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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1260293 times)

alway

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11085 on: August 05, 2012, 05:44:16 pm »

*The man stands outside the outhouse; waiting; listening. Listening for them. The wind rustling the grass around him puts him on edge; but he hears no signs of danger. He enters the outhouse cautiously; ensuring the door won't squeak as he closes it. Finally; relief. The door is shut, and he breathes an exhausted sigh. He takes off his pants, sitting down to do his business.*

*BANG*

*The arm of a large, brutish zombie punches through the boards of the outhouse, tearing at the man's skin. He lets out a small gasp of pain, grabbing his equipment and rushing out the door, pants left in the outhouse. He runs to get some distance on the zombie, turns to shoot it, and... realizes his gun was still in the outhouse; hanging out of the pocket.*

Or something like that. On a related note, I will have to remember to never write fanfic, because that was awful.
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BigD145

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11086 on: August 05, 2012, 05:46:16 pm »

Perhaps the sugar was raw and the survivor couldn't stand anything but bleached sugar?
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Fniff

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11087 on: August 05, 2012, 06:27:12 pm »

Spoiler (click to show/hide)

Oh terrible image quality, how I love you.

Didn't like how the arms turned out, but I'm not so good at arms holding guns. Try to spot the items. Extra bonus: Guess what gun he's holding.

Slayerhero90

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11088 on: August 05, 2012, 07:50:48 pm »

> Get starting survivor to come with me.
> He has and unsilenced double barrel shotgun.
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Sentientdeth

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11089 on: August 05, 2012, 08:00:22 pm »

> Get starting survivor to come with me.
> He has and unsilenced double barrel shotgun.

You can't silence a shotgun.
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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11090 on: August 05, 2012, 08:00:55 pm »

A contract killer ran up to me and my S&W 619 armed buddy and pointed his P90 at my face, telling me to put my hands up. I manage to convince him I'm not a threat, then convince him to join me. Time to pull together a death squad of NPCs.

EDIT: Also, Slayerhero, you can tell your followers to not use firearms.
« Last Edit: August 05, 2012, 08:02:34 pm by Jacob/Lee »
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Slayerhero90

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11091 on: August 05, 2012, 08:02:25 pm »

30 zombies killed with a wooden spear.
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Lectorog

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11092 on: August 05, 2012, 08:05:40 pm »

30 zombies killed with a wooden spear.
I've killed over 100 zombies, including specials, and a pack each of wolves and spiders, with a 2x4. All before 8:00 of the second day.

> Get starting survivor to come with me.
> He has and unsilenced double barrel shotgun.
That's when you let them shoot their way out of the zombie ball they construct around themselves; that, or die (which is more likely).
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alway

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11093 on: August 05, 2012, 08:08:02 pm »

On the plus side, the zombies he attracts will probably fully kit you out from all the loot drops. :P
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Virroken

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11094 on: August 05, 2012, 08:11:28 pm »

Anyone know how to use android bits? I know 'p' to use active ones, but how do I trigger passive abilities? I don't want metabolic interchange to be on, and I don't know how to eat batteries or internal furnace things.
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Scelly9

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11095 on: August 05, 2012, 08:12:28 pm »

Anyone know how to use android bits? I know 'p' to use active ones, but how do I trigger passive abilities? I don't want metabolic interchange to be on, and I don't know how to eat batteries or internal furnace things.
The entire idea behind a passive ability is that you don't trigger it.
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Slayerhero90

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11096 on: August 05, 2012, 08:13:11 pm »

Press E and select batteries or burnable objects with the Bionics.
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Lord Inquisitor

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11097 on: August 05, 2012, 08:24:10 pm »

dislike of wolves to be noted.
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http://cataclysm.tiddlyspot.com/index.html Cataclysm Roguelike game Tiddlywiki mostly out of date
http://www.bay12forums.com/smf/index.php?topic=113337.0 Who makes alcohol? do you? post here then.

SalmonGod

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11098 on: August 05, 2012, 08:31:30 pm »

Found a house infested with dozens of squirrels and rabbits, who also seemed to be living together peacefully with a couple wolves...  Several hours of safe and productive katana training followed.
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alway

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11099 on: August 05, 2012, 08:52:43 pm »

Anyone know how to use android bits? I know 'p' to use active ones, but how do I trigger passive abilities? I don't want metabolic interchange to be on, and I don't know how to eat batteries or internal furnace things.
Sorry, but if you are unfortunate enough to someone have acquired metabolic interchange, you're pretty much screwed. Unfortunately there isn't a way to turn off passive bionics. But yeah; the others are typically used by 'E'ating the requisite material. Thus for the furnace you can eat your pants for power.
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