Just started a game for the first time in months. Making the chliched karate-monk and attacked the first NPC I saw in the shelter. We poked our eyes some time but than the NPC don't wanted to play anymore, grabed my eyes and blinded me. The problem besides I was blind is, the game crashed 10 turns after. I ran around and tried to finish the NPC off but no chance.
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German mathematics and computer science student to teacher
Please bear with my english
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